Posted by psgels on 10 June 2013 with categories: Aku no Hana

This show. This show seriously continues to amaze me. Last week’s episode ended with Nakamura and Kasuga ran off. This entire episode dealt with that aftermath. The pacing was incredibly slow. That leads to either lots of dragging on, or a really personal episode.

For me, it’s the latter. Holy crap, the characters got their chance to really act out their emotions here. Finally, both Kasuga and Saeki were completely honest with their feelings, and they actually dared to speak their minds. And with this, it has become clear that they haven’t done so throughout the entire series. I can’t believe how many series have done this wrong, and yet here is a series that gets it right!

The problem with indecisive characters is pacing. The feeling of “Just get on with it already!” when characters take forever to confess to each other, it’s just not interesting to watch. Aku no Hana is different, though. First of all, it really sets itself apart by insisting that it’s not another one of those “will they won’t they”-series: that’s far from the point of this series. It’s about teenagers feeling empty in society, it’s about the layers that people put up in front of each other. The love triangle is just a plot device to explore that, rather than the other way around. That’s how I usually like my romance: as a side-dish with substance, rather than a full on main course that overpowers everything.

Also in romance, things have to be brought believably in these kinds of things. Last week I wondered why Saeki fell for Kasuga, and well, the reason turns out to be one that gets very often abused in romance series: coincidence. She fell for him when he asked her out, because she’s young and nobody has done that before. And she fell for him HARD. I actually buy that, probably due to how good the acting has been (try to pull that with a cardboard cut-out character and I will be raging).

And holy crap, that climax. That climax was amazing, the awkward silence in which everyone agreed to part ways, the knowledge that everyone pretty much disappointed everyone, and yet all three of them were unable to leave due to the police showing up. The police was absolutely wonderful as a wake up call for everyone to realize what just happened, and let things sink in. Thank you for ending the episode not on the cliff-hanger of Saeki’s acceptance that things weren’t going to work out, but dragging things out a liiiittle bit longer. Seriously the atmosphere in this show is just brilliant.
Rating: 6/8 (Awesome)

11 Responses

  1. RABUJOI says:

    We feel this was the best episode since the seventh (when the classroom was trashed), and we rated it accordingly.

    With all the work this show has done about walls people put up within themselves, there are also actual physical barriers that irk both Kasuga and Nakamura, which play a big role here in dashing their dreams of leaving the town behind.

    Going “beyond the hill” is a lovely, romantic notion of starting anew with an adventure…but actually biking up and over a mountain in heavy rain with Nakamura in tow, before Saeki or the cops catch up? Easier said than done!

  2. Spike says:

    Still the ugliest show in the past 6 seasons.

  3. Oroboros says:

    I disagree with the assertion that it was mere coincidence.

    Saeki thought Kasuga was unique, i.e., intelligent beyond his peers, and being loved by a unique person made her feel unique as well.

    Nakamura hoped Kasgua was a true deviant, and by being with a deviant she could accept her own deviancy.

    Hence the disappointment of both with Kasuga’s confessions of mediocrity. In turn they, too, were disappointed with their own mediocrity. :(

  4. headachebaby says:

    Another great episode. Wow…talk about the dialogues and Kasuga’s confession. He’s ordinary but wants to be different, which makes him different by such thoughts.

    Both girls are pretty disappointed in Kasuga and what he cannot be for them. Or is it that he is scare to go either route and it’s safer to be ordinary.

    Yes, I would like to be rotoscoped ^_^.

  5. Sobakus says:

    I think the style is Ok. That I don’t like is this “overly depressed” feeling 1st episode gave me, without explaining why it’s so depressed… Should I continue watching it? Psgels describes every episode the way I’m starting to think that everyone must watch it. Like it’s the most important anime in a long while…

    Does this series has anything, ecxept depression?

  6. leftofcenter says:

    I look forward to watching it, but not, because I know it is going to end soon (as all things do). The music gets me, the animation gets me (everything does not have to be perfect people!), and the story line is unpredictable…

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  • Masky
    (Friday, Nov 27. 2015 08:03 AM)
    @Bam: Yeah, but simulating reality applies to certain types of games. Judging EVERY game by how realistic it is is silly xD
  • Bam
    (Friday, Nov 27. 2015 02:36 AM)
    @Masky: lots of game designers aspire for realism. Now this can be done for cosmetic purposes like face textures and lighting, practical with physic engines and movement, or contextual like believable character reactions and dialogue. Now some games thrive in being ridiculous and fantastic, but some want to create a realistic setting to further the emotional impact. Nothing wrong with that.
  • Bam
    (Friday, Nov 27. 2015 02:32 AM)
    @ratsgnoF: and happy Thanksgiving to you as well.
  • Masky
    (Thursday, Nov 26. 2015 07:43 PM)
    Anyway seriously though, I’d say it does actually make sense in context xD Since none of monsters are actually that threatening.
  • Masky
    (Thursday, Nov 26. 2015 07:42 PM)
    .-. I have no words, mainly because whenever anyone uses word “Realism” in context of video game, I want to say rude words xD
  • Kaiser Eoghan
    (Thursday, Nov 26. 2015 07:40 PM)
    I think he gave it a passing glance and felt it wasn’t his thing, I remember he also felt that he thought the idea of sparing the monsters wasn’t believable or realistic given that he felt if you were realistically placed in that situation yourself, the real thing to do would be to fight back out of fear.
  • Masky
    (Thursday, Nov 26. 2015 07:37 PM)
    Did he actually play the game though? I mean, did he actually discover it himself or did he just heard the spoilers?
  • Kaiser Eoghan
    (Thursday, Nov 26. 2015 07:35 PM)
    I had a talk with a friend about undertale and he wasn’t a fan, he prefers other types of rpgs, the choice element also made him uncomfortable and that he felt the game was too punishing.
  • Masky
    (Thursday, Nov 26. 2015 07:34 PM)
    @Kaiser: Puzzle elements, outside of sparing everyone, seem to be mainly just parodying video game puzzles. Like, only place where you actually have to solve actual puzzles is in Hotland, before that pretty much every puzzle is automatically solved, really easy or has some silly twist to it. Like the puzzle you can skip by pressing a switch in tree trunk. Can’t say I’m too fond of puzzles either, but I liked how game was making fun of them
  • Masky
    (Thursday, Nov 26. 2015 07:32 PM)
    Speaking of awful sense of humor and things that dorks like, just wanted to say that turns out I was right about Jitsu wa watashi wa in that main couple does get together before chapter 100(forgot what exactly, some where in 80-90 range I think). But they are such huge dorks that they do everything ridiculously slowly because they are that embarrassed, so they have had like just one date(in chapter 100). Not that I expect anyone to remember what the heck I’m talking about xD

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