Posted by psgels on 16 July 2013 with categories: Kamisama no Inai Nichiyoubi

Okay, at this point I’m pretty sure which series I’m going to blog this season. But first a few short comments about the ones I’m not going to blog:
– Free is well made for a bishie series but I don’t trust the creators to actually use the characters well enough.
– Gifuu Doudou hilariously camp, but ultimately a one-trick pony
– Inu to Hasami is badly produced
– Servant X Service is great, but I already know that I don’t have inspiration to write full entries about it.
– Dagan Ronpa… I’m going to decide whether to blog that one after episode 3 where I can see how the creators handle the detective part, because I don’t trust that yet (this also depends on how fast I can catch up to Uchuu Kyoudai…).
– Fantasista Doll is oddly interesting, but I don’t have enough inspiration to write about its bland parts.
– Stella is just entertainment, not really the right show to blog every week.
– Blood Lad is fun, but I miss substance which will make it a bit hard to write about.
– Gen’Ei is too bland and tries too hard.
– Watamote seems like too much of a one-trick pony, which is not good to write about every week.
– Kimi no Iru Machi is together with Dagan Ronpa the one that I’m the most doubtful about. Both have the potential to become really good, or really, really bad. Do I want to watch enough to find out about that?

In the meantime, this is the third Kamisama-series that I’ve blogged, and the fifth Kamisama-series that I’m going to watch, after Kamisama Dolls, Hajimemashita, Kazoku and no Memo-Chou. And that’s a good way to describe this series: a mix between stuff that has been done before, together with new and fresh stuff.

Let me get back on Gen’Ei wo Kakeru Taiyou in particular, because it does bear some similarities with Kamisama no Inai Nichiyoubi, in the way that it puts a little girl and forces these very dramatic things upon her. In this show it works, in Gen’Ei, it doesn’t. Why is that, even though both are pretty dramatic and use their protagonist being young as shock factor.

When I looked beyond, I realized the difference is that in comparison, Gen’Ei is bland. On one hand you have a young girl who grew up in the middle of zombies and has taken the task upon herself to become a respectable undertaker. On the other you have a high school girl who finds a bunch of girls who fight for her and that pretty much all look the same. Kamisama no Inai Nichiyoubi spices up its story: it comes up with creative twists and sides to both the setting and the characters, and that actually makes it very interesting, whereas Gen’Ei to mee seems to rely just too much on its shock factor without making the rest likable. Shock factor is supposed to be used as a condiment, not the main course.

I often go on about series repeating themselves too much, but there is also such a thing as “stealing well”. And to me, that goes to this series. The idea of there not being children? Been done before. Old guy (32!?!) travelling together with young girl? Been done before. Zombies? Been there, done that. However the way in which this show uses these themes is new, and it doesn’t feel like it copied these things out of laziness, but rather because it was a good way to get to the ideas it wanted to explore. I mean the concept of God just saying “screw it” and refusing to kill people. That’s pretty damn interesting!

This show does have flaws so far. The biggest so far is that a lot of the characters seem just devices to tell the story; their acting still feels wooden and they are used A LOT for exposition. That needs to improve, this series needs a bit more of “show, don’t tell”. The big challenge for this series will be to correctly explore its themes throughout its limited airtime. Create interesting stories around this setting, instead of just randomly filling up time.
Rating: 4,5/8 (Good)

3 Responses

  1. someloser says:

    man I remember reading the manga about this, and I remember being utterly clueless. One moment it was cutesy wootsy peaceful, next moment everyone’s dying and our mc was being raped by accelerater and one chapters later they team up against another edgy dick that appears out of nowhere. hopefully the anime of this would make more sense.

  2. KaZuHiRo says:

    Did you do a review for Kamisama Kazoku? I must have missed it.

  3. Kaja Rainbow says:

    Watamote is good, but I can see why you wouldn’t feel like it’d give you much to write about. It’s pretty much the same theme but repeated in many permutations. I don’t know how exactly the anime will develop, but the manga is essentially a story of someone caught in a stagnant state who nevertheless shows signs of hope now and then. It’s actually semi-autobiographical, so it doesn’t surprise me that much like real life change takes a long time.

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  • Bam
    (Friday, Nov 27. 2015 02:36 AM)
    @Masky: lots of game designers aspire for realism. Now this can be done for cosmetic purposes like face textures and lighting, practical with physic engines and movement, or contextual like believable character reactions and dialogue. Now some games thrive in being ridiculous and fantastic, but some want to create a realistic setting to further the emotional impact. Nothing wrong with that.
  • Bam
    (Friday, Nov 27. 2015 02:32 AM)
    @ratsgnoF: and happy Thanksgiving to you as well.
  • Masky
    (Thursday, Nov 26. 2015 07:43 PM)
    Anyway seriously though, I’d say it does actually make sense in context xD Since none of monsters are actually that threatening.
  • Masky
    (Thursday, Nov 26. 2015 07:42 PM)
    .-. I have no words, mainly because whenever anyone uses word “Realism” in context of video game, I want to say rude words xD
  • Kaiser Eoghan
    (Thursday, Nov 26. 2015 07:40 PM)
    I think he gave it a passing glance and felt it wasn’t his thing, I remember he also felt that he thought the idea of sparing the monsters wasn’t believable or realistic given that he felt if you were realistically placed in that situation yourself, the real thing to do would be to fight back out of fear.
  • Masky
    (Thursday, Nov 26. 2015 07:37 PM)
    Did he actually play the game though? I mean, did he actually discover it himself or did he just heard the spoilers?
  • Kaiser Eoghan
    (Thursday, Nov 26. 2015 07:35 PM)
    I had a talk with a friend about undertale and he wasn’t a fan, he prefers other types of rpgs, the choice element also made him uncomfortable and that he felt the game was too punishing.
  • Masky
    (Thursday, Nov 26. 2015 07:34 PM)
    @Kaiser: Puzzle elements, outside of sparing everyone, seem to be mainly just parodying video game puzzles. Like, only place where you actually have to solve actual puzzles is in Hotland, before that pretty much every puzzle is automatically solved, really easy or has some silly twist to it. Like the puzzle you can skip by pressing a switch in tree trunk. Can’t say I’m too fond of puzzles either, but I liked how game was making fun of them
  • Masky
    (Thursday, Nov 26. 2015 07:32 PM)
    Speaking of awful sense of humor and things that dorks like, just wanted to say that turns out I was right about Jitsu wa watashi wa in that main couple does get together before chapter 100(forgot what exactly, some where in 80-90 range I think). But they are such huge dorks that they do everything ridiculously slowly because they are that embarrassed, so they have had like just one date(in chapter 100). Not that I expect anyone to remember what the heck I’m talking about xD
  • Kaiser Eoghan
    (Thursday, Nov 26. 2015 07:32 PM)
    The battle system grew on me a bit, but I didn’t like the puzzle elements it offered, the actual gameplay looked kind of dull also. Some of the characters were likeable enough, Papyrus, Asogore, the flower guy being my favourite though the plot didn’t really get interesting until the end.

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