Posted on 25 November 2015 with categories: Currently Watching:, One Punch Man

I wish I knew just what that girl at the beginning was parodying as she’s clearly been overdrawn in a completely different style. My closest guess would be the poster girls of creature features in the 60s and 70s as she wouldn’t look out of place if pasted into a movie poster. I don’t think I will ever get tired of seeing Geno’s act like a housewife, just seeing him dry plates with his hand jets makes me smile. This week put quite a lot of spotlight on a hero previously shown, Licenceless rider.(Yes the Subtitles call him Mumen rider but frankly his English name is better.) A guy who looked to be a one note joke actually might end up being one of the more upstanding heroes in the show seeing as when all other C class heroes are just giving up, he’s rushing ahead to fight the Sea King and protect the citizens in the shelter. It’s just such a pity that he doesn’t stand even the slightest of a chance against the Sea King but well Saitama’s close by so at least he will be avenged. This episode has something I like to call “the Alucard effect”. Put simply when the main character of a series is so ridiculously powerful that nothing poses a challenge then that main character will be removed from the fight as long as possible in order to build up the villain as a credible threat. For we all know that the minute Saitama shows up this Sea King is doomed.

As a result of this the episode was mainly about other heroes dealing with the threat and minimizing damage. The standout was the fights of Sonic and Piri Piri Prisoner. I could go and say Prisoner is an offensive stereotype but quite frankly he’s such a ridiculously purposefully over the top stereotype that it’s hilarious. So I think we can put down the pitchforks and agree that in no way shape or form would anyone use Piri Piri Prisoner as a representation of homosexuals or prisoners in general. That would be akin to using Mario as a representation of the Italian. Best of all was Sonic’s reaction to Prisoners “Angel Mode” which without a doubt mirrored the thoughts of every person watching. Despite being a one sided slaughter fest, the fights were pretty well animated with a lot of force behind the blows. Props to Rikiya Koyama, another big name attached to one time villains, for putting in a perfect performance as the Sea King. The soundtrack is also great with electric guitars and drums coming in just at the right moment to elevate what’s on screen. If it’s one thing I could complain about it’s that this episode ended on a cliffhanger and seeing as what happens next is one of my favorite moments in the series that was a real let down. Granted it’s coming next episode and Madhouse is certain to do it justice but the wait is so long.

Posted on with categories: Currently Watching:, Young Blackjack

While I find the level of risk in this two part arc to be inconsequential, I must admit that I like how it all turned out. For this is the first time in this series that Blackjack failed. While he was able to discern the cause of Johnny’s lack of pain, he was unable to treat it with Dr Risenberg coming in to fix Johnny’s problem himself. So for the first time Blackjack was not in control of the situation and proven that he isn’t invincible. Dr Risenberg is a nice example of knowing too much about those you respect. I think that the internet, in particular Twitter, has given us far too much insight into our idols. This is an issue because people aren’t perfect and we all have our issues and demons. In many ways it’s better to keep that untarnished vision of those you admire than to look too deeply and find they are just as human as you are. In this case, our dear doctor was involved with the experiments done on Jewish people in concentration camps. From the sound of things his thirst for medical knowledge lead him to human experimentation and now he even fears that Blackjack walks down the same path as he did.

So his efforts in this episode were less to give Johnny a normal life but rather to save Blackjack from getting erased by the American military so they could keep their experiments secret. This episode looks like it was dealing with people’s inner demons as we have a sufferer of PTSD, Tommy around to help Blackjack out. And if I am not mistaken it seems that Tommy will end up being another future adversary to Blackjack. Again I must bring up Blackjacks over exaggerated method of presentation, as I truly haven’t come to a conclusion whether it is holding the show back or keeping it from falling flat on it’s face. Blackjack always deals with serious issues but the nature of the show is highly in your face which gives it dramatic punch while sacrificing the credibility of taking it seriously. I am reminded of the Phoenix wright games which make use of a similar method to make what would be rather dull courtroom proceedings in ridiculously theatrical displays that can pull any player in with it’s energy. But those games are often comical and lighthearted as a result despite dealing with murder most of the time. So I wonder if Blackjack was presented in a manner that was more serious would that be a benefit or would it drain the colour out of what has be a really good show so far?

Posted on 21 November 2015 with categories: Currently Watching:, Subete ga F ni Naru

Oh those poor seiyūs that had to act in today’s episode. I can only imagine the horror when a Japanese speaking seiyū is told they need to have an entire conversation in English in a fairly dialogue heavy show. Japanese and English happen to be two of the hardest languages to learn so if they managed to find one seiyū who could fluently act well in both that would have been a miracle. To give credit they did work on producing it as best they could preventing it from being unintentionally hilarious but to do so they needed to sacrifice acting out any emotion in the scene. As a result you have a scene which looks like it was acted out by Microsoft Sam. What I find odd is how these two’s impressions of Magata counter my own. I was under the impression that Magata was something whom disliked the idea of being held down by anything, yet these two claim that’s exactly what she desired.

My attention on this show happens to be slipping and the reason for that I believe is in just how little information is learned in the last few episodes. In today’s episode we learned…that outside attack is impossible, that Magata was weird even to her sister, that when Moe’s parents died Souhei was with her and that Magata knew this was going to happen 15 years ago. Most of the information is worthless as it does not give new light to motives or how this happened. Moe’s revelation about realising Souhei was with her when her parents died doesn’t really add anything, rather it renders the strange connection Magata and Moe share to be rather superficial. We are more than halfway through the series and not even close to a solution here. As the series is drawing to a close I find my brainstorming getting walled off and boxed in. There are too many uncertainties, a lack of suspects and not enough information to work with.

At this point I can’t see anyone else other than Magata being the murderer and as to why that is, because out of the only characters with significant development she’s the only one that makes sense. The rest of the cast is far too underdeveloped to make a good murderer and our two main characters are the detectives is it wouldn’t make much sense for either one to remain to try and solve a murder they committed. That leaves Magata and the director, who are both presumably dead. The more we see of Magata, the more suspicious she becomes. It’s pretty clear that she knew that this would happen fifteen years ago and the only ways she could possibly know that would be if she was a precog or planned it. Moe’s dream sequence seems to hint that Magata in some way might have transferred her existence to a digital form which I think would be a bit too supernatural for this series. I will accept some truly outrageous technology(Even if it is essentially a high tech version of a sensory deprivation tank(AKA Isolation Tank).) But I think when we reach the levels of AI then things get a bit too fantasy for my liking.

Posted on 17 November 2015 with categories: Currently Watching:, One Punch Man

This episode mainly focused on a giant Meteor about to annihilate the city and the introduction if S class heroes, Metal Knight and Bang. Bang makes it a point to say how the top class heroes are hardly very heroic with most not showing up at all to stop a city’s total destruction. Even one of the two S class heroes that did show up only did so to test his new weapons. It’s seems that this show is making a point that there are few of these avengers out to do the greater good but more in it for more selfish reasons. So it is that out of the legion of heroes introduced, Saitama may be the closest thing to what a hero should be. Its is at this point where I must remark on the inconsistency of One Punch Man’s animation quality. At times it can be remarkably fluid and gorgeous but at other times it can be heavy amounts of animation saving techniques at work. What’s more concerning is that these random quality highs and lows can happen within close proximity. It really seems that any scene with Genos is given an animation overhaul but the scene with Saitama punching through the Meteor was a mixed with cheap and great animation. But that could be a clash of animation styles at work in one scene, as it certainly felt like the character animation and the explosion were done by two different people. The animators passion certainly shines through to save the scene but it could have had more impact with more movement and force behind the punch. However I must admit that complaining about animation in this show is much like complaining about a lack of sand in a desert. What’s been done has been done excellently, it’s more a minor complaint that I wish it had more consistency.

So Saitama manages to save the city but unfortunately fails to prevent the Meteor fragments from causing serious damage. Thus naturally for the human race, they blame everything on the man who saved all their hides. I have said before that Saitama’s greatest challenges come not from a fist fight but rather a more psychological approach. In this regard the Tank Top brothers actually picked a clever way of attacking him. By drawing in a crowd to berate Saitama for the destruction of the city. Nearly worked too, if they hadn’t tried to stage a publicity stunt of them taking him down in to boost their rank. It looks to be that Saitama’s deeds as a heroes are going to be mainly unsung and in the public eyes he’s an incompetent cheater of a hero. However at least he has Genos on his side who sees his true worth. Due to the differences in language there’s very few times I can judge a voice actor in a subbed show. After all what the subtitles say is merely an liberal interpretation using the closest english equivalent and I like the know how of the nuances of the Japanese language to truly judge the talent of Japanese voice actors. But I think we can all agree that even when lacking that knowledge it could be clearly seen that the actor didn’t handle that shouting scene right at all. From the manga it’s pretty clear his voice should be more angry and powerful but here the tone of his voice really didn’t match the mood of the scene. Quite frankly, it just didn’t sound right and really killed the scene for me. Next episode looks to be the beginning of the sea king attack which has been something I have been looking forward to since this adaptions announcement. However I wonder if they plan to make it a two partner or handle the seven chapter arc in one episode?

Posted on with categories: Currently Watching:, Young Blackjack

Racism is always a thorny topic to deal with. Regardless of intent there are just so many ways of messing it up, be it by using strawmen or one dimensional caricatures. It’s a topic that requires a delicate hand to prevent pushing it to its extreme all to make an obvious point of Racism being bad. So when I saw what was in store for this episode and knew that something as in your face as Blackjack was tackling a rather touchy subject I was rather worried. For good reason it seems, as we have two black men holding a girl hostage and beating up a guy just for the sole purpose of making a point that violence gets results. I never really looked at Blackjack as being historically accurate but I find the portions of the revolts being spilt between and nonviolent and Violent group to be suspect. Luckily this episode is not about that and instead just uses it as setup for Blackjacks next challenge.

As it turns out, Johnny the immortal is unable to feel pain. In a marvel universe that would equate to a superpower to which can be used to fight crime. In real life however it’s a serious issue that prevents the person from recognising just how damaged his body is. Pain may be agonizing but it alerts you to abnormalities within the body. Without it you could be walking around with a serious injury and never realize it till it was far too late. As our friend saw here when he didn’t even feel his twisted arm. For Johnny this is a double edged sword as it allows him to protest without being deterred by attacks, thus capturing his efforts on camera. But it also means his injuries become far more severe. The focus of this two part episodes looks to be just what is causing this abnormality though the preview of the next episode looks to have already given away the answer.

Young Blackjack remains a fun watch though this episode was one that a tuned out to more than the others. When compared to the intensity of the previous Vietnam episodes, the conflict here lacks weight. It isn’t this mans life at stake but rather something which is more of an inconvenience. The three day time limit just seems to be a attempt to add urgency to the problem but regardless of whether they fail or not this will not result in the man’s death. The conflict just is minor with more focus being on the moral dilemma of letting a man depend on a potentially life threatening defect.

Posted on 14 November 2015 with categories: Currently Watching:, Subete ga F ni Naru

I can’t say I enjoyed this episode of Subete too much, mainly because there was less investigating and more character building. That wouldn’t be a problem if the character building wasn’t so focused on our main leads. The leads are fine, what we need is to expand on the other characters present on the island otherwise who can we point our fingers at and say “There! They did it!” Out of our entire cast, four of them are rounded enough to be considered suspects. Two of those are the detectives and the other two are presumably dead. We still have a host of workers and support characters who have as much depth as a cardboard cutout and if this series does decide that one of these people is the murderer then it’s going to have to make it much more justifiable with its second half. I was rather frustrated to see this episode focus on our two lead arguing over leaving the island, explaining everything we already know to some people who seem irrelevant to the case and the going back to the facility. Admittedly it does establish a reason why this teacher would be given the authority to act as an investigator but it feels that’s all this episode really did. The conflict seemed just like unnecessary filler seeing as it all was pushed aside so easily.

What new information we did learn was minor. One is that when the body of Magata was exiting her room on the robot trolley, the elevator was called to the roof suggesting that someone was there during the time of the incident. The other was that Magata did indeed stab and kill her parents which has me confused. If she intended to do the deed herself then why did she present the knife to the director? Why kill them openly in front of the director and his wife? Her actions make it seem that she wanted to get caught which counter her desires to be unchained. Why did she tell Moe that a “doll” killed her parents? I guess just like our main characters, we just know far too little on these matters to make a judgement. It’s possible that now is when the real investigation starts but if that is the case then I hope we work in some red herrings and side character development. For if this series focuses far too much on the “how did it happen” then the reveal of “why it happened” could come off as cheap and lacking impact.

Posted on with categories: Currently Watching:, One Punch Man

It is interesting that the challenges that Saitama faces that get him worried that truly the most mundane and ordinary. Saitama can punch a monster into oblivion but when it comes to essays or going to sales he’s powerless. Here we have him about to be kicked out of the hero association if he doesn’t catch a criminal in two days. For all of Saitama’s infinite power he can’t do a thing if there are no criminals to catch. Saitama’s greatest weakness is his own mentality but at least Speed of Sound, Sonic has bailed Saitama out of this jam. Though I must say the animation sure takes a hit whenever Sonic shows up.  Maybe someone less talented his handling his scenes or maybe they just aren’t given as much attention. None the less the scene still worked and despite some shortcomings there was some eye candy. Namely Saitama breaking Sonics sword with his teeth. We are also introduced to two new girls of the show, Fubuki and Tatsumaki, who will likely play a part in future events. Fubuki only had about two lines so not much can be said about her but Tatsumaki seems to be channeling the aura of a lolita tsundere. Her cocky unstable side holds some potential but I think I will need to see more to discern whether I like her character or not.

The second half of this episode was the weakest I have seen from One Punch Man so far. It was essentials a overlong joke that everyone knew the punchline to. We have two eccentric A class heroes taking on a powerful monster wandering around Saitama’s neighborhood. They get destroyed, Saitama comes along and punches the thing into lunch. The fight animation was great and I liked the nature of these heroes powers, but they were clearly here only for this episode. It had one good joke in how Genos sensed them dramatically only to dismiss them and go back to cleaning the toilet in a pink apron. However this segment really felt like filler despite it being in the manga. Perhaps because it was just a bonus chapter there. It’s the ending of the episode that brings something interesting to the table as it shows that Saitama’s neighbourhood is a ghost town because Saitama draws in powerful monsters who hear that there is a really powerful being that resides there. So Saitama is unaware that he’s made a name for himself among the monsters and is currently the source of a rumor of a dangerous monster residing in the neighbourhood. Oh Satama, popular with everyone in all the wrong ways.

Posted on 12 November 2015 with categories: Currently Watching:, Young Blackjack

There are times when Blackjacks over the top nature can be entertaining presentation wise and others when it can remove any sense of surprise. While I do like the things Blackjack explores, it is very clear cut on how it shows it. In this episode the man that Blackjack and the army Medic have been spending two episodes trying to save, dies when he wanders out of his room and trips a landmine. This scene was exhibited in such a way that I knew exactly what was going to happen before it did. The minute I saw Steve in that field, I knew he was going to die and he made that all the more certain as he started walking back with tears in his eyes, triggering so many death flags that the reaper himself couldn’t stand it any longer. Bob was quick to blame the Vietcong but I point my finger at the others. In particular I find it funny that Blackjack never thought of the state his patient would wake up in and worse still had no one watching over him. To be fair however, it’s not as if anyone would expect the guy to walk into a single landmine placed in a wide open field. Really, how is it that that single lone landmine managed to remain undetonated right up till this moment or who was the lazy soldier who figured a single solitary landmine in the middle of an open field near a Vietnam village was a perfect place to kill some Americans?

As I said, I don’t think the characters handled this very well, especially when it came to Bob. It doesn’t take a psychiatrist to figure out that Bob was in a very dangerous emotional state and yet the characters only seem to make it worse by antagonizing him. Blackjack and the Medic in particular really should have handled the situation better as it was clear to anyone with eyes that Bob was about to do something drastic. Which makes me even more surprised that he was left to his own devices. In all honestly, you guys have no one to blame but yourselves for the guy calling in an air strike. The episode finale is something I raise an eyebrow at, as Black and the others finish surgery on a Vietnam soldier, survive an air strike and carry the guy through a literal sea of fire in what looks to be very flammable material. This show can be silly and over dramatic but that was really pushing it.

The episode’s final reveal was unfortunately lost on me due to my ignorance of the source material. Upon the reveal of the army doctor’s name I was feeling left out as the way the reveal was staged made this seem like a very big deal, yet when I heard his name I had no idea to its significance. So one google search later, I got exactly who he is and it puts these past few episodes in new context. Put simply, this mystery Medic is Doctor Kiriko, Blackjacks future Arch-nemesis. Eventually this war twists his personality causing him to essentially become Blackjack’s evil counterpart so it is rather interesting that these two worked together once to save a life without even realizing it.

Posted on 9 November 2015 with categories: Currently Watching:, Subete ga F ni Naru

The more I hear about Magata’s DID, the more suspect it becomes. According to this episode, Magata didn’t conceive DID out of trauma or accident but instead intentionally crafted alternate personalities so well to the point that it became DID. I personally find the mechanics of this rather fantastical as I don’t think anyone can intentionally create a mental disorder. I see this more like a child creating an imaginary friend that’s been blown out of proportion. I really liked Souhei’s explanation on how Magata was pure regardless that I disagree with it. It is a amusing hypothesis that children are born with multiple personalities fighting for dominance and as we grow into adults that personality is chained down to one. It’s the kind of philosophy that I like to indulge in a lot despite it having no real factual basis. Still to determine that purity just seems wrong as in Magata’s case she doesn’t really account for the value of human life. I don’t consider someone who can take a life without thinking about it pure, rather ignorant or emotionally stunted. In either case Magata is most certainly not pure, she’s far too calculating to be so.

I am dropping any theories on the director’s wife being behind the killings as it would be a boring development and having seen the character in this episode I just don’t think she looks to be the type. Instead I have found myself a new prime suspect, one whom I feel has the perfect motive and skills necessary to pull this off. That person being, Dr. Magata herself. At this point I highly doubt that Magata is actually dead seeing as the only person to confirm it was the island’s Doctor. She’s the only one who can program the facility to have a bug at that exact moment and her dead body was the only thing to exit the room.As put forward in this episode, Magata hated being tied down and I have no doubt that being held on this island is completly agonising for her. This entire situation may be an elaborate escape attempt but it seems that something has gone wrong. The director’s death seems to signify that he was going to be the one to fly her off the island but he either said something she didn’t quite like or he got cold feet. One particular detail which I think cements Magata as the directors killer happens to be something that was revealed in this episode. We see a flashback where Magata went to a shop and bought a knife, this same knife was then given as a present to the director at the end of the episode. This is hinting that it was the director who killed Magata’s parents because she desired it but one thing that really catches my eye is the design of the knife. I am willing to bet that this knife is the exact same knife that is currently stabbed into the back of the directors neck.

When regarding Magata as the killer a lot of things start to make sense. On that note I must admit that another outlandish theory has occured to me. Is it possible that Moe Nishinosono and Shiki Magata are one in the same? The reason I have been having this thought is because Magata seems to have a large connection to Moe despite not actually knowing her. Magata make presumptions as to how Moe’s parents died and one detail that really spurs this on is that when Magata questions her on what she was wearing when they died, a flashback Moe has shows a girl in a purple dress with black hair. The biggest torn to this theory is that Moe’s family seems to be a fairly famous name and when it comes to murder mystery in general, the detective being the killer is generally disapproved of. I still would like more information on the other characters but I am very much ready for more Subete, it’s such a pity I need to wait a week to get it.

Posted on 6 November 2015 with categories: Game Reviews

When I first looked at Fairy Fencer F I knew exactly what to expect and it didn’t deviate from my expectations in the slightest. In that regard it was like junk food, inherently bad but a comforting satisfaction in it’s simplicity. The story is minimal for its run. It basically involves our main character having to collect a hundred magic swords so to revive a goddess. So the majority of the game is you going to different areas to collect swords, gathering companions and doing this till one of the characters remembers a magic macguffin which can revive the goddess without collecting the rest of the swords. Insert evil corporation that would prefer to revive the evil God instead, ultimately steals your hard work, succeeds, a final boss fight against said evil God and you got the plot. Pretty predictable from the get go. They really want to depend on the characters to sell this story and at least for the main character they succeed.

 

 

The main character Fang starts of as a snarky egotistical bum who pretty much acts like you would if placed in the same situation. His Dialogue is quite funny and he has a general policy of just making fun of the situation. Sadly the story demands that he become a more friendly person so as the story goes on he sadly becomes more boring. The rest of the cast suffers from being a lineup of anime clichés with only Galdo being an exception because they gave him a canadian accent in English. They have some funny lines but really it’s when they play off Fang that they work. Still despite the clichés I found the assassin who communicates primarily by saying “kill” and the slob female researcher quite likable. But one thing that I found rather disconcerting was to rapid change of character one of your party members when through once the second half of the game began. How this person started and how he was by game’s end were so completely different that they could have been separate characters altogether.

 

 

Graphical, I was surprised to learn that this was a PS3 title as from the screenshots above it would be better suited to PS2. I played the Steam version of the game so this wasn’t a deal breaker because I bought it on sale. But those who bought it at full price would be quite underwhelmed. It’s a very cheap looking game. The 3D graphic models above are only used in the Area levels which are only one or two rooms long. About the size of a Kingdom hearts world with enemies roaming about instead of the band of many a JRPG, random encounters. For the majority of the game you will be working though menu’s and the story is told in Visual Novel format. There are some pros for the fairly good English voice acting and animation on the sprites but for an RPG it’s the lowest form of presentation. But it does come with a plus. This may be because of my high spec Laptop or the general low requirements for a game such as this but I never experienced a loading screen in this entire game. It was a rather refreshing experience to have a game that reacted instantly no matter what you did. Hit load and straight away you are right where you left off. Entering and exiting battles is fast making grinding less of a chore. Overall it’s nice that the game doesn’t hold you up as you run though it. Except when it comes to the tutorials which are intrusive to everything. They pop up frequently at the beginning to teach you the most obvious things imaginable. I was honestly shocked to enter the shop and get a tutorial on how to buy items. Game, this isn’t my first RPG and even if it was I am sure I could figure out the nature of capitalism. The combat system I found to be quite unique up until I noticed other JRPGs that use the exact same system so I don’t think I can give Fairy Fencer any points for something that was likely lifted from somewhere else. Still I rather liked the combat system for being quick and satisfying.

 

 

So Fairy Fencer F is a title that can be wholeheartedly enjoyed if you enter it knowing that you won’t be getting something original or outstanding. I believe it’s worth a recommendation to those who like the genre…or at least that’s what I thought before I reached the halfway point. For you see Fairy Fencer commits what I consider to be a cardinal sin of game design at that point. I find it odd that this point is rarely mentioned in its reviews on sites as it can change your outlook on the game completely. For you see once you reach the halfway point an event happens that transfers both the main characters to the past. Storywise it’s a mildly interesting development but take note. The characters have returned to the very first area of the game and that means that you must replay all the levels yet again to reach the ending. The areas where you need to go don’t change. Neither do the enemies or bosses.(Except for some extra enemies and one different boss.)This has to be the most insulting, lazy and blatant padding to grace an RPG since Bravely Defaults final section. You literally replay the game over again. As a person who has limited leisure time and someone who was genuinely enjoying the game up to this point, I find this to be an unforgivable betrayal. So much so that it spoiled my experience with the rest of the game.

 

 

With that the problems of the game really started showing, in particular the overabundance of mechanics. You have two kinds of expence, normal experience which levels you up and Wp which can be used to gain new abilities, spells or upgrade one of your stats. On top of this you have challenges which are like achievements that net you permanent stat boosts. Some of these can make sense like attacking a certain number of times will grant you a strength stat. But some are insipid and tedious such as jumping a thousand times in the over world to upgrade endurance. You can also equip fairies which gain experience with your character and level up, granting you more stat boosts and extra buffs. On top of that you can grant Fairies special buffs by using them to pull out a sword from one of the two gods of the world. There are numerous ways to power up your character but it’s clear the game was not built to work with these mechanics. So it is very easy to become an overpowered god long before game’s end. This makes the game very easy and what baffles me is that you can buy DLC which only serves to make the game even easier. If people need that then they might as well give up on playing the game and just watch a let’s play of it. This isn’t simply in the levelling system but combat and other areas. For example the shop has a synthesising system where you can take materials got from enemies and convert them into items and equipment. This system is completely worthless, items lose most of their value once you get a fairy with a SP regain ability and equipment makes very little difference. What’s more there is a side quest system meant to complement this, which rewards you with materials and money for going to areas and gathering a certain material or killing certain monsters. But you will never need this at all and the shop and pub become worthless by the halfway mark. Combat has a number of unnecessary systems too. Attacking has a combo system where you can attack a number of times based on how much WP you spent upgrading the combo tree. You can buy new combo moves with WP and these can change your weapon into various modes, like guns,axes, bows, knuckles, swords etc. Enemies are weak to certain weapon types but the extra damage done is barely noticeable and this weapon weakness systems serves only to activate something called avalanche mode which allows other characters to put in extra combo attacks without using up their turn. This Avalanche mode is useless. It’s activation is based on luck and rarely activates when you need it. Instead it often activates when an enemy is nearly dead and the extra attack amount to nothing but overkill.

 

 

There is also a world shaping mechanic which is where you can sort of equip a Fairy to a area and it will grant a special buff to that area. However while it will give you a benefit like enemies dropping extra gold, it will pair it up with a cost such as gaining less exp. However I found an exploit in this system when I happened upon a shaping ability. The ability granted that you would receive more WP but all damage was doubled. I believe the double damage was intended to be a danger but they didn’t think it through. You don’t just take double damage, you deal double damage too. Meaning, your attack power is doubled. End result was I often killed enemies on the first turn before they had a chance to attack. Only way they could get the upper hand would be if they ambushed me but that stopped once I gained an ability that makes it that I can never be ambushed. I actually had to stop myself from using it out of pity because the game was easy enough as it is. How much of Fairy Fencer F you enjoy really depends on if you can excuse a weak story, enjoy its battle mechanics and most importantly deal with a large amount of recycled content. The last part of that sentence was the deal breaker for me and makes this a game I wouldn’t recommend. If it’s one thing this game proves it’s that length for the sake of length only serves to test the patience of the player. If Fairy Fencer had simply opted to remove this time travel nonsense it would have been a shorter JRPG but ultimately a much better experience.

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Winter 2019 Summary – Week 9-10

Another two weeks have passed, and Summer Season is coming in sight. It’s the time where most shows get busy as they reach their final arc. Mob Psycho 100 ventures into its shounen roots,  Run with the Wind does extremely well in its last leg, literally, and Kemurikusa girls part way emotionally. Let’s see how these 4 shows below perform in […]

Kouya no Kotobuki Hikoutai – 09/10 [The Vagabond Leader/ The Aggressive Bombers]

Welp, Kotobuki is getting really good. Normally this is the time where shows reach its final overarching arc, and sometimes it loses a bit of it magic because of that (like what I currently have with Gotobun), but with its tongue-in-cheek manner and its main storyline that is totally unexpected but weirdly fit to the […]

Boogiepop wa Warawanai (2019) – 15/16 [Overdrive: The King of Distortion 2/3]

The nightmare never seems to end. During episode 15, we have three separate segments of characters stuck in their own dreams: Makoto’s mother, Sakiko and Kentarou. Play into Boogiepop’s strength, these characters have their own drama and each of their story explores different aspect of this phenomenal, all related to the King of Distortion himself. […]

Kaze ga Tsuyoku Fuiteiru – 22 [Embrace Your Loneliness]

Hello all and welcome to the penultimate episode of Kaze Fui! This week we see King’s struggle, Kurahara takes off and Sakaki becomes a little less hate-able. Lets take off running, we have a lot to cover! In terms of animation and production, Kaze Fui surprised me this week. I didn’t think that, after Yuki […]

Kemurikusa – 08/09/10

Welp, I don’t think I have taken that long break before since I started blogging. My life has been busier than usual lately and I also feel a little bit burnt out from blogging lately. Writing can be a pain sometimes. Hopefully this is just a temporary slump because I’m not intending to stop blogging […]

Latest Reviews

A quick and dirty review of Garo: Vanishing Line

What it claims to be about: A secret order of knights and alchemists, the Makai Knights and Alchemists, fight horrifying creatures called Hollows who prey on human weakness .Part of the media franchise spanning anime and live action shows, this iteration is set in modern metropolis and concerns the attempts of Sword, the strongest Makai […]

Planetes Anime Review – 89/100

If there is one thing I have lost watching seasonal anime, it is patience. Every week I expect something to happen, some kind of payoff, to make watching that week worth it. Luckily, Planetes as brought that back to me. Its depth of writing, characters, and general structure belay an anime of a different age. […]

Goblin Slayer Anime Review – 60/100

The controversial nature of this shows opening episode may have many turning away from it due to believing it’s nothing but shock value but that truly isn’t what Goblin Slayer is. I will say that the manga may hold some truth to that statement but thanks to some tasteful censoring(Yes, sometimes censoring can be a […]

Zombieland Saga Anime Review – 60/100

Zombieland Saga was a show that came out of the gate guns blazing, no one expected it nor did anyone predict it but it left a strong impression when it first aired it’s starting episodes. Originally considered to be another zombie apocalypse anime, it overthrew expectations by turning out to be a zombie idol anime. […]

SSSS.GRIDMAN (Fall 2018) Anime Review – 87/100

Let it be known that I’ve never been a fan of Trigger. For me, they’re one of the most style-with-no-substance studio on Earth with a tendency for god-awful fanservice, and total nonsense in terms of story and characters. Yet GRIDMAN completely caught me off guard in the first two episodes, and from there, there was […]

Thunderbolt Fantasy 2 (Fall 2018) Anime Review – 86/100

If anyone has been familiar with the first season of Thunderbolt Fantasy, you’d find yourself a lot to enjoy in this second installment. Served as a sequel, but not a direct continuation to the first, viewers don’t need the knowledge of the original in order to enjoy this ride. Thunderbolt 2 carries many trademarks that […]

Irozuku Sekai no Ashita kara (2018 Fall) Anime Review – 73/100

In the last few years, it’s great to see P.A Works has slowly created their own studio identity, putting more original works with consistent production values. Just in 2018, they produced 4 shows (quite a good number if you ask me), 3 of them were original: Maquia, Sirius the Jaeger and Irozuku. As I said, […]

Seishun Buta Yarou wa Bunny Girl Senpai no Yume wo Minai Anime Review – 82/100

In the wake of many a school based light novel show this may be the small bits of fresh air was can savor out of this overdone setting. Rascal does not dream of Bunny Girl(Or by its japanese title above) is a series not about rascals or bunny girls but instead about contextualising common high […]

Banana Fish Anime Review – 72/100

Some days, I wonder what it is with America and anime about organized crime. Baccano!, 91 Days, Blood Blockade Battlefront, all set in America, all involving criminal underworlds. Today, I get to add another to that list in the form of Banana Fish. Much more grounded than the others, it’s story dates all the way […]