Posted on 9 July 2016 with categories: Currently Watching:, Koutetsujou no Kabaneri

Welcome to the Biba show where it all comes down to a cage match between steampunk megaman Ikoma and the Titan Kurokeburi version of Memui for the fate of Japan.


With Ikoma out of the picture, Biba’s revolution comes strolling into the Shogun’s capital with the ease of a hot knife going through butter. I was expecting a bit more resistance out of the Shogun’s amazing artistic main city but the brisk pace of Kabaneri demands that everything must explode and the story hurried along before getting too far into the details. As quickly as the top dogs of Shogun are introduced, they are discarded in favor of Biba and the antics of his Hunters. Even when it comes to glimpses of Biba’s past, which could have been fascinating, are much too brief to provide any meaning commentary or salvage Biba’s flaky backstory. Biba’s reveal as a Kabaneri is particularly guilty of that since it begs the question of how he went from a twelve-year-old general to a mad scientist.


Since I’ve already beaten the narrative horse to death, what about the main draw of having Ikoma come in and save the day while explosions go off everywhere? Sadly, the climax of the finale was fairly lackluster despite all the pretty colours and great animation that has been consistent throughout the series. The music was nice with 1coma and Aimer’s version of Through My Blood making their first appearance but it didn’t quite fit right with Ikoma powering up to Super Saiyan levels. His appeal as an engineer that could innovate out of any situation was ignored in favor of having him obtaining lazer powers that could flip over a freight train coming in at full speed. It had the spectacle but none of the foundation of the earlier episodes. It was only after that Biba was dead that Kabaneri of the Iron Fortress became instantly better with Memui throwing Ikoma into a improvised trampoline and shedding the taint of the last five weeks.

Kabaneri of the Iron Fortress ends up resetting its narrative back to episode six with the train speeding off into the sunset with the addition of the remnants of the Hunters. The Kabane still roam across the entire the country and our heroes are still on the move with their outlandish dreams of rice paddies fields and start fresh again without the downward spiral of his introduction unlike how Guilty Crown had to go through an entire 26 episode slog before being put out of its misery. Hopefully once Biba is disposed off, the shackles of his failed legacy can be disposed and focus on what made the series so great in the first place.


There is immense potential in continuing this new franchise from Studio WIT as I love the steampunk/historic Japanese mashup, the aggressive characters, action, music and visual style. For the first seven episodes, it was extremely entertaining and fun and it would have been an easy 9 or 9.5 score if it could keep up the momentum. Unfortunately, the story and character development didn’t live up to the hype and I left with a show that was one half utterly amazing and one half Guilty Crown. I would love to see more Koutetsujou no Kabaneri in the future but there is no doubt that this is the disappointment of the season for me.



Posted on 1 July 2016 with categories: Anime Reviews, Bungou Stray Dogs

Well, we don’t usually give a review on the first cour of anime show, given the fact that the second part will air next autumn season. But since I’m not certain I would cover its second half, plus I don’t think this series will improve itself, I might as well give Bungou Stray Dogs a proper review now.

Bungou Straw Dogs is an action show that follows a story of Atsushi, an abandoned boy who can transform into a tiger unconsciously. He got rescued and later recruited by the Armed Detective Agency, which contains a bunch other gifted characters. But things become more complicated as the Port Mafia – the local mafia – also want to take their hands on Atsushi and towards the end of the series, somehow the Guild – the North American counterpart for gifted people – involves to capture Atsushi as well. The show follows this main storyline, at the same time introduces each and every one of the Agency.

As far as action show goes, in term of production, the show has a lot to recommend on. The art designs, in highlights, feel like an essential component of Bungou Stray Dogs. This show has always put extra effort to create a strong personality for its settings. From under the bridge scene right at the beginning, to the abandoned hospital, to the various sights of the city, all are well-drawn and have an atmosphere of their owns. The last episode set-piece in closed space dimensional, in particular, showcase the art designs at its best as it has a very distinctive feel of dreamy and creepy, like a nightmarish version of Alice in Wonderland. The show goes for more of impressionist visual style, and I would say what they achieve here is impressive. The staffs show us that they have a great flair of shot compositions. This is one of a few anime series that whenever I freeze frame the screen, I can still find great shots for my screensaver. The impressionist visual also means that the color palette changes depend on the mood of the scene, but the show favors the use of strong color in its more ordinary scene: dark red, green, resembles many of classical paintings. The music of the show has always been very consistent, and sometimes it did take a little risk. In a bombing sequence for example, the score goes to unsettling and nausea approach, which in turns very fitting to the chaos and the nausea of the confusing crowd.

But in Bungou Stray Dogs, we don’t only have action. There are also some twists/ flavors mixed in with its action, and the results vary in many degrees. The first ingredient is to make the characters based on real life authors. This adds a little quirk to the characters, which is actually fun to watch, especially if you know the authors they are referencing to. Talking about characters, the cast in the show does have their own voices. Like the cast in shows like Baccano or Cowboy Bebop or directly from Tarantino’s movies, they never feel like a real person, but they’re damn fun to watch nevertheless. I have to point out Dazai and the girl Hyouka as the show’s stand out characters, the way Dazai’s charm his way out (even about suicide) and Hyouka tragic but grounded circumstances. Other characters are vastly over the top and when given a spotlight, they developed quite well but most of the times the cast is unfortunately bland and one dimensional. See, this is a fundamental problem of Bungou Stray Dogs, because the cast is so exaggerated and over the top, leaving them on their own could potentially affects the main storyline. As a result, in order to keep the story going the way the show wants it, the cast has to be as one-dimensional as possible and sometimes as inconsistent as ever. For instance, it’s nice to learn the truth behind Ranpo’s gift or Kanji acts up once in a while, but for the majority of time we will have to see the childish, selfish side of Ranpo or the happy-go-lucky Kanji. Bungou Stray Dogs, you need to constantly shed new lights to your characters, because if you don’t care fleshing out your characters then we won’t feel it either. The inconsistency of the characters further highlights this issue and most of the times it feels like the characters act certain way just because the show wants them to. Like for example in the first few episodes it was established that the Agency is like a big family; but then Dazai got captured for several episodes and no one seems to care. I believe this supposed to show how Dazai is always ahead of everyone and he can take care of his own, but it feels truly bizarre that after all the trouble he went through, the next episode we have him sitting in a chair like nothing ever happened, and the cast treats him like he was never been captured before. There are also many times that the character Kunikida has a huge leap of personality, like in one episode when the Agency was informed that Atsushi has been abducted, Kunikida was totally oblivious to the news and kept babbling about the Agency’s current “important” ministry job. In the end of the episode, however, we have him rushing out to rescue Atsushi like it’s the most obvious thing in the world and it makes me feel dumped.

The second mix of ingredient is the mix of detective cases in several middle episodes of the show. Those cases are simple enough and they were presented to mostly showcase the cast’s members. But many cases are just plain, with our Detective solve it way too rushed with information we never even heard before (like the fishing tackle store, which if it blows up it could bring down all the big building nearby. How are we supposed to know it? Well, never mind!). Usually the new players introduced will have something to do with the case, and then when they finish their purpose they will get tossed out and we will never hear from them again. This is a minor complain but the number of innocent people who got killed off are jarring to me. I guess this is just me as I think the show doesn’t care much about this issue, but killing people just for the sake of raising stakes is a terrible writing.

All to say, in terms of production and character designs, there is a lot to recommended but writing-wise, the show needs a lot to improve on. As for the score, for me 60 is the line between exceptional and mediocre shows, and Bungou Stray Dogs is a slightly (very slightly!) above average show. This first half set itself up to be a three-way war between the Agency, the Port Mafia and the Guild. I’m interested to see how they handle the war and also curious to see the Guild counterparts and their gifts. Here’s hoping for the second half can deliver what this first half has been promised.


Posted on 26 June 2016 with categories: Bungou Stray Dogs, Currently Watching:

And we get to the end of Bungou Stray Dogs, but this last episode doesn’t offer any conclusive ending, instead feel more like a set up episode for the next season. This last episode functions like a typically Bungou Stray Dogs’ episode; there are many good things to say about it, mainly the technical triumphs and the great character designs, but the writing and the new characters are mixed bags.

Let’s get to the good side first. As far as action show goes, Bungou Stray Dogs is at its top form this week. There are new set of enemies introduced, promising a three ways battle between the Armed Detective Agency, the Port Mafia and the Guild (the North American organization of the gifted) in a second season. Thus the main set piece this week happens in the imaginary closed space of Lucy (resembled of L.M Montgomery – the author of Anne of Green Gables) named Anne’s Chamber. I have mentioned that the show always had a very good grip on creating a memorable set pieces that really feel like it breathes by itself, this time in particular the close spaced is just wonderful. It’s so stylish and awe-aspiring, while at the same time dreamy and creepy. The fighting sequence is exciting, with the cat-and-mouse chase that are thrilling from start to finish. Atsushi again proved himself this week that he is capable of fighting for himself, and I can forgive him for wanting to run away calling for help because that’s just who he was. Thankfully he got pulled back by the physician, who soon revealed to be the Port Mafia’s boss. He is one of the more interesting character out of this show, both very mysterious and smart and tricky, and he’s just like Dagai who seems to be one step ahead of everyone else.

The other new characters presented this week, however, are just bland. I’m a bit disappointed that Fitzgerald turns out to be over the top archetypical American villain, the one who thinks money can buy everything and proud himself for that. I originally think he’s one of the tough one to beat but judge from the facts that he’s super one-dimensional, and he got killed off rather easily in the end, all that made me wonder what’s exactly his role in the show. Lucy is also a very one-note character, who appears mostly as a mad, sick little girl who just want to have fun. A bit about her insecurity among the Guild is a nice little touch but other time she functions like a typical villain. Dagai again back to the office and seems like nothing happen further emphasized my complains on the inconsistency of the show.

Looking ahead, I honestly have no idea how they could handle the mega-battles between the Armed Detective Agency, Port Mafia and the Guild. There seems to be a lot more Guild members with more unique skills to fight against next season, but it seems to me that Mori (the Port Mafia leader) is the ultimate boss. I’m a bit keen to check out the second cour just to see how they handle all that, but I’m not sure about covering its second cour, since I don’t think the show will get any better than what it is now.


Posted on 24 June 2016 with categories: Anime Reviews, Currently Watching:, Joker Game

When experiencing the wave of new anime each season it can get rather tiresome to notice all the teenagers fighting supernatural forces while gathering a harem through seer luck or similarly tired concepts. So when something like Joker game comes along and takes a road less traveled with it’s story, naturally I am well on board. However the sad thing about entertainment is that even if you try something new, if you don’t succeed it amounts nothing more than a show which had a good idea and a lesson for others to not brand out from their tired concepts. In that regard I truly lament such anime but unlike them I don’t think Joker Game will remain as a lesson for others, for to do so it would have to be memorable. An idea with such promise, a tale about a team of Japanese spies sent out to gather info in the time right before World War II broke out. You could spin quite a tale with that setting but sadly Joker Game settles for a much more simplistic level.

The first problem with the show is it’s episodic format and it truly limits the plot when each episode’s story needs to be resolved in a short time frame. Each episode has a brand new cast and a brand new setting. This essentially prevents the viewer from becoming attached as there is rarely anything consistent to latch on to. But most importantly in episodic shows the show is often held up by the characters and their interactions. However Joker Games protagonists are completely interchangeable with little in defining characteristics. No matter the episode the main character plays the role of the super spy who never fails and in that regard is mainly a plot device. When looking over the story, Joker Game is style over substance and merely a spy power fantasy. The writing lacks the nuance to weave a compelling narrative around international espionage and often resorts to contrived or trite developments in order to make the protagonist look as good as possible. The villains in each episode range from the over the top evil to inconsequential, often any threat they pose is completely undermined by episodes end. The writer holds his protagonists in too high a regard which ultimately makes this a show about the triumphs of several Gary Sue’s and how much better they are than other people. It don’t take long for this aspect to wear on you and through the episodes the victories of the D-agency spies become less compelling and more boringly anticipated.

Through while the writing can reach unrealistically silly levels as the D-agents display skill bordering on the supernatural, you can still find some interest here. The show never truly drops to a level of becoming bad and to some they can come to enjoy the exploits of the spies and their missions. I found three or four episodes to have above average value and the show remains consistently watchable. However it never truly excels and in episodes can become quite boring as you wait for the inevitable cop out win of D-agency. The episodic structure continues right up to the end where the show simply stops instead of ends. The art and animation remain consistently good and the soundtrack is rather catchy and nostalgic of Noir fiction. Joker Game is a show that lacks the high points to be recommended and the low points to be outright hated, it’s middle of the ground which made the score of this series rather appropriate. Joker Game is a series destined to be lost to the ravages of time, soon to be forgotten.


Posted on 23 June 2016 with categories: Currently Watching:, Koutetsujou no Kabaneri


After the Horobi’s laser light show and having Biba-sama completely dominate the narrative with his super cool looking henchmen, Koutetsujou no Kabaneri is back on track although it’s on different rails for here on out.

Imprisoned by the Hunters and being caught in the middle of the impending final conflict between the Shogun and Biba, the crew of the Koutetsujou manages to recapture some of the things that I loved about the series up until the end of episode seven. Having the Ikoma and his crew come up with a plan to overcome the odds while jabbing at each other with their character interactions  and break out of imprisonment is exactly what is needed to bring this show back into focus. The music was an improvement over the unsettling soundtrack of the last two episodes although it didn’t reach the highs that had been set earlier by Sawano. The only thing that couldn’t be helped but be mediocre is main target of Biba-sama as an over-dramatic bore that drag downs Kabaneri’s second half.


Biba-sama’s backstory is certainly brimming with potential as he was casted out as a pawn between two political factions that had different views on how to deal with the Kabane. Being twelve years old and in charge of a military campaign draws a lot of parallels with Arslan Senki which could have garnered some sympathy for this dashingly handsome villain in his tale of being betrayed and slowly dismantled by the Kabane. However, the few scenes that featured the young Biba-sama only highlights the problems with the twelve episode format of Kabaneri as his villainy have a far greater emotional impact if the show could have spend just ten minutes on fleshing out his initial campaign against the Kabane instead just a few moments.


This is the second time that Ikoma is being casted off the train and it doesn’t look like it he’s going to get back on anytime soon. A brainwashed Memui booting him off and his most certainly dead bro of Takumi are the two biggest shockers of the episode. I’m not too fond of using the mind-altering drug trope as it strip a character of its agency and reduces them to a plot device, but at least Memui put up a decent fight before getting the needle treatment and the green stone is obviously the trigger to snap herself back.

While Kabaneri of the Iron Fortress isn’t a trainwreck, especially when compared to the other flaming dumpster fires of this season, it could have been much better. Episode ten did much to slow the but the final forty minutes has it work cut out to keep it from descending further into the mediocrity that is Biba-sama.


Posted on with categories: Currently Watching:, Joker Game

Upon finishing yet another rather uneventful episode of Joker Game, I began to wonder just what this series had planned for its finale. “How best to top off a rather mediocre series such as this?” I thought to myself. However when looking over general consensus over the episode I found out that I seen the finale of Joker game, and this was it. I was truly shocked. Nothing in this episode felt final or conclusive, not even an after credits scene or a simple affirmation that yes, this was indeed the end. In some ways it’s fitting, as Joker Game is a series without an impact so to bow out before anyone notices you are gone is somewhat poetic. However i must wonder why this particular story was chosen as the finale. When compared to other episodes of the series it is a much somber and simple affair. A spy is killed under the watch of a D-agency spy and he must investigate just what happened. Naturally he finds out what happened easily and decides he is unfit to be a D-agency spy. For he actually has human traits worth caring about.

It is rather funny that this was the first Spy to make me somewhat care about him and at least showed some level of humanity. Yet when the episode ends they get rid of him because he is far too human to be a part of the team. It really is a testament to the utter lack of defining traits these boring supermen have that they see any some shred of personality as a weakness. This is the author pretty much saying that because this man was lead astray by his memories of a girl in his past that he was no longer “cool” enough to be a part of the big boys club. Also got to love the casual sexsm of Yuuki stating that the reason the D-agency doesn’t have women is because they are far too temperamental and in less control of their emotions. Considering the time period it’s not all that surprising for Yuuki to think this but considering how much of a super spy he is, I would have thought he was too smart to believe such rubbish

Frankly I don’t have much to say about this. I have long beaten the problems of this show to death and seeing as it just repeated those problems it’s just left me reiterating points like a broken record. There’s really nothing here, a man dies, the spy finds out why he dies from offscreen info and decides he’s not fit to be a spy anymore because he feels love. Only real point of note is when the man of the episode got bent out of shape when the D-agents were reporting to hm. Yuuki pretty much gave him full authority on the mission which is likely because he knew what happened and figured he would let the man be in control of his last mission. With an episodic series like this you could have chosen any episode to be the finale and there are certainly better episodes to end on. Ultimately I think I will have a hard time recalling this series in a year’s time, in fact I still don’t even know anyone’s name. Besides Yuuki. Maybe because he was the only real consistent character in the series.


Posted on 18 June 2016 with categories: Bungou Stray Dogs, Currently Watching:

Bungou Stray Dogs strays to another side stories this week, it’s pretty much set up for the second cour, and in that aspect this week is a success one, both gives us a new light to existing characters and makes quite a bit of impression on our new characters. I kind of appreciate how the series spends its first half on a very unusual lead: Higuchi and her insecurities both in her relationship to Akutagawa, but also her place in the Port Mafia. I mean this is Bungou Stray Dogs so I don’t really expect it to spend time focus on minor characters, yet it did. I’ve mentioned before that Higuchi in her last appearance was not well-written character, she seems more like a plot device last time who being there to trapped our main characters and waited for Akuwataga to come. But in this first half she comes off as a character who has her own worries and her own voice. Yes, being insecure is nothing special, and her heroic act is rather stupid more than inspiring, and I have my doubt that she’ll be important in the future; but for once I’m glad at the effort the show makes to flesh out our minor character. Bonus point for shedding new dimension to the Black Lizards members, who appear to be more sensible and dare I say, heart; than our own Detective Agency.

The second part spotlights the remaining member of the Armed Detective Agency, Kenji. All the facial expressions – from the chairman’s cold face, to Atsushi’s naïve reaction to Kenji’s reasons, to Kenji happy-go-lucky attitude reactions – are mostly great this week, something that the show rarely done it right before. The inclusion of Kenji, a country boy who has a very upbeat “If we’re sincere, they’ll response” attitude, further prove that the Armed Detective Agency is a bunch of weirdos who happen to (or because of) be gifted. Kenji, certainly one of the most over the top characters in Bungou Stray Dogs, smiles his way through all the incidents, and apparently solving the cases by his unique approach. This is not a bad thig though because it makes up some of the more hilarious moments in Bungou Stray Dogs. The fighting scenes for example is more comical rather than thrilling, but it fits well with the story. In other notes, I’m more intrigued to the two young female characters here, one is Hyouka who in this episode stands up for herself and asked so she could stay in the Agency (plus she’s just gorgeous in the maid outfit), I like the way she’s developing here as she takes action into her own hands. The other one is the mysterious young girl with red dress and without a single word in this episode, but she already gives off a strong impression. I suspect her to be a kick-ass girl and it’s apparent that her role in the second half will be much more significant. Speaking of this I have an impression that in the latter half it seems more likely that the Armed Detective Agency and the Port Mafia could team up to fight against Fitzgerald team, judging from the way the show focuses on the Port Mafia side this week (they’re not all that bad!) and the way it frames Dagai and Nakahara, Atsushi and Akutagawa relationships (they seems more like rivalry than actual enemy). I might be wrong of course but if it is this gonna be an interesting development for the next season.


Posted on 16 June 2016 with categories: Currently Watching:, Joker Game

Sometimes I wonder if Joker Game is intentionally trying to kill my sense of disbelief as it really does pull out some mind numbingly dumb things from time to time. Today’s “What!” moment comes right at the start of the episode when a young Yuuki escapes imprisonment by blowing up a live grenade in his hand. That’s a rather suicidal way of going about things and I am not even sure just how he managed to get away alive. We do see Yuuki swung around the pillar and apparently used it to block the explosion but I say that’s just impossible. For one that pillar looks clearly wooden and I am not even sure how it’s still standing. Even humoring this assumption, the man someone managed to block out the pain of blowing off his arm and ran out into the snow. Through some miracle he didn’t bleed out or die of hypothermia. But yes that was the protagonist of the weeks first encounter with Yuuki and it took me a while to realise that was a flashback because the protagonist happens to have a subordinate who happens to look exactly like him in the flashback. Plus he somehow gained a prominent tan over the time.

Putting that aside, it’s nice to have an antagonist now who is close to Yuuki’s level as in today’s episode he managed to figure out and plan accordingly to counter him. Naturally Yuuki was one step ahead but it still nice to see someone coming close to giving the D-agency some competition. In some ways I find him more intriguing that our actual protagonists. Another surprise this episode is that this is the first time a D-agent died. Throughout the episode I was waiting for the reveal of the agent not being dead and somehow just playing dead. But the end of the episode seems to confirm that this agent is indeed dead for good. Though I still think there’s a possibility of him somehow showing up later. Now this may sound like the thing that proves these agents are not superhuman gods which I have been asking this series to provide but it’s not quite the case. This proves that D-agents can die but it doesn’t prove that they can make a mistake. I feel like the author was trying to address the criticism of the D-Agents being too inhuman so he had one die. However he still has far too much favoritism for the D-Agents so he has him die in an unpredictable accident. Even in death a D-Agent performs his duty without error and dies with a smile. Yes, this felt like the author was trying to have his cake and eat it too to which I give a dejected sigh.

The episode was mainly about the new antagonist trying to uncover a D-Agency spy from a trainwreck while all his subordinates are busy telling him there are no spies. In another show those subordinates would have a point as it is unrealistic for a spy to cover his tracks this much. Leaves aspirin on the floor, clearly planned. Doesn’t bother to dust the inside of drawers, clearly planned. In any other show you would just brush off the colonel as just being overly paranoid. Most of his supposition is based more on a hunch and feeling that this man is related to Yuuki. It’s good to have someone who can also peek at the script but lastly he isn’t in D-Agency and if you aren’t a D-agent then you don’t win. Yuuki manages to get away with a microfilm detailing all the spies within D-agency, which makes me wonder why he even had such a thing in the first place. I wouldn’t be surprised if Yuuki got them to commit it to memory. as opposed to having physical evidence. Not sure why he would even give such a thing to an agent in the first place. Either way the end of this episode is the same as all previous, D-agents win and leave the opponent to revel in awe of their majesty. Taking into account Japan’s position during WWII, I wonder if the D-Agents would make better villains than heroes?


Posted on with categories: Currently Watching:, Koutetsujou no Kabaneri


What do you mean this episode writeup is weeks late? What you mean that I have to combine them?

Screw it, we doing live.

The plot thicken as Koutetsujou no Kabaneri continues to barrel on through with but the new additions to the story are a sign that its hype engine is starting to overheat and catch fire. Featuring mortars, steam-powered motorcycles, night vision headgear, and a handheld gatling gun, Biba’s Hunters reminded me of the Equalists from Avatar: The Legend of Korra but with a far more menacing look and firepower that doesn’t disappoint. Equally impressive was the tactics that they employed which offered greater mobility and flexibility compared to the static firing lines of the Bushies guardsmen. Even the new addition of the new Kabaneri, Horobi, offers a new fighting style that focuses on adding to the gymnastics of Memui as opposed to the brute force of Ikoma.


While the action has remained good with tons of Kabanes and human being killed left, right and center, the tone surrounding all the flashy moves has been changed to being more gratuitous

and lacks the buildup for it to be effective. Having Horobi go from being Biba’s lover to a Kurokeburi doing a rendition of Attack on Titan to an Alex Mercer copycat (Prototype) spewing a lazer cone of death had me experiencing a bit of whiplash and apathy for the sudden escalation of everything while sacrificing story quality and character development. This problem can also be attributed to background music as it goes for the dramatic and dark choirs and drums as I find myself missing the cheesy insert songs that flowed so much better in the previous action sequences.


The biggest shift tone and direction in Kabaneri can be placed on the shoulders in the arrival of the main antagonist, Biba-sama. Teased and hinted throughout the series, his presence throws supercharges the narrative to outlandish proportions with his experimental technology and superweapons. As a character, he has some nice quirks like being mechanically inclined like Ikoma and also dashingly handsome but the twisted ideals forged by a past that is filled with betrayal by his own government are the dark edgy cliches that I expect from an mediocre anime. On the surface, his future without fear seems to have many things in common with Ikoma. As his hostile takeover and massacre of the current station shows, his vision involves wiping out the Shogun authority and creating a new order with his freak experiments unlike Ikoma’s ideals of cooperation and a brighter future. He certainly reminds me of Gai Tsutsugami of ill-fated Guilty Crown where the seemingly good guy is turned in the big baddie that everyone else has to take down although Kabanari is in a better position to be the superior product.


For a twelve year old Kabane killing machine caught between her loyalties of her newfound companions and personal savior of Biba-sama, Memui acts quite predictable in this clash of opposing ideals. Going from her carefree attitude to being an easily manipulated tool of Biba isn’t a bad way to interject some character development and drama but the compressed season format isn’t the right fit to do so given all the other wacky shit that been going on in the past two episodes. I’m willing to give a pass on the erratic behavior from Memui provides she sees the errors of her ways and goes back to kicking ass alongside with Ikoma. Judging by her actions which directly resulted in another station being overrun by the Kabane and becoming a victim for Biba’s sickening experiments, she is definitely having second thoughts about aligning herself with Team Biba.


In Ikoma’s case, he has gone completely from seizing the initiative to merely reacting to the ever encroaching influence and power of Biba-sama. It a little sad see a character who is able to mygver his way out of situations with his piercing steam gun and be the unifying force for the Hayajiro be reduced to repeating the same few lines begging to Memui and fighting with his back against the wall.


From the onset of the series, I made a prediction that Koutetsujou no Kabaneri would lie somewhere between the megahit Attack on Titan and the disappointing dumpster fire of Guilty Crown given that both shows. These past two episodes have taken a markedly different tone than the rest of the series which has me leaning towards the latter rather than the former. However, unlike my fellow blog writers who have declared that the Kabaneri Hype train was going to turned into a literal train wreck from the very beginning, I have hope that it will right itself and deliver an epic finale. My outlook isn’t based on blind optimism but rather that I can still see a path where Kabaneri of the Iron Fortress could redeem itself. By having all our protagonists team up and take down Biba-sama in the fun loving way that defined the first half of the series while hopefully patching up its storyline. In contrast, Guilty Crown was way past the point of no return by the time it reached the latter half of its runtime.

But seriously, the amount of Kabane lazers needs to be toned down.


Posted on 11 June 2016 with categories: Bungou Stray Dogs, Currently Watching:

Last week I mentioned the lack of consistency in characters, despite the more focus and confident pacing of Bungou Stray Dogs. Well this we pretty much have the same issues here. The first part focus on Dazai and Nakahara and reveals a bit more about his past while he was in Port Mafia. While Akutagawa is short-tempered and easily offended by Dazai’s words, Nakahara seems wiser and understands Dazai better, which is not to say that he is not manipulated by the always-several-steps-ahead Dazai. I still can’t put my finger on the way Nakahara behave, because his behaviors don’t add up much. Let’s say he came to the place to harass Dazai (which in the end turns out that Dazai was expecting it), he then broke out the chains, fight with our main character, intended to kill him, but then was “blackmailed” so he would give Dazai information, frees the guy and “walks and talks like little rich girl”. The character of Nakahara has absolutely no consistency here. I understand that he held Dazai in high regards, being his former partner and Nakahara understands the guy more than anyone else in Port Mafia. I would understand why he like to harass Dazai but go as far as killing him? Nah. I don’t believe it one bit (although tips off for nice visual), so there was no stake to raise here, indeed he couldn’t bring himself to kill Dazai which brings me to a next point: Why include that scene in a first place? It just seems like it was included to further demonstrate how awesome Dazai is. Everything falls into his plan (including how he was kidnapped in a first place). This, and the very awkward “walking and talking like a girl” bit, the show surely overplayed the superhuman, almost perfect Dazai and make every actions made by Nakahara incoherent.

The second part, though, is as entertainment as Bungou Stray Dogs can get. But still I don’t see the point of Kunikida’s rescue here. How the hell would he thinks that yelling out Atsushi name (so all the people in the ship would hear) the best possible action? And he basically helps nothing except being there for Atsushi to jump as well? So why include him again? Well anyway, the fight between Akutagawa and our main character is great, and it’s really great to see Atsushi can perform his gifts at will and gets better and better at fighting. There are many nice visual in a fighting sequences and the choreography is excellent as well. All that and the reveals of a bigger, more bad-ass boss (F. Scott Fitzgerald, can you believe that?) made a nice touch to the series (I would never think they include writers outside of Japan) and set up nicely to the conflict of second season of the series. Anyway, I like to see more on the conflict between Port Mafia and the Agency so here’s hoping the last few episodes can deliver on that.



Mail will not be published
  • AidanAK47
    (Thursday, Jul 28. 2016 01:51 PM)
    Creating a account on the site is easy but I am not sure if you need a WordPress account to access it. Though if you email me the thing I can grab screenshots for you to save you the trouble.
  • Bam
    (Thursday, Jul 28. 2016 01:14 PM)
    @Aidan: I believe I have your email from the time I gave you the Black Desert Online Pass. Whichever way is easier for you is fine with me.
  • AidanAK47
    (Thursday, Jul 28. 2016 01:10 PM)
    @bam, Sounds fine to me. Do you happen to have any of our emails? If you have a MAL account I could send you my email through there. Or I could create an Account for you on here?
    @Mario, Silly Mario. Don’t call me mister. It’s Lord Aidan, you filthy mongrel.
  • AidanAK47
    (Thursday, Jul 28. 2016 12:41 PM)
    @Topgavin, I remember that being three panels in the manga but yep, they just had to amp it up. Sigh…
    Bloody hell Sliver Link.
  • topgavin
    (Thursday, Jul 28. 2016 12:02 PM)
    Ep4 for Illya was… interesting…. Don’t know if I’m now more or less interested in the MC’s
  • SuperMario
    (Thursday, Jul 28. 2016 09:02 AM)
    @Bam: sounds good to me really. The more the merrier. Let see if Mr. Aidan is alright with that.
  • Bam
    (Thursday, Jul 28. 2016 08:57 AM)
    Not really necessary to make an account or give me the WordPress pass. I’ll just email the review to Mario or Aidan.
  • Bam
    (Thursday, Jul 28. 2016 08:55 AM)
    I’m willing to cover Berserk if nobody else is up for it.
  • afgm
    (Thursday, Jul 28. 2016 08:35 AM)
    nobody’s reviewing Berserk? A SIN!!
  • Vonter
    (Thursday, Jul 28. 2016 07:17 AM)
    @Bam Read the Mob Psycho entry.

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