Posted by psgels on 13 December 2013 with categories: Samurai Flamenco

Usually I blame writers lately. This time however, the writing was fine. I see what this episode was trying to do, and it had me at the edge of my seat. Perhaps a bit fast-paced, but I see what the writers were trying to do. This really could have been an amazing episode. But god, the delivery.

Okay. Whoever is in charge of the suspense of disbelief: for the love of god, try a little harder here. You already have a series in which this is very important, and this episode in particular depended on it with all of the gore. You could have really helped that with some actual good animation, but what stood out for me the most is how characters kept teleporting all over the place in this episode. Characters take huge leaps from one place to the other without any build-up whatsoever, leading to a lot of Deus ex Machina. I can understand timeskips and all, but there is a limit. Not to mention that showing characters actually travelling from A to B adds a lot to immersion. You need to worry about that, as much as you’d like to focus on your characters!

I read somewhere once that Manglobe is the kind of studio that doesn’t have many in-house people: for all of their projects they look around the industry for the right people. They’re basically outsourcing a lot, or at least they were around the time of Ergo Proxy and Michiko to Hatchin, and back then they were really good at it. This episode though. It just screamed outsourcing problems. Otherwise it just would not have looked so rushed, especially for such an important episode in the plot. I mean, something really went wrong in the production schedule.

Anyway, about the plot: this was where the series went even more out of control, by showing elements that were even more obviously supernatural, yet at the same time they’re all human: King Torture is just a man who managed to get ahold of strange powers that allowed him to create all those monsters. He too basically is just another person obsessed with superheroes and fiction, but he spiraled into the other side of the spectrum.

For the rest of the cast, I really liked how they used the build-up: people started to realize how they underestimated what it really means to be a superhero. That it’s not just about kicking ass and looking good. They started to look beyond the glory.

But damn, you’d better make up for this episode with the second half. There’s still plenty of potential left and all, but this execution isn’t the kind that a story like this deserves!

However, someone singing really badly? Hell yeah! Finally. I mean, who is expected to sing well after such a trauma?
Rating: 4.5/8 (Good)

4 Responses

  1. Spike says:

    I don’t think it was intentional but I laughed my ass of the entire episode. It was so bad and campy, it was good almost like Evil Dead 2. The villian grunting while he’s giving a speech while sawing his arm off, getting impaled on an action figure – and the cast having a casual coversation while the corpse twitches, gotou knocking over a giant missile with a pink hummer. That’s comedy gold.

    They are definitely copying those 90’s terri-bad hero animes, the only question being if they are doing an homage or tongue-in-cheek. Leaning toward homage because this actually seems to take itself seriously.

  2. Cytl says:

    I’ve been enjoying this series after the twist mostly because how closely is to a Tokusatsu series, with the good parts and the parts. But yeah, the bad storytelling is a little annoying at times (a problem since episode 1 in my opinion). Anyway, I’m excited to see what’s next: apparently a Super Sentai team is supposed to appear.

  3. luffy_holic says:

    I don’t know what it was about this episode but it just felt wrong. It did not feel like I was watching a continuation of the previous episode, or there was mean’t to be an episode in between that we missed.

  4. Beatslars says:

    I still think this whole thing is a PR event. Perhaps masayoshi and goto do not know they are in a tv Sentai series. It just seems to me like more than meets the eye with the monsters and building up to something so much more.

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  • k-off
    (Saturday, Nov 29. 2014 12:58 AM)
    @Bam Sometimes, I miss the retro games where we got a complete story with our purchase and didn’t come with bullshit dlc.
  • Bam
    (Saturday, Nov 29. 2014 12:50 AM)
    Metal Slug I enjoyed for its mix of lighthearted and edgy elements and charm, the gameplay was also plenty of fun with 2-4 people.
  • Bam
    (Saturday, Nov 29. 2014 12:49 AM)
    Contra, Super Contra and Hard Corps are the multiplayer games of my childhood, I really wish the newly revived Hard Corps: Uprising garnered more money and attention than it did.
  • k-off
    (Saturday, Nov 29. 2014 12:47 AM)
    @Enka No problem, but it’s much more threshed out than that game.
  • k-off
    (Saturday, Nov 29. 2014 12:46 AM)
    @Bam I liked the game, but I was always a fan of Contra on the NES a lot more than Metal Slug because reasons.
  • Emma
    (Saturday, Nov 29. 2014 12:43 AM)
    Ah metal slug, a game that essentially stole plenty of my money when playing it at arcades =P
  • Enka
    (Saturday, Nov 29. 2014 12:41 AM)
    Thanks for the rec. Sort of looks like the Impossible Game.
  • Bam
    (Saturday, Nov 29. 2014 12:38 AM)
    @K-off: man Metal Slug on hard difficulty is much harder than dark souls, the point is that it’s harder than pretty much all real-time action RPGs that we have, and also it was a return to form for and away from high-budget games that wanted to squeeze every last audience they can get by furthering ‘accessibility’.
  • k-off
    (Saturday, Nov 29. 2014 12:35 AM)
    @Vincent Bullshit, the purchased version of the game is more challenging than Dark Souls multiplied by 10, much harder than the god damn lite edition stages.
  • Vincent
    (Saturday, Nov 29. 2014 12:31 AM)
    Geometry Dash is the bane of my existence. Can’t get past the third amd sixth level for the life of me.

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