Posted by psgels on 24 November 2013 with categories: Kyousogiga

Toei, I applaud you. This episode was once again amazing. Seriously, I’m really quite astounded: Kyousogiga is one of the very few series that gets just about everything right. Kill La Kill and Samurai Flamenco: I can both name issues I have with them. Kyousogiga: none whatsoever. You could say that some things make no sense, and here the first half of this episode comes and fills in some big gaps in the monk’s backstory so that it makes complete sense. With this, the plot has this amazing balance of explaining things, and leaving things up for interpretation.

The direction was also fantastic here. It even goes beyond Kill la Kill at this point, first with its use of facial expressions that get the most out of the non-verbal communication between the characters, and second because of how in the second half, it actually blended in the two fights that were going on masterfully, often showing them in the same screen but having one in the foreground, and another in the back. That’s something I have yet to see in anime.

Then, this episode did make use of repetition, but it did so in the good way: when you notice the repetition, things all make sense in terms of the monk’s backstory. The entire series has basically been doing that. The same goes for the music, I guess. There really aren’t that many tracks in Kyousogiga’s soundtrack. But they are all wonderful, and they are also used at the perfect times!

Last week was a recap, but I’d say for that: who cares? If that is this series’ solution for having only ten episodes, I’d say let it do that! It’s the first series in years that I’ve seen that actually tried to have a different number of episodes than 13/12, 25/26, the occasional Noitamina-length of 11 and 22 episodes or an infinite amount of episodes. It’s exactly as long as it needs to be, give or take 20 minutes or something.

I’m always keeping an eye out for new masterful directors to start showing themselves. And with Rie Matsumoto, Toei Animation has struck gold, but she’s also working with a wonderful team of animators. But yeah, so far anything she has touched became gold. Now we can only hope that she will keep this passion of hers, and keep landing jobs as a director. If she can, then she can make it really big. I mean, this show is the textbook example of what I look for in a great anime.
Rating: 7/8 (Fantastic)

6 Responses

  1. Kurini says:

    oh no Psgels! Last week was absolutely NOT a recap! And I really believe that it deserved to be watched!
    It’s a special in which 2 seiyuu go all around Kyoto and visit places that inspired Kyousogiga. It may sound silly (which isn’t the case), but I totally fell in love with Kyousogiga even more after the special, because it added a lot of depth to the background of Kyousogiga. And it’s a good special especially if you are interested in Kyoto history.

  2. gedata says:

    yeah last week wasn’t a recap at all.

    go back and check out at least some of it if you have the time.

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  • Bam
    (Tuesday, Sep 1. 2015 09:28 PM)
    That being said I do appreciate them getting rid of in-game loadings by doing a fat data dump in the beginning and progressively rendering around you. This however became pain in the ass in Bloodborne by doing the initial long load every time you died. No Game should reload the area you are already in, specially if it designed to kill you over and over.
  • Bam
    (Tuesday, Sep 1. 2015 09:18 PM)
    @Aidan: yeah the whole menun system was messy and had a distinct laggy feel to it which was just bad, but back then we were pretty patient as gamers and everything felt new so we just accepted them as growing pains. Some games get harder to get thru with age, hence the profitable practice of remastering and remaking.
  • AidanAK47
    (Tuesday, Sep 1. 2015 08:51 PM)
    @Bam, The loading screen between the start menu and the gameplay is the real deal breaker. You need to switch equipment pretty often and it took bloody ages. There’s was no loading in the transformations but there was a couple second animation that played every single time. And that shit builds up.
  • Bam
    (Tuesday, Sep 1. 2015 07:45 PM)
    @Aidan: I don’t remember Blood Omen having much of a loading problem; probably an artifact of porting. There was no load time for form-changes, including the bats which were followed pretty immediately by the cinematic. Screen changes did however have a load time, but surely you didn’t expect any PS1 game (including RE1&2 and FF7-9) to immediately switch locale on a 2MB RAM?
  • jerkocaust
    (Tuesday, Sep 1. 2015 06:51 PM)
    ;(
  • ;(
    (Tuesday, Sep 1. 2015 06:27 PM)
    @Aidan: *sigh* is this a contest now?
    But I guess I’ll take some of that point. I guess making him feel bad about himself is the kind of attention he’s pathetic enough to want. I’ll stop then.
  • AidanAK47
    (Tuesday, Sep 1. 2015 05:58 PM)
    @;), you give him way more attention than I do mate.
  • ;(
    (Tuesday, Sep 1. 2015 05:45 PM)
    @Jerkoff: Thanks. I realize I’m pretty awesome.
    That said it’s pretty obvious you’re here because you crave company, or as close as you can possibly get to something like that.
  • jerkocaust
    (Tuesday, Sep 1. 2015 05:40 PM)
    It’s why I don’t talk to anyone most of the time but ;(. He’s so cute
  • jerkocaust
    (Tuesday, Sep 1. 2015 05:36 PM)
    Loool the only reason I keep hanging around is because its so entertaining to see ;( reveal how highly he thinks of himself

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