Posted by psgels on 24 March 2013 with categories: Robotics;Notes

Well, there you have it. The ending of Robotics;Notes. Did they seriously just do that?

I really dislike these types of endings. I was hoping that they would at least put the focus on the robot battles and all, but that just came second place. No, at the first place in this episodes were the attempts to talk the big evil monster to death. This is exactly why I dislike brainwashing: you take away all free will, and it’s just vague enough to conveniently stop working at right the exact moment. After all that build-up, this sure was a big let-down.

What did the creators really want to show with this series? What was all of the build-up with the realistic looking robots good for? Why did Kimishima Kou really want to wipe out the entire earth and what kind of point would that have made for the story? I think that airing this series aside Psycho Pass was also a bad idea, because of how well that series wrapped itself up. Here we have a solid build-up that eventually just ignores everything and goes to end with a cheesy robot battle… yeah. I did not like this at all.

Judging this one is going to be hard, because by far the worst part of this series is its finale. But yeah, I keep saying that endings are really important for a reason. Perhaps not in the sense of storytelling, but they are the last thing you remember when you think back to a series. Now, when I think back to Robotics;Notes, I will think back to that cheesy ending more than the other parts. It hurts even more that in the end, it never really used its best parts to their full potential (the mecha deconstruction and all).
Rating: 2.5/8 (Lacking)

5 Responses

  1. Jessifer says:

    Definitely a bad finale. The series had very good build up, but the finale was just so boring.

  2. Who knows? says:

    Full agreement here. This “everybody wins” sort of ending didn’t feel realistic. I went in hoping for either Kai or Misa to kick the bucket, which was funny considering I wanted no one to die in the finale of Psycho Pass. Kai’s death had been foreshadowed, but nothing ended up happening to him. Misa’s death would have been tragic, but I liked the idea of Kai dying after fulfilling his goal to save her and reunite her with Akane. Maybe Kai could have died from his condition, but freed Misa from Kimijima. Misa, due to her brain damage, ends up in a coma, and Akane visits her everyday in the hospital. Last shot of the show could be a sobbing Akane by her bedside, and sudden increased brain waves on the monitor.

  3. anon says:

    I found it most humorous when Kai tells Aki to push the button to give him a seizure every single time the robot moves just a bit. I couldn’t help but feel it was extremely unnecessary. What possible super complicated button inputs could he be pressing to make the robot shuffle a step to the side to not really dodge a missile?
    I don’t know if the writers were just scared of a tragic ending, but they really should have just gone for it. I wasn’t a fan of how nice and cleanly everything ends up in Steins;Gate, and I’m not a fan of it here. I can’t really think of any sort of good moral message a tragic ending could convey, but at least it would get me emotionally involved. This ending was just boring. It tried to force drama with Kai’s seizures and the rocket countdown (it even had that cliche ‘stopped the bomb with 1 second to spare!’) but none of it got me interested. It was a dull finale. And what a shame too. I was getting really into the show ever since Mizuka’s prosthetic legs malfunctioned. Oh well.

    • boa_sting says:

      Seizure button (kind of lol, but whatever) helps for reaction time, in addition to actually inputting the commands. That said, the robot’s so big and slow to respond that saving some 200ms or so over his normal reaction time doesn’t seem likely to be a deciding factor. It’s not like actually playing a game where movements and changes are instantaneous.

      In my opinion, a tragic ending here wouldn’t really make that much sense either or really have an emotional impact. The whole sequence at the end is just unsalvageable. Well, maybe Misa should’ve died.

      But you know, I don’t think it was all that terrible this episode. When Kai and Aki talk at the end, and also during the segment when Kai deletes Kill-Ballad, that was within the norm for the show in terms of quality and character development. It was alright.

  4. Shadow says:

    The problem is that Robotic Notes is a visual novel. So it just doesn’t have one ending, it has several.

    Technically the producers decided to mix 3 endings into one, that didn’t worked at all.

    One of the endings is the Furugori hacker rise of the robots. I think that was well done.

    The other is Kimijima Kou’s human extermination, problem is, since the other plots of the visual novel intervened the story got dragged. Actually in the visual novel, the battle between Kai and Kou is done inside Iru-O. They ended up mixing it with the ending of Akiho’s sister with Kou’s ending, so in the end the battle occured in the real world. That ruined it for me.

    Akiho’s robot building ending, got completely screwed with the plot. Her ending is they build the robot and go to the Expo and actually win it, earning her sister recognition. At least the romance part was well done.

    They totally avoided Subaru’s are where he and Kai travel to the US for the Battle Expo, but then again that one is a neutral ending. In the end they choose Subaru’s half good half bad ending, where he suffers an accident but he manages to fix his relationship with his dad.

    Hell, the producers totally skipped Nae’s Arc. But i guess that’s ok, since that Arc is pretty much an ode to Steins:Gate.

    All in all, this is to be expect of a visual novel based anime. They most of the endings, and end up with an unsatisfying ending.

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  • Bam
    (Sunday, May 3. 2015 10:57 PM)
    It’s always a little bit underwhelming when you play an earlier game of an improving series before the later ones. It’s like playing FF6 as kid as your first FF game and then going and finding FFV and playing that while hoping it’s as good as 6.
  • Bam
    (Sunday, May 3. 2015 10:52 PM)
    The levels are simple and rather small and linear, but each world has a great and unique atmosphere and variety. The Tower of Latria is specially atmospheric and the game suddenly takes on a much darker and almost horror game feel to it.
  • Bam
    (Sunday, May 3. 2015 10:48 PM)
    @Aidan: yeah I could see how somebody would just want to run thru the game once, but there are a lot of cool weapons, armor and story quests that you can do with tendencies. The PVP is fun and simple as well, and weirdly has much better collision detection than DSI&II.
  • AidanAK47
    (Sunday, May 3. 2015 02:49 PM)
    I wasn’t keen on the levels though. There were not quite as visually interesting as dark souls environments.
  • AidanAK47
    (Sunday, May 3. 2015 02:48 PM)
    @Bam, I’m not gonna bother with the world tendency stuff. My goal was to get through the main game and leave it at that.
    There were quite a few things I liked about it. The maiden in black for one. Honestly the emerald herald is nothing compared to her.
  • Bam
    (Sunday, May 3. 2015 05:25 AM)
    But the fact that initially nobody knew what they were getting into with DeS made it a special instance in time. A moment of camaraderie between confused, scared yet amazed players. That was our beach. An element that is diminished with it each subsequent release. Bloodborne brought some back with its originality, but it became too famous and got plastered on all the websites, which took away that cozy wonderment.
  • Bam
    (Sunday, May 3. 2015 05:18 AM)
    Also it’s always hard to replicate your first Soul experience, so for us that got DeS first it will always have a special place. Hell, I still throw it on sometimes and multiplayer some areas. DSI built upon the foundation and made it bloom, so in many ways it was superior to DeS.
  • Bam
    (Sunday, May 3. 2015 05:15 AM)
    @Aidan: the last boss of DeS is not really a final fight type of boss, but rather another obtuse element that made it a cult classic. There was a lot to do in the 5 zones based on World Tendencies, so I hope you got those done before you ran into NG+, cuz that’s gonna be a bitch now.
  • AidanAK47
    (Sunday, May 3. 2015 12:55 AM)
    Ah yes, that’s why swa was pissed. Hmmm..this is odd. As far as adaption goes I don’t see anything left out besides the monologues yet…it has so much less impact. Still this is gonna be a hard episode to blog.
  • AidanAK47
    (Saturday, May 2. 2015 10:55 PM)
    That last boss of demon souls was a major letdown. Still after marathon the game it’s nice to reach the finale. Thought it would take me longer than this. It was better than dark souls 2 namely because it was fairer. But Dark souls 1 was far better.
    And now to watching UBW and see what swa is pissd about. Though I can guess…it can’t be that…

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