Posted by K-Off on 23 July 2016 with categories: Anime Reviews, Game Reviews

Oh Square Enix, this is the kind of avant-garde work you need to do. Developed by Furyu with the people behind SaGa, and written by Masato Kato of Chrono Trigger, I knew I was in for a unique game right from the start. But its gameplay is certainly divisive and for good reason, as this is surprisingly much more out of the box from what you would’ve expected after SaGa. Most prominently, it has a style of story progression that allows you to quite literally go forward however you please – by opening up the world to you through unlocking maps via unstated objectives. Now, I don’t favor open world titles above linear games just for the sake of them being open world, but I do appreciate it when they’re done as well as it is here. I could play through Legend of Legacy as quickly or as slowly as I pleased in whichever order, with the intention being making the player feel like a real adventurer exploring uncharted territory, which it succeeds in spades all the way to the end. So if you’re coming out of Bravely Second rather dissatisfied, Legacy unwinds those linear genre conventions and shares more similarities with A Link to the Past in its range of freedom. Even the individual map’s bosses are more often than not just a part of the scenery as they roam the map aimlessly alongside the other mobs. But in exchange, the game can be brutal when you don’t know how to progress any further after fully exploring an area (while refusing to look at walkthroughs) and scouring the entire map looking for any possible clues. But this is also what adds charm to the game, as the game allows you to sell the maps you complete by exploring more of the wilderness. The more of the map you’ve filled, the more money you can sell them for, and it’s pretty rewarding to earn large sums of money for them. 

Yet on the other hand, it’s worth noting that the turn-based combat is about as traditional as one can get apart from its lack of any level system. There can only be three characters at a time in your party, and in-battle you can utilize the elemental spirits in your environment for various effects like HP regeneration while customizing your stances outside of battle to affect turn order and defense. As a result, building an effective party is critical, yet also entirely up to you, and since there’s only so many roles possible in a 3-person team you’ll have to make sure everyone pulls their weight. Upon a new game, you can choose a protagonist among a huge selection of characters to begin your story with, and choosing the right character from the start makes the confusing lack of narrative that much better. I personally chose Filmia (the awesome frog that’s an obvious throwback) despite his rather one dimensionality in combat, as I found his small quips that much more interesting. In the small town of Initium, you’ll see the characters that you didn’t choose on the starting screen wandering about for you to recruit, and it’s really up to you to make sure everyone stays leveled up. I decided not to change up my starting trio of Filmia, Bianca, and Liber very much, as my play style is always offensive and Filmia is rather bulky anyways. But what makes the turn-based combat a little more interesting is its integration into the exploration mechanic – however much HP your party lost in-battle doesn’t entirely carry over into the next encounter, unless a character went down to 0 in which case they’d be at a fraction of their full HP the next battle. This means that as you go deeper into the wilderness, the less comfortable you are facing stronger enemies – so it encourages you to go back to town every now and again to sleep, restock, and retread. If a battle gets too tough you can always run away to the start of the map.
In any case, the game is extremely tedious if you don’t have interesting members in your party, as you’re going to have to grind in order to raise the level on your attacks and stats. Heaven forbid you start with Meurs or Owen as they’re the blandest characters in the game. As with any of these games that allow you to choose your protagonists, your experience may vary depending on the narrative you develop for your own party. As I like to mention in any of my previous reviews, it’s important for this kind of game to be a good character story over any kind of overarching plot, and most of these characters are interesting enough to keep your interest to the end. In this way it really does remind me of Rune Factory 4. Legend of Legacy is an excellent game to sink hours into if you don’t mind traditional turn based combat and hands off free-roaming. The plot is simple, yet clocks out over 40+ hours. But because of this, all of the characters in your party don’t feel like cutouts and get fleshed out believably, and the buildup gets used well by closing off satisfyingly.  So yeah, it’s not a game that’s going to be very important to Masato Kato’s repertoire or to the 3DS RPG genre, but what it does well, it does well in spades. It does have its weaknesses where it goes too far in its efforts to let you do whatever you want, by sacrificing any sense of a greater purpose to your gameplay, but it works alright without one. To top it off, visually, the game is perfect. You can see influences of the SaGa games where they like to spam the screen with useless objects (like a giant conch, ruins, etc) but also the more subtle things. Each of the characters walk in their own unique way, and the characters move with their own unique poses and styles. This game is nearly a year old and I haven’t seen much buzz about it and it’s truly a shame. While games like Bravely Default continue to earn praise for its “traditional” gameplay, it’s games like Legacy which are the true throwbacks to a time when a game’s story was simply something to be discovered through gameplay.

Storytelling: 7/10 Open ended, it depends what you make of it on your playthrough.
Gameplay: 7/10 Very traditional combat, but a unique story progression system and an interesting cast of party members keep everything from becoming too tedious and stale.
User Interface: 8/10 Convenient quick saves, but otherwise a laughable options menu without even text speed adjustment.
Production values: 10/10 Looks great, and the score is amazing.


Bravely Default/Second (3DS)

Rune Factory 4 (3DS)

Etrian Odyssey (DS)

7 Responses

  1. Avatar GooeyGal says:

    Good review. I find it funny that you’d recommend a game like Bravely Default next to Rune Factory because someone at Square Enix still needs to be arrested for chapters 6 and up.
    Are you going to review Etrian Odyssey 2 also?

  2. Avatar MAC says:

    (Garnet looks like Saber, is it just me?)

    But yes this is nothing like Chrono Trigger. Except for the frog.

  3. Avatar retrodaucity says:

    I bought that animal crossing spin off before LoL because it had a nicer pre-order bundle and Im lucky I did. This game would be really good if it wasnt so grind heavy. I got tired of fighting the same enemies for each map and yes you can avoid them but grinding is necessary or else I’m automatically dead with the bosses.

    • K-Off K-Off says:

      I never had to grind excessively. Exploring the map and going to your objectives while fighting the mobs you encounter along the way is more than enough to keep you alive.

      As I said I never cared about leveling anyone else besides the trio I started with.

Leave a Reply

Star Crossed Anime Blog

5 User(s) Online Join Server

Featured Posts

Dororo – 15 [The story of the scene from hell]

Fuck you Osamu Kobayashi. Your a terrible director and you ruin everything you touch. Welcome to another week of Dororo, where for once OPM isn’t the show I am most disappointed in. Lets dive in. Let’s cut right to the chase, Dororo looked like shit this week. And all the credit goes to Osamu Kobayashi, […]

Sarazanmai – 02 [I Want to Connect, but I Want to Take]

And the wild ride is here. In turn for cardboard zombies last week, our three kappa-who-are-pooped-out-by-someone-else have to fight cat zombies, an acid bee-themed amusement park, a person with a cat face who clearly reference Buffalo Bill in The Silence of the Lamb, weeds and a (yuri) kiss at the end of the rainbow. It’s […]

Fruits Basket (2019) – 02/03 [They’re All Animals! / Let’s Play Rich Man-Poor Man!]

I believe it’s safe to say that one of the main concern for this adaptation of Fruits Basket isn’t about the source, but more about whether or not the current staffs have what it takes to bring this classic to life (while at the same time pleases the original author, but that’s beside the point), […]

Mix – 02/03

Star Crossed is one of the oldest anime blogs left on the English-speaking internet, so we’re bound to have a few devotees of Mitsuru Adachi, that master of classic storytelling, among our readership. If you fall into that category, you might wonder why someone who has never read or watched Touch, his seminal work, has […]

Kimetsu no Yaiba – 3 [Sabito and Makomo]

Welcome to Kimetsu no Yaiba, the premier Saturday Morning Cartoon of the season! This time we burn through a training arc, meet some ghosts and learn the arcs end-goal. Lets jump in! Starting off, like always, the production. Yaiba does a great job here, like usual, looking fantastic. Assume you like digital effects that is. […]

Paranoia Agent – 13 [The Final Episode] – Throwback Thursday

Welcome all to the finale of Paranoia Agent! People grow up, Shounen Bat is defeated and absolutely nothing makes any sense. Lets dive in! Starting off, visually, it worked very well as a finale. Lots of awesome shots, action and moments throughout, all blending into just a joy to watch. Really, it just flowed well. […]

One Punch Man S2 – 2 [Human Monsters]

Breathe deep… Siiiiiiiiigh… Guess we are doing this. Strap in folks, because this is going to be a rough season of OPM. Let me start off, with a friendly warning. If your here for my usual attempts at constructive criticism and attempted multifaceted analysis, I apologize. There will be very little of that for these […]

Dororo – 14 [The Story of Sabame]

Another week, another episode of Dororo. This time we learn the mystery of Dororo’s back, meet a new demon and get a lot of parallels to their current overall situation. Lets jump in! Starting off, Dororo once again is a bit disappointing on the production front. There were a number of dull or sliding stills, […]

Kimetsu no Yaiba – 2 [Trainer Sakonji Urokodaki]

Welcome one and all to the 2019 Spring Season! My name is Lenlo, and I am Shounen Trash. This, is Kimetsu no Yaiba, now with cute demon sisters, mysterious old men the the high possibility of developing a drool fetish. Sounds weird? Good, lets jump in! First off, production. Its Ufotable, obviously Yaiba looks fantastic. […]

Latest Reviews

Boogiepop wa Warawanai (2019) (Winter 2019) Anime Review – 78/100

Just like the titular character, Boogiepop Phantom the series has become some sort of urban legend itself in this medium. Its Light Novels are amongst the first Light Novel ever released, dating back to mid-90s. Moreover, the franchise has endured the test of time, as it inspires anime, live-action adaptations and Boogiepop is a well-known […]

Kouya no Kotobuki Hikoutai (2019 Winter) Anime Review – 77/100

Coming to Kotobuki, there are lots of aspect that catch my attention: it’s from a famed director Tsutomu Mizushima who can turn the most trashable and genre-able concepts into something intriguing; it’s an CG show about air pilots: it has extended aerial combat set-pieces. Watching it till the end, I have to tip my hat […]

Kemurikusa (2019 Winter) Anime Review – 79/100

Kemurikusa is your very definition of an overlooked gem, one that never really gain much discussion anywhere, but one that has a distinctive style from an up-and-coming auteur who has full control of his projects. Coming to Kemurikusa, all the attention it has came from the fact that it is created by TATSUKI, a mastermind […]

Mob Psycho 100 S2 Anime Review – 87/100

Upon finishing this series, the only question on my mind was how many animators did Bones sacrifice on ONE’s altar to achieve this. Following their prior season, Mob Psycho 100 Season 2 continues Bones adaptation of webcomic and manga author ONE’s 4th work, Mob Psycho 100. ONE has also authored the critically acclaimed One Punch […]

Kaguya-sama wa Kokurasetai Review – 84/100

Anime draws on many different media types in its endless search for properties to adapt, but manga is still the king of the bunch. And why not? It’s a distinctly Japanese art form, their main demographics have significant overlap, and manga’s panel-based layout means that some of the anime staff’s work is already done. Plenty […]

Kaze ga Tsuyoku Fuiteiru Anime Review – 93/100

Recently, sports anime have become a bit of a dying breed. Falling into the same hole as Mecha, aside from a passionate base audience, most are overlooked. There are the occasional hits like Haikyuu, Yuri on Ice, or Darling in the Franxx for Mecha, but those are few and far between, often taking years. Even […]

A quick and dirty review of Garo: Vanishing Line

What it claims to be about: A secret order of knights and alchemists, the Makai Knights and Alchemists, fight horrifying creatures called Hollows who prey on human weakness .Part of the media franchise spanning anime and live action shows, this iteration is set in modern metropolis and concerns the attempts of Sword, the strongest Makai […]

Planetes Anime Review – 84/100

If there is one thing I have lost watching seasonal anime, it is patience. Every week I expect something to happen, some kind of payoff, to make watching that week worth it. Luckily, Planetes as brought that back to me. Its depth of writing, characters, and general structure belay an anime of a different age. […]

Goblin Slayer Anime Review – 60/100

The controversial nature of this shows opening episode may have many turning away from it due to believing it’s nothing but shock value but that truly isn’t what Goblin Slayer is. I will say that the manga may hold some truth to that statement but thanks to some tasteful censoring(Yes, sometimes censoring can be a […]