Posted by AidanAK47 on 25 July 2018 with categories: Currently Watching:, Satsuriku no Tenshi

I still file this anime under the category of interesting but flawed as it does hold elements that make it stand out but there are significant cracks forming in regards to the characters and lack of context for the setting. Rachel, or rather Ray as she was nicknamed in this episode, has officially run her suicidal gimmick into the ground that even Zack is wondering why she keeps reminding him to kill her. T his episode did bring out an interesting point in that she doesn’t want to be killed by just anyone and for some odd reason seems to place her trust in Zack. But the really interesting factor was that what made her ultimately decide that Zack was the one to kill her was that he swore to god that he would. This has been a bit hinted at before but it seems that Rachel is very religious, in that she stated that she cannot kill herself because God deems it wrong. Likewise here Zack didn’t seem to put too much thought into the statement but Rachel latched on to it with a maddening degree. I am interested in just who Rachel was to provoke these responses but her character as it stands now is still a bit one note.

Ever since losing her will to life she has based the entirety of her persona around being suicidal and while this has opened up a nice dynamic with Zack, it basically means that she reacts to everything with deadpan stoicness while only showing emotion in regards to anything that could lead to her death. So when Zack is out of the picture and it’s only Rachel and the newly introduced Psychopathic Edward talking, the dialogue felt it was running in circles. A constant back and forth of debating whether Edward has permission to kill Rachel or not that just kept circling and even when she finally made up her mind Edward just kept hammering the point home of how much he wanted to kill her. This kid wasn’t all that interesting character wise but I do feel like there is underlying symbolism in his desire to give her a grave. Going through each floor there does feel like there is a connecting theme and I do love that the grave he so miraculously prepared was where he was killed with his casket being closed by a falling tombstone. If I had to make my own theory I would say that each floor represents a place of death and Rachel is unknowingly conquering death so that she can finally die.

The game logic of the world is once again at work with what looks to be a clear boss encounter as well as some rather game like moments such as Zack breaking a human sized hole in the wall. Which certainly is odd what he had to use a pickaxe to break graves in the last episode because he didn’t want to break his scythe. Rachel’s logic when she comes up with solutions for problems certainly feels less like human ingenuity and more like a player with a walkthrough. How exactly did she know that the kid has a remote as I certainly didn’t see him press anything to make the lights go out. Not to mention I just already assume these characters have some supernatural control over their floor as we haven’t exactly established ground rules on what they are capable of. If you were to analyse it you can certainly start poking some holes in this series and I fear it may go down the route of Fate/Extra last encore where it depends too much on the mystery of the setting to engage you while the characters remain rather underdeveloped. Well in that regard this series isn’t at least shoving paragraphs of expository speeches down our throats and Zack still remains a pretty fun and interesting character.

3 Responses

  1. Wikipedia has this at 16 episodes as its full length which seems really odd, but Myanimelist doesn’t have an episode count for it.
    The manga is over 7 volumes long and usually one cour shows only cover around 5 volumes.
    I also have idea how long the game is.
    If it is 16 episodes I’m somewhat concerned about the story not fitting.
    How literally should we take the angel part of the title in this show?
    Also, me using the comments section instead of the chatbox….
    …how filthy.

  2. *have no idea how long the game is

  3. Avatar Amagi says:

    It’s funny seeing all these RPG traits in there. Look at the background with the waterfalls near the end of the episode for example: it’s not just a typical RPG background, you even see the “tiles” it’s made of. Since these pixel games work with tiles and squares to create landscapes rooms are always pretty geometrical there and you could notice this pretty well in that episode (especially water and waterfalls at two sides of a room are common), same as with the human sized hole you mentioned. Not sure if this is a good or a bad thing but it’s surely funny to see if you’re used to rpg-maker typical games.

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