Posted by psgels on 5 March 2013 with categories: Robotics;Notes

Whoa, plot twists! With this episode the creators managed to turn the entire plot around. So did it work?

It did, but for some reason I did expect something more out of this series if I have to be really honest. I still can’t really grasp why, but Misa as the main villain still feels flimsy. We know hardly anything about her and why she changed, so when this episode revealed that she was the main villain along with Kimijima Kou… it just felt like something was missing. Just as how Kai blindly accepted what that guy who was obviously the villain was saying.

Still, it’s great to see everything tied together. However, I do have to wonder: why is Subaru in this series? And why is Junna in this series? And most importantly: why did they get so much airtime? When you compare their stories with the rest of the series, they feel… out of place, to the point where the main players here did not get the time they deserved to get fleshed out.
Rating: 4,5/8 (Good)

14 Responses

  1. TheUltimateReaper says:


    I’m not sure he was a villain per say.

    IDK to the airtime thing.

  2. Spike says:

    You are forgetting that its based on a Visual Novel… aka ‘routes’. You have to have every character get some airtime to please the VN fans who are going to be the guys buying up all the merchadise even if they are unnecessary to the ‘endgame’ plot. That’s just how harem-esque VN based animes work.

  3. meow says:

    About the screentime thing I just think back to episode one where everyone is working to pilot Gunvarrel and think they’ll make a return for the final episodes or something.

  4. MCAL says:

    Hmm…. I glad I read the Chaos;Head Visual Novel (Which is twenty times better by the way. It’s in my top ten VNs.). Because of that, a lot of the things here make sense.

    Anyway, I thought this episode was excellent. By the time I thought this started, it was over. Whoever guessed Kimijima was actually the bad guy. Nice job. When I look back, it does make sense.

    Now for the remaining questions… Misa killed him of course. She found out about the Anemone Ship Incident. Most likely she may have been a student or protege of Kimijima, which would explain why when Mizuka dies she has a brief flashback where Misa keeps saying sorry to Kai and Aki after the ship incident. (She failed to notice what Kimijima was up to and blamed (unjustly) herself). Mizuka found her and helped dispose of the body. in the same flashback, there is an image of Misa which looks as if she has blood on her clothes.

    As for Airi and the odd conditions of the Kimijima reports, I’m thinking that Kimijima needed to wait for the proper time to enact his plan. So in case for some reason he was killed, he had a back up plan. He tested on Airi Yukifune uploading conciousness to the Iruo and when it was more or less sucessful, he did it for himself. He got killed and he had to use Airi/Sister Centipede to find someone who could get the reports and enact his plan. However, he needed to get rid of the Airi personality and keep the Centipede personality, which is loyal to him, (He needed to reassure Airi Yukifune, because if he didn’t he would have to force her and if Airi Yukifune was ever found out, he would risk her spilling that Kimijima was a bad man) so it could help with Project Atom. (We hear Sister Centipede’s voice talking to Misa in the last episode, so that seems to be the case) So he put all these weird conditions to finding his reports in order to hide his true objective of getting rid of the Airi personality which was the satelite tower incident. Becuase, if he just made a weird condition for the second report, Kai might get suspicious. The first report had no weird condition.

    Another question might be, well what if Kai found all reports before a certain time. Well in episode 16, the seventh report doesn’t appear at first even though Kai had looked at the same place, so it is safe to conclude the seventh report appeared only at a certain time.

    One more question might be was Nae’s involvement out of left field. Back in episode 11, Sawada said something about sending an assistant to Tokyo. Nae mentions to kai that she was heading of to Tokyo for something. In that episode too, Sawada finds out about Kai’s involvement (After he sent Nae). Naturally he would tell Nae about this when she got back. That was episode 13 and she started acting a little warily in front of Kai which signified that she knows he might be against Sawada and her.

    Well then… That was long. If most of my theories turn out to be true, then I’ll call this a success.

    • Son Gohan says:

      It’s impossible that Misa killed Kimijima because his death happened at the same time as the SS Anemone incident, if I remember correctly.
      I think it’s more likely that Kimijima voluntarily discarded his body of flesh to gain “immortality” on the Net, much like Akihito Kayaba in SAO.

      • MCAL says:

        Technically, they said it happened “around” the same time, so that could be give or take a day or two.

  5. Ebisu says:

    A machine from Chaos Head and a character from Steins Gate :)

    It’s true that something will probably happen with all the group and gunvarrel later, if the first episode and the present opening show right. I suppose they are still in the Aki route and later the others will take part in the action.

    • Juno says:

      It’s not just a character from Steins;Gate. Kimihiro was able to turn his consciousness into data, which was the whole premise behind time travel in Steins;Gate.
      Just a hint, but… another Steins;Gate character will have a hand in the plot later on. =P

    • Ebisu says:

      Waku waku, waku waku…

  6. meaqui says:

    Its not necessary for every character to have an important role in the main plot. I’ve seen this argument here many times now, and I just wanne say that this doesnt influence the quality of a story at all. In my opinion, a story in which every character conveniently fulfills a purpose in the main story seems to be made for kids. First volume of Harry Potter anyone?

    It is enough, if Subaru is fun to watch as a character and has his role in sidestories. He doesnt have to participate in the “main quest”;) Maybe there are still things to come, but even if not, I think Subaru is a great character and the series certainly would have been a lot less entertaining if he wasnt around.

    • Highfinder Highfinder says:

      “In my opinion, a story in which every character conveniently fulfills a purpose in the main story seems to be made for kids. First volume of Harry Potter anyone?”

      (Shakes head)
      Devoting time in a story on characters who play a role in said story is not childish. It’s just good storytelling. Bad storytelling is doing the opposite.

      • Scruffy says:

        I would have to agree with meaqui on this one. Believing that every character has to play a significant role in a story is childish story telling.

        Just consider real life for a moment. Could you honestly tell me that every person you have interacted with has had a significant impact on your life? Or more importantly, have you had a significant impact on a world event?

        People are there because they exist, they don’t exist for someones convenience.

        • Highfinder Highfinder says:

          Fiction isn’t real life. That’s the point. You are saying you want more stories that just go off and follow some other characters that have nothing to do with the plot? People complain about that! That’s the kind of thing that makes bad movies. People didn’t watch the show to see side character number 25’s pointless story. They came to see the story that’s advertised.

Leave a Reply


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  • Bam
    (Friday, Nov 27. 2015 07:59 PM)
    @Masky: no definitely not every game, but you made it sound as if the whole idea of realism in videogames is ludicrous. Now I haven’t played Undertake myself, but looking at the Steam pics in looks like a humorous retro pixelart indie project, in which case it doesn’t need to be realistic but it still should respect it’s own internal logic. Unless it’s meant to be all bonkers like an Xavier: Renegade Angel episode, but again very few things are like that.
  • Kaiser Eoghan
    (Friday, Nov 27. 2015 07:30 PM)
    Oh lol the Symphogear guy teased the idea of a fourth season for it, you mad mad bastard.
  • Masky
    (Friday, Nov 27. 2015 08:03 AM)
    @Bam: Yeah, but simulating reality applies to certain types of games. Judging EVERY game by how realistic it is is silly xD
  • Bam
    (Friday, Nov 27. 2015 02:36 AM)
    @Masky: lots of game designers aspire for realism. Now this can be done for cosmetic purposes like face textures and lighting, practical with physic engines and movement, or contextual like believable character reactions and dialogue. Now some games thrive in being ridiculous and fantastic, but some want to create a realistic setting to further the emotional impact. Nothing wrong with that.
  • Bam
    (Friday, Nov 27. 2015 02:32 AM)
    @ratsgnoF: and happy Thanksgiving to you as well.
  • Masky
    (Thursday, Nov 26. 2015 07:43 PM)
    Anyway seriously though, I’d say it does actually make sense in context xD Since none of monsters are actually that threatening.
  • Masky
    (Thursday, Nov 26. 2015 07:42 PM)
    .-. I have no words, mainly because whenever anyone uses word “Realism” in context of video game, I want to say rude words xD
  • Kaiser Eoghan
    (Thursday, Nov 26. 2015 07:40 PM)
    I think he gave it a passing glance and felt it wasn’t his thing, I remember he also felt that he thought the idea of sparing the monsters wasn’t believable or realistic given that he felt if you were realistically placed in that situation yourself, the real thing to do would be to fight back out of fear.
  • Masky
    (Thursday, Nov 26. 2015 07:37 PM)
    Did he actually play the game though? I mean, did he actually discover it himself or did he just heard the spoilers?
  • Kaiser Eoghan
    (Thursday, Nov 26. 2015 07:35 PM)
    I had a talk with a friend about undertale and he wasn’t a fan, he prefers other types of rpgs, the choice element also made him uncomfortable and that he felt the game was too punishing.

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