Posted on 17 February 2017 with categories: Game Reviews

I admit my first reaction to this visual novel wasn’t a positive one. Maybe it was because of Nekopara having a hugely successful kickstarter when Dies Irae was struggling to reach it’s goal.(I mean Jesus Christ the Nekopara anime OVA kickstarter raised nearly one million dollars. People really want catgirls.) I more or least saw the cover art, briefly skimmed the synopsis and said nope. However I got word that there was more to this story that means the eye and I tend to be fascinated by turning innocent concepts dark. My review this time will be shorter than my average ones as this visual novel clocks in at about a three and a half to four hour read. So due to it’s short length, the more i talk about it, the more I risk spoiling it. In any case the brief rundown is that a man is in a rough point in his marriage. His wife won’t give him a break and his daughter avoids him. One night after a fight the man goes for a walk and encounters a mysterious catgirl who claims to be a cat from his childhood. The catgirl called Bell wishes to repay the man for a favor he did in his childhood while also proclaiming that she is in love with him. Thus the man called Robin tries to avoid the temptation of this catgirl while dealing with a ever breaking down marriage.

One thing I was surprised by is that this visual novel is remarkably well written when compared to your standard fare. It would be very easy to turn this kind of concept fetishitic and fanservicely but the story manages to avoid that for the most part. The writing focuses mainly on the moral dilemma of the protagonist. Though starting out wary of Bell, he finds that as his home life gets increasingly stressful while Bell gives him the attention he desires. Always seemly knowing just what he wants to hear. So essentially we have a sort of Fatal Attraction story with the protagonist getting tempted by a potentially dangerous individual while trying to mend problems in his current relationship. I like how the rift is portrayed in that it’s not the usual abusive drunk or shouting matches. More cold indifference and an unwillingness for either side to just give the other a break. Neither side is particularly in the right here as while Sally does get far too bent out of shape over suspecting her husband of infidelity, Robin tends to gloss over his own failings in his family life in his inner monologues. For example, Robin mentioned that he attempted to teach his daughter piano lessons when she was young. From the way he puts it, he just gently tried to teach her and then gave up when she showed that she had no interest. However from the way Sally remarks about it, it seems those lessons were not quite as pleasant as Robin makes them out to be. The characters feel realistic apart from Bell’s more anime like mannerisms in her attempts to seduce Robin. But that in turn does make it clear why this girl is alluring to him.
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Posted on 9 February 2017 with categories: Game Reviews

When watching anime you are bound to come across a Chuunibyou character. The normal human being who acts like they are the protagonist of some terrible power trip anime. But did you ever wonder just what it was that gave them the idea to act like this? Well wonder no further because these people likely played 11eyes. This visual novel is essentially a distillation of every tired anime trope under the sun so your enjoyment of it will likely depend on how exposed to these tropes you are. Most would know this title from an anime adaption made in 2009 and I remember reading the anime’s synopsis and getting interested. However I heard that the anime adaption was poor and having recently got into visual novels I wanted to experience the story in it’s original format. Lucky for me, there was an ongoing fan translation of 11eyes so I waited patiently for it to be completed. Unfortunately that fan translation went the way of many a fan translation and ended up going silent with work stopping completely. It’s things like this that make me appreciate companies like Mangagamer and Sekai as while a kickstarter may be necessary and it takes time, at least it gets done. Eventually I just gave up on playing the story entirely when suddenly in 2016 an English patch for 11eyes was released. Thus I saw this as an opportune moment to see what I missed all these years. As it turns out, it wasn’t all that much.

Our story involves a Heterochromatic eyepatch wearing boy called Kakaru who along with his childhood friend Yuka find themselves thrown into an alternate version of their town which they refer to as the red night. A world shaded in red with is filled with monsters that seek to kill them that disappears after a certain period of time. Soon they run into a group of monsters calling themselves the black knights who swear to kill Kakaru and Yuka as well as the four other people who were pulled into the red night. So they work to join the other people dragged into the nightmare, work together to beat the black knights and hopefully regain their normal lives. The thing that mainly intrigued me about this concept was that at any moment of their lives they could be pulled into the red night without warning and the idea of a bunch of superpowered teens fighting off a nightmare world on a regular basis is a rather interesting. However this story has serious pacing issues as the beginning really drags due to the characters. A big feature of this visual novel is something called crossvision. For you see the majority of this VN is read from the perspective of Kakaru and crossvision allows you to see a scene from the perspective of another character. In theory this is interesting as it allows you to see what the characters are thinking at particular moments and see things which happen to other people when Kakaru isn’t around. However in practice you find that you can only see certain scenes from a specific person’s perspective rather than the freedom to move between characters at any moment. In essence it’s like watching a movie where every now and again you have to pause and go to the scene selection menu to watch a scene that wasn’t included in the movie. This is a game with bad pacing as is so this certainly kills it. What doesn’t help that some scenes are  exactly the same as a scene from Kakaru’s perspective, just with some extra lines of inner monologue.
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Posted on 2 February 2017 with categories: Game Reviews

A good while back I bought a little game for the Wii called Monster Hunter Tri. After playing it for a bit I got tired of collecting bits of twig and not doing the monster hunting the title promised and left it on the wayside. Then one week I decided to put in my all and finished Monster Hunter Tri and came to find what made the series so appealing. Though I stopped keeping up with the game because every time I bought one there would be a Monster Hunter slightly better edition released and the games are so much of a time sink that I can never get around to playing them. Now you may be wondering just why am I talking about Monster Hunter when this is a God Eater review? Well that’s simple, God Eater wears its inspiration inspiration on it’s sleeve. To the degree that I was ready to label it babies first Monster Hunter within its first third of missions. For reference the copy I am reviewing is God Eater Resurrection steam version which comes free when you buy God Eater 2 on steam.

Thanks to my experience with the God Eater anime I walked into this game expecting absolutely nothing from the story. That was most certainly a good call. This story is just as bland and forgettable as the anime portrayed it so in that regard I guess it was a faithful adaption. Which isn’t really helped when you have a silent self insert protagonist. There was only one point I became somewhat invested in the story and that had to do with a girl who pretty much had the personality of Asuka Langley Soryu but was hit with a serious case of PTSD. Helping her work through it was a rather good part of the story for me but I may be projecting as she has the upward character arc that Asuka so desperately needed. Other than that I found it hard to really feel the levity of this world on the brink of destruction by aragami when everyone in it dresses like they came out of a cosplay convention. Forgive me but it’s a little hard to take the situation seriously when the woman giving me missions is wearing no top besides a jacket zipped down with no bra and pants that show off the sides of her thighs. I feel a serious disconnect as what she is wearing doesn’t seem to reflect her no nonsense personality at all. Everyone else is a bunch of standard stereotypes as well with Souma(Actually had to look up his name because I forgot it) being the worst offender as he is standard emo all the way. The presentation isn’t much to look at either seeing as this is a remastered PSP game and no matter how prettied up it is you can see the signs of it’s portable origin. The first part of the game is essentially about teaching a human aragami to love and stopping the plans of the evil director who you can pretty much guess is evil by the time he opens his mouth. After that it becomes a hunt to find a former mentor who goes missing and lastly just some powerful Aragami shows up and you have to kill it. The story tries to tug at you but I found myself purely apathetic which is funny because the way I designed my avatar it looks like he gave about as much of a damn as I did. I will say that the weird sense of style does give you a lot of customisation when it comes to your avatar. So naturally I fulfilled my dream of hunting monsters dressed like a pimp with a tiny top hat and a scythe.
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Posted on 25 November 2016 with categories: Game Reviews

The Disgaea series has been one that has caught my interest from time to time when shifting between games. It’s artstyle is certainly its most distinctive feature at a glance but for someone like myself the real draw of the series was it’s similarities to one of the most shining yet overlooked gems of the Final Fantasy franchise. That being of course, Final Fantasy Tactics. Disgaea however promised more, more levels, more customization, more content, more of absolutely everything. But with more comes the thing which is likely to keep many from trying it, game length. My entire playtime with Disgaea clocked in at 42 hours and I was focusing on only the main story. Taking into account the series rather famous post game content and extra features you could spend double, if not triple the time I spent on it. Disgaea is certainly a game that gives you your money’s worth and if made today perhaps it would have as much ridiculous DLC and collector’s editions as Watchdogs 2 has. Oh yes the days when you could have extra content in a game and not have to fork over a fiver. Anyway for this review I will be covering the Steam PC release of Disgaea opposed of its Playstation 2, DS and PSP counterparts. Now the PC version had a rocky start as on release the port had dozens of problems. Graphical glitches, crashes, frame drops, Lack of resolution settings…honestly it was a bit of a mess. However in recent times the port has been fixed up and as least on my rig it ran with no real problems. Only real problem I encountered was the game crashing if you tried to start it when the monitor was connected via HDMI to a TV but in recent patches that issue has been resolved. To avoid this for Disgaea 2 being released in January of next year they are currently Beta testing it by giving out free copies for testing purposes.(Sadly the submission date to be a Beta tester has passed so I will have to buy it instead) Considering that I think Disgaea 2 should have a much more favorable reception. But well moving on to the review.

Getting into Disgaea I had a feeling I wouldn’t be playing the games for the story and from word on forums apparently this game has the best story of the franchise. If this is the best story the series has to offer I say it’s truly not impressive. It’s not bad but the focus is mostly on humor with some small attempts to tug heartstrings from time to time. It’s a passable JRPG story but not a very memorable one. Part of the reason is that Disgaea holds a kind of anime episodic format which even has the female sidekick narrating next episode previews which are pretty much complete lies endorsing her as the main Heroine. As such the story is divided up into episodes which generally have three to four battles in them a piece. The plot deals with the demon son of the Overlord of the underworld attempting to take his position on the throne while fighting off opposition for the throne. You would think this would be the end goal of the game but halfway through he pretty much achieves this end and instead humans are introduced in the form of three heroes invading hell. These characters are fine though the main gimmick of the guy being a Flash Gordan parody gets tiresome quickly. This wouldn’t be all that bad but the second half of the story almost exclusively focuses on these humans and a war between Netherworld and Earth. Then in the last episode angels take center stage as the final boss. In a sense we have three main story arcs with some small episodic side stories in between. The main theme seems to be about a trainee angel Flonne helping to teach the overlord’s son Laharl to love which yeah is trit and cliche. Best moment of the story really was this angel Trainee being sent down to assassinate Laharl but failing hard because she was too polite and kind. Hearing her say “Hi, it’s a pleasure to meet you. I’m an Assassin.” to Laharl did make me chuckle.

Let us talk about the meat of the game, the gameplay and boy, I knew going into this that this would be a grind heavy game but they really were not kidding. Gameplay in Disgaea plays much like a Fire Emblem game, with a grid like level layout where you direct up to 14 characters to move and attack enemies. It’s fairly light strategy wise as most battles are decided depending on the levels and it really just becomes a matter of using the skill best suited to hitting the most enemies. Out of the 42 hours I spent on this I could be fairly certain on saying that 30 of those hours were spent grinding. In Disgaea you can level up everything, and I do mean everything. Par for the course you can level up characters but use spells and you level those up, use skills and you level those up, you can level up weapon mastery, you can level up weapons, you level up specialists, you can level your weapons and items using item world, you can level up you standing in the dark assembly, you can level up shops if you buy from them and quite frankly anything that can be leveled, will be leveled. I said in my fairy Fencer review that if you have too many systems in place for getting strong, it becomes harder to balance the game for a good challenge and boy does Disgaea suffer from the same problem. Let me be blunt and say in Disgaea you are either underpowered or overpowered with rare times of ever being in between. The biggest challenge you can get can be from how geo panels(Places which grant bonuses to the player/enemy standing on them) which can really give you some painful levels to get through. There is even a level where everywhere is filled with panels that make people invincible so the only way to win is the lead/throw enemies to the one panel that doesn’t have the invincibility effect. I made a particular mistake one time were I accidentally made the entire field of play invincible, hereby making my characters and the enemy impossible to beat. That was certainly a facepalm moment.

The grind is the name of the game but if there is a major failing of Disgaea it’s just how poor a job it does with teaching you it’s systems. The overall interface is fairly clumsy seeing as you can’t actually view how close a character is to a level up or even how much experience they have.(You can see total experience in a separate status window but that doesn’t mention how close to a level up.) Some of the most important options are hidden under it’s awkward menus and the game really only tells you the barest minimum to get through it. Now you are informed that you can finish DIsgaea with minimal knowledge and this is true, but doing so will leave you oblivious to the game’s finer points with its mechanics as well as missing out on features which could make your life a whole lot easier. I find it rather annoying that so much detail was given on the nature of Geo panels and how to cause a chain attack with them when you will most certainly never actually use it. Yet you are given barely any info on how the Dark Assembly works or the nature of Specialists. There is info present with an NPC throwing out answers to how they work but this is akin to learning English by reading a dictionary. Just try reading over these lines several times it just won’t hit home how it all works until you fiddle with it yourself. To figure out how a number of things work I had to jump to the Disgaea wiki just to get my bearings. Even then I only came to realise about Specialists when I reached near the end of the game. Basically you would find weapons have weird names attached to them like Firefighter, teacher, gladiator and for the majority of the game i had no idea what these things even were. Only late into the game did I find out that all these things were essentially code for passive stat bonuses and by using item world you can double these stat bonuses and even move them between weapons.

What makes these so important is that there is a specialist which can double or even triple the amount of exp a character gets from enemies. In a game about grinding, that aspect is critical. Another thing it fails to tell you about is the master and servant system which is briefly mentioned but chances are that you will have no idea how it works. This is likely the best aspect of Disgaea as it gives a ridiculous level of customization to your characters. Here’s how it works, using your characters you can create other characters which are those characters servants. masters and servants don’t really differ all that much except in one aspect. The master can use and learn all the skills of the servant if placed beside them. So as an example, let’s say you have a zombie character whom you want to give healing spells. Well you use the dark assembly to create a priest using that zombie character. You level up the priest gain most of the healing spells and then you place that priest beside your zombie in combat. Then the zombie can use all the healing spells the priest has learned and if the zombie uses a healing spell enough times to level up, that healing spell is permanently added to that zombies skills. Meaning that regardless of whether priest is around or not, that zombie can cast healing spells on anyone. So making use of this system you can have Priests with martial arts abilities, dragons who can cast spells, mages who can use swords. Almost anything is possible and it certainly is fun mixing and matching to give a character the skills you want. The downside is that to power up the character you want, you need to create and level up another character whom you don’t care about. Which is troublesome when you want a mage who can use all types of magic and find that fire, wind, ice and star magic is split up between four characters.

So what’s Item world you may ask? Well in Disgaea each item, be it weapon, armour or usage, can be leveled up to be more powerful. To do this you go to Item world which is similar to a gauntlet of battles. Think of being at the top of a tower with several floors filled with enemies and the only way to progress down a floor is to either kill the enemies on that floor or find the stairs. Thus we have a pretty big source of most of your grinding as well as the most tedious aspect of Disgaea as a whole. Grinding isn’t exactly a praiseworthy aspect of gaming, mainly because it is used as a means to pad out gametime. However depending on how it’s done it doesn’t have to be a unpleasant experience. Keep it speedy and relatively easy with generous pace of reward and grinding can even be a fun aspect of a game. But here is where item world flatters. Item world is slow, time consuming and can be a massive pain at times. Reasons as to why is in part due to the randomly generated terrain of the floors which doesn’t always make the level player friendly. Nothing is unbeatable but it can make some levels that force you to throw characters all about the place just to reach the stairs. There were times I groaned when the game spawned the exit in such an awkward place and put a specialist on a platform to far to throw to or attack. To make matters worse, you cannot leave item world until you at least get ten floors down(Or use a genji’s exit which can only be obtained by going ten floors down in a item.) and it takes at least thirty to forty minutes to get down that far.

If you have the patience of a god you can go down up to hundred floors if you wish to give the item a serious boost in power but I never saw it as worth it. This mode is one of the best ways of powering up your characters but the complete slog of it just made me avoid using it until absolutely necessary. But then let’s talk about something that really bugs me about this game and it’s how you level. Unlike regular RPGs experience isn’t given out evenly among the team when you complete a battle. Instead exp is given to whomever happens to land the last blow to an enemy. This is a big problem for three reasons. For one, leveling up healing units is a massive pain as they have to kill units to gain higher level healing spells. Another is that you end up relying on certain units a lot which makes them a much higher level than the rest of the team. Ultimately the stronger units get all the experience when the weaker units get jack which leads to grinding your weaker units up to an acceptable level as you progress through the game. Lastly you end up using your stronger units to weaken higher level enemies just so your weaker units can land the last blow and it is all too easy to accidently kill the enemy. Personally I would prefer if Disgaea took on a system like Suikoden where experience is divided evenly and allows weaker units to catch up quickly with stronger ones. It’s just one of the things that could make the grind of Disgaea a little less inconvenient.

Disgaea to me is a prototype for a much better game. Within it’s clunky systems and tedious aspects lies the groundwork for a fantastic strategy RPG. I know a lot of this review was essentially me complaining about various parts of it’s systems (I didn’t even get into things throwing enemies into other enemies to double their levels or the mostly useless bonus gauge.) but I did have fun with this game. It’s just that this fun comes with a big if attached to it. I am hesitant to recommend this game as you can have fun with it if you are willing to put up with it’s rough edges. It is my hope that with it’s sequel it could polish up it’s lesser aspects and cut down the tedium of grinding to present an immensely fun experience. From word of mouth it looks like that’s exactly what it’s going to do and certainly am most interested in seeing that. What’s better is that there isn’t any real connection storywise to this game it seems so people can jump into what could be a much more friendly gaming interface. I hope they bring more of the series to PC so I can see this system evolve and potentially produce an excellent title. As for this title alone I say if you are interested I would say to make sure you know what you are getting into and whether you have to patience to deal with it’s blemishes. If you can look past it’s faults you certainly will have something to keep you busy for quite a while.

Posted on 25 August 2016 with categories: Anime Reviews, Game Reviews

Well I promised I would do a review of this visual novel quite a while ago and believe it or not I only just got around to finishing it. If the fellow who requested it is still here then here you go, I kept my word. Anyway it has been a while since my last game review and I have been itching to cover more visual novels on this site. What better way to jump back into the fray than with The house in Fata Morgana made by Novectacle in 2012(2010 if you consider the trail version) but recently localised by Mangagamer and published on Steam on May of this year. Now this game is a strange beast for a Visual novel. Usually a VN has a main protagonist who lives in Japan and has a number of female friends who act as alternate routes and stories depending on who you choose to partner up with. Fata Morgana doesn’t have that and just in case you were thinking it, it’s not an Otome novel either. (AKA, what i just described but with male friends) Instead what we have here is a visual novel set in the west forgoing the usual anime style for a more comic book/gothic portrait style with a story that is akin to anthology of tragedy tales. For those concerned about censorship, there is none here as this game was all ages, meaning it holds no pornographic content. Don’t take that to mean that it isn’t dark or gory because I can assure you that is most certainly not the case. In a world where in the vast majority of cases you primary concern is choosing your first waifu, this game sticks out and very much in a good way. Don’t take it that I consider visual novels to be generally trash, this is more like the anime industry were for very interesting title you have a truckload of terrible fanservice fantasy harem battle anime. Only difference here is that unlike the anime industry, the dozens of visual titles coming out are not all translated, leaving potential greats sitting in the visual novel database unread due to no English translation. As a prime example, Baldr Sky which has held a spot in the top 5 visual novels of all time in VNDB since 2009 is only just now getting an English translation. It honestly pains me when i think of the numerous potential great titles which escape my grasp due to a lack of a translation. But alas let us move on.
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Posted on 12 August 2016 with categories: Anime Reviews, Game Reviews

The title of this game rather says everything you need to know about my initial reaction, and I’m still all around puzzled at the mixed bag that this turned out to be – it IS just a standard mashup while having a bit of fun with some experimentation, but the game itself is actually a jumble of Persona’s mechanics with some hints of Fire Emblem, Final Fantasy X-2 masked behind a colorful anime-esque fatigue. Originally called “Shin Megami Tensei x Fire Emblem” but changed shortly thereafter to “Tokyo Mirage Sessions,” I decided I’d have an open mind about this before I went into it, without looking for comparisons to the Persona or Fire Emblem aspects of the game, and did actually enjoy the gameplay. But by the end of my second playthrough, it turned out to be a mediocre title that failed to consistently interest me as a standalone title, much less as a fan of both Fire Emblem and Shin Megami Tensei.

The story is entirely original, so it’s not required that you play any of the Shin Megami Tensei or Fire Emblem titles for you to dive into it unless you want to understand certain references. The story begins with our protagonist in some talent agency in Tokyo as he learns how to utilize an energy called Performa and attract beings known as Mirages much like in the Persona series. The rest of the plot is pretty by the books, it has cameos/references to Fire Emblem and Shin Megami Tensei characters to keep you interested in the plot, and in between the unnecessarily text-heavy story are the animated cutscenes by Studio 4C, which are all serviceable except for the poorly integrated CGI during music/dance sequences (which I believe were done by a different studio). Although Japanese pop isn’t really my favorite genre of music, it’s well produced to say the least and the background soundtrack isn’t too generic either, they accompany the combat really well as the fights feel like a performance rather than a traditional RPG battle.
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Posted on 23 July 2016 with categories: Anime Reviews, Game Reviews

Oh Square Enix, this is the kind of avant-garde work you need to do. Developed by Furyu with the people behind SaGa, and written by Masato Kato of Chrono Trigger, I knew I was in for a unique game right from the start. But its gameplay is certainly divisive and for good reason, as this is surprisingly much more out of the box from what you would’ve expected after SaGa. Most prominently, it has a style of story progression that allows you to quite literally go forward however you please – by opening up the world to you through unlocking maps via unstated objectives. Now, I don’t favor open world titles above linear games just for the sake of them being open world, but I do appreciate it when they’re done as well as it is here. I could play through Legend of Legacy as quickly or as slowly as I pleased in whichever order, with the intention being making the player feel like a real adventurer exploring uncharted territory, which it succeeds in spades all the way to the end. So if you’re coming out of Bravely Second rather dissatisfied, Legacy unwinds those linear genre conventions and shares more similarities with A Link to the Past in its range of freedom. Even the individual map’s bosses are more often than not just a part of the scenery as they roam the map aimlessly alongside the other mobs. But in exchange, the game can be brutal when you don’t know how to progress any further after fully exploring an area (while refusing to look at walkthroughs) and scouring the entire map looking for any possible clues. But this is also what adds charm to the game, as the game allows you to sell the maps you complete by exploring more of the wilderness. The more of the map you’ve filled, the more money you can sell them for, and it’s pretty rewarding to earn large sums of money for them. 

Yet on the other hand, it’s worth noting that the turn-based combat is about as traditional as one can get apart from its lack of any level system. There can only be three characters at a time in your party, and in-battle you can utilize the elemental spirits in your environment for various effects like HP regeneration while customizing your stances outside of battle to affect turn order and defense. As a result, building an effective party is critical, yet also entirely up to you, and since there’s only so many roles possible in a 3-person team you’ll have to make sure everyone pulls their weight. Upon a new game, you can choose a protagonist among a huge selection of characters to begin your story with, and choosing the right character from the start makes the confusing lack of narrative that much better. I personally chose Filmia (the awesome frog that’s an obvious throwback) despite his rather one dimensionality in combat, as I found his small quips that much more interesting. In the small town of Initium, you’ll see the characters that you didn’t choose on the starting screen wandering about for you to recruit, and it’s really up to you to make sure everyone stays leveled up. I decided not to change up my starting trio of Filmia, Bianca, and Liber very much, as my play style is always offensive and Filmia is rather bulky anyways. But what makes the turn-based combat a little more interesting is its integration into the exploration mechanic – however much HP your party lost in-battle doesn’t entirely carry over into the next encounter, unless a character went down to 0 in which case they’d be at a fraction of their full HP the next battle. This means that as you go deeper into the wilderness, the less comfortable you are facing stronger enemies – so it encourages you to go back to town every now and again to sleep, restock, and retread. If a battle gets too tough you can always run away to the start of the map.
In any case, the game is extremely tedious if you don’t have interesting members in your party, as you’re going to have to grind in order to raise the level on your attacks and stats. Heaven forbid you start with Meurs or Owen as they’re the blandest characters in the game. As with any of these games that allow you to choose your protagonists, your experience may vary depending on the narrative you develop for your own party. As I like to mention in any of my previous reviews, it’s important for this kind of game to be a good character story over any kind of overarching plot, and most of these characters are interesting enough to keep your interest to the end. In this way it really does remind me of Rune Factory 4. Legend of Legacy is an excellent game to sink hours into if you don’t mind traditional turn based combat and hands off free-roaming. The plot is simple, yet clocks out over 40+ hours. But because of this, all of the characters in your party don’t feel like cutouts and get fleshed out believably, and the buildup gets used well by closing off satisfyingly.  So yeah, it’s not a game that’s going to be very important to Masato Kato’s repertoire or to the 3DS RPG genre, but what it does well, it does well in spades. It does have its weaknesses where it goes too far in its efforts to let you do whatever you want, by sacrificing any sense of a greater purpose to your gameplay, but it works alright without one. To top it off, visually, the game is perfect. You can see influences of the SaGa games where they like to spam the screen with useless objects (like a giant conch, ruins, etc) but also the more subtle things. Each of the characters walk in their own unique way, and the characters move with their own unique poses and styles. This game is nearly a year old and I haven’t seen much buzz about it and it’s truly a shame. While games like Bravely Default continue to earn praise for its “traditional” gameplay, it’s games like Legacy which are the true throwbacks to a time when a game’s story was simply something to be discovered through gameplay.

Storytelling: 7/10 Open ended, it depends what you make of it on your playthrough.
Gameplay: 7/10 Very traditional combat, but a unique story progression system and an interesting cast of party members keep everything from becoming too tedious and stale.
User Interface: 8/10 Convenient quick saves, but otherwise a laughable options menu without even text speed adjustment.
Production values: 10/10 Looks great, and the score is amazing.

Suggestions:

Bravely Default/Second (3DS)

Rune Factory 4 (3DS)

Etrian Odyssey (DS)

Posted on 22 June 2016 with categories: Anime Reviews, Game Reviews

I really should be getting Grand Kingdom or waiting for Mirage Sessions. My review of Stella Glow is way past relevancy being nearly 8 months late, but I finally completed this and it wouldn’t hurt to briefly wrap up my thoughts about the game created by the now-defunct Imageepoch. I somehow managed to get through Lord of Magna in little over a week but I couldn’t motivate myself to finish this game after chapter 6. So first, jumping into the game, I admittedly didn’t have too much experience with much of Imageepoch’s previous titles, I only played Luminous Arc 1+2 and thought the gameplay was pretty good (although I’ll always hate the story in these kind of games). Therefore, I expected Stella Glow to be much of the same. In terms of its gameplay, it’s even somewhat over-simplified/dumbed-down since my last Imageepoch game.

To be brief, combat is turn-based spread over a 3D grid ala Luminous Arc, separated by free-times in which your character can buy weapon upgrades, find loot, do odd jobs for money, and interact with party members in order to unlock new support abilities. With combat, the atrocious AI aside, it’s relatively vanilla and doesn’t rock the conventions very much. It’s blasé to say the very least, with an outdated concept of PP-based skills that is actually a regress with its lack of any equivalent to Luminous Arc’s Flash Drives aside from the conducting (which doesn’t do much for strategic depth). There is no more depth beyond these standard attacks and skill-attacks, so what you see is what you get all the way through your 50+ hour game. Moving your team members around a strategically-lacking battle area has never felt more unexciting as a direct result, and makes grinding all the more painful to do. And you’re going to have to do a lot of it.

Compounding the problems to combat are the enemies. The AI in the game utilizes little form of strategy or out-maneuvering. If it has a better shot at greater damage output (such as attacking my characters from behind) it doesn’t do it, and as is the case almost all the time they rush the nearest available frailest unit and zerg-rush them without any semblance for party-cohesion/roles. For example, even when my tank Archibald is quite vulnerable sitting at a low health, enemies still often rush my witch who’s at full HP because the AI simply cannot understand strategy and the benefits of knocking down selective units. The challenge instantly turns to frustration as early game I didn’t even bother using healing units very often, since they have to come close to another party member in order to heal, yet then become vulnerable to long-range enemies’ ridiculous ranges. On the other hand, some skills thankfully offer low-mobility characters like Archibald with long range attacks to attack past 2 squares, which is sorely appreciated for such a slow unit, and it theoretically gives these characters better usage early-game with stronger party cohesion. However, this does not work as well as it should, as you often cannot attack diagonal squares aside from magic skills. For me, that defeats the purpose of trying to give slower units a greater mobility. Yes, Archibald gets better later on in the game, but there is little logic to not allowing long range attacks in general, Archibald or otherwise, to hit diagonal boxes especially when terrain heavily limits your ideal range of movement anyways. Some elements of Fire Emblem would’ve been great here, like diagonal attacks and earlier long range healing skills. Otherwise, everything else about the combat system is solid, such as the satisfying range of roles in your party, and the activities that you can do in between battle times are varied and interesting.

As for story, it’s about a generic protagonist with a mysterious past who has the power to collect witches, in true harem spirit–as is plastered all over the back cover. I’m not going to complain too much about the generic plot as much as I hate it, it’s simply there to provide a backdrop for the challenges that our characters will face after all, and none of the party members felt forced or too out of place. However, any longtime JRPG player will recognize the story going through the motions in a half hearted attempt to try and set these characters beyond their archetypes to no avail, and the writers have every blame for this. In a game like this it’s imperative for it to be a worthy character story, with immersive character conflicts to make up for the lackluster backdrop concerning some generic kingdom under attack by some generic villains. Unfortunately however, by the end, there is very little characterization. Well, apart from “She’s not shy anymore” and “He’s less strict now.”

Lastly, the user interface is clunky and bare bones to put it lightly. Whilst in battle, you cannot access an options menu to adjust your game settings, it is only available outside of that and events. Even then, the options menu is simply pathetic. There are volume sliders, options to turn off combat animation (which is already available in battle), and little else besides it. No options for changing the controls to adjust the inversion, utter disuse of the circle pad, story recaps, turtle paced scenes, and the list goes on. But at least the game looks good for the 3DS and the soundtrack isn’t half-bad, even if the fan service is irksome as hell and never stops, but that point is rather moot with a game like this that lets you know what you’re in for with the cover. Overall, if you haven’t picked this game up yet I’d recommend you give it a try at least, it’s honestly far better than the likes of Lord of Magna.

Storytelling: 5/10 Average fantasy story
Gameplay: 7/10 Limitations aplenty, but otherwise strong system that remains familiar
User Interface: 3/10 Clunky and frustrating
Production values: 9/10 Looks and sounds great for the 3DS

Suggestions:

Fire Emblem Fates

Luminous Arc

Lord of Magna

Posted on 11 June 2016 with categories: Anime Reviews, Game Reviews

Oh my. This game was just utterly, utterly incredible when it came out, so despite disliking the usual remasters (ahem, Valkyria Chronicles), I was pretty stoked when I learned I’d be able to play this again on better hardware. It came out really late into the PS2’s lifetime in 2007, so at the time, I like a lot of others thought it should’ve been on the Playstation 3, as Tales of Vesperia had also been transferred to the PS3 despite being developed for the PS2 – and two console generations later, here we are with Leifthrasir.

In case you don’t know what Odin Sphere is about, it’s simply a 2D fairytale action JRPG that puts you into the shoes of 5 characters in individual stories each with their own background and self interest, with nods to well-known fairy tales. We start off with Gwendolyn in the first book, during the great battle against the Ringford Army, when her sister is killed and she herself is defeated but spared by Oswald, the shadow knight. As we move on from her story, through Cornelius, Mercedes, Oswald, and Velvet’s, we see these individual stories slowly come together by the sixth book to create an interesting spin on the “party members banding together to save the world” RPG trope. Here, some main characters are even enemies with each other, and not in the Tales sense where they’re mysteriously hostile at first, only to turn out to being the good guys (ahem, Sheena). No, some straight up try to murder each other out of self-interest no matter how good their intentions are, and I love it because it shows a gray morality usually handled black & white in other fantasy JRPGs. There’s a reason why some aggressive kingdoms act the way they do, and while it’s certainly not insightful or original for that matter, it’s a breath of fresh air. As a result, the climax is very well done, and the ending is just as explosive and does an excellent job of laying the story to rest (so long as you get the seventh book) since characters undergo tangible conflicts. Individually, each story by themselves are pretty standard fairy-tales. However, what made Odin Sphere’s plot just that fun to play through is how interconnected each story is and the subterfuge that goes on back and forth between the main characters, even if it isn’t on a very deep level.

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Posted on 27 May 2016 with categories: Anime Reviews, Game Reviews

It’s not often I pick a game up without prior knowledge. I abhor the act of pre-ordering and at least do a google search on the title to get a general idea of it’s overall quality. Gone are the day you walk into a game store and buy something purely on a whim or the box art. With the internet you can at least get an idea for what you are in for. Lucid9 is one of the few I pick up out of curiosity, partly due to the few steam reviews present were very positive and the fact that it’s a free game. I knew nothing regarding what it was about and my only previous contact with it is a vague recollection on a Fuwanovel blog post. So I thought that it’s been awhile since I played a genuine visual novel and I was itching for something different. This is the first part called inciting Incident of a series of visual novels planned however despite that the story in this is more or less conclusive despite a pretty big cliffhanger for a sequel. At least the mystery for this game is solved with just a few hints of behind the scenes manipulation to be addressed in later chapters. Besides the pretty big turn of events at the stories end you could leave off this one content. Provided you stop before the last scene. But anyway enough baiting, lets us move on to the review.

For the unintroduced, Lucid9 is a visual novel and no, that is not the same thing as an eroge or dating sim. An eroge is like a visual novel but features a stronger focus on pornography. Often you can tell the difference between the two by the game’s title or synopsis. While visual novels do feature hentai content, it’s much lesser than an eroges content. In many new titles it’s getting phased out completely. A dating sim is more of a game where the objective is to raise girls affection for you and improve stats which are normally not present in visual novels. The best way to describe a visual novel is that it is like a choose your own adventure book. You go through a story and are presented choices which can lead the story on a different path. Most of the time the paths are decided by which girl in the narrative you show most interest in and the route you take often has them as the main heroine. Today’s visual novel is an exception to that as their is only one route and the choices you make don’t have much of an impact on the overall narrative. I will also point out that this visual novel doesn’t have any hentai within it’s narrative. The story involves a series of disappearances that are happening at an high class academy which are the work of a serial killer. Our protagonist is a cynical snark mouthed student who attends the school and manages to get caught up in the case. He’s recruited by a private investigator as an assistant and the case begins to affect those around him. Slowly he finds that he has a growing talent for investigation and detective work. Admittedly the murderers aren’t put on full focus here as the story mainly is concerned with the development of the main character and how this helps him get over his own issues to finally put effort into doing something with his life. For a free VN I was surprised at the quality of writing, this author really excels at writing back and forth dialogue though it can make the characters too quipy at times. The story is really carried by the interactions between characters and it does manage to keep things interesting.
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CHANGE USERNAME
AidanAK47
I previously had no interest in a Godzilla Anime film. But after reading the concept here I am now very very interested: http://www.animenewsnetwork.com/news/2017-03-24/godzilla-anime-film-reveals-full-title-story-new-visual-november-premiere/.113863
SuperMario
@Kaiser: they are still around. And believe it or not the actual band members are Damon Albarn (former lead singer of Blur) taking care of all the music and Jamie Hewlett who taking of the animation. I love alternative music, I can enjoy hip-hop music and I'm a fan of animation => this band basically has everything I personally love
Anonymous956164
@Mario: Kaiser here, posting from public computer. I had no idea the gorillaz were still around, many years ago I would have listened to their Clint Eastwood song, aswell as dirty harry and feel good inc, I also remember the artstyle of their videos catching my attention.
SuperMario
Anyone here listen to Gorillaz? They're one of my favorite band and their new song Saturnz Barz is great. Excited for their coming album now
Kaiser-Eoghan
I guess I'm considering blood blockade also because I'm burnt out o demanding and old films to some extent.
SuperMario
@Kaiser: I really enjoyed the first season of Blockade. It's one of those cases where I think the delayed of the last episode killed all the exciment regarding the show. I actually fall behind and then catched up again as soon as the last episode was out so I enjoyed everything so much more
SuperMario
@Aidan: makes me really wonder why some of the studios are very uptight about their show's details. Like, they have to know if it is a short series or not, right.
Kaiser-Eoghan
Yet its not exactly a show that fits into being my thing.
Kaiser-Eoghan
Blood blockade battlefront is one of those shows that is always in the back of my head, despite negative biasI managed to at least enjoy some of gungrave, I grew up, sort of with trigun, so with blockade having Yuji Nightow involved theres always that part of me that says to watch blood blockade battlefront.
AidanAK47
This is one of the annoying things about previews. You got o the trouble of looking it up and writing on it only for it to get delayed or turn out to be a short series.
SuperMario
ohh, Blood Blockade Battlefront moves back to October airing. I might have a chance to cover it after all. Though look at how it gets delay and the change of director, it yells more concerns than optimism
AidanAK47
Yep, Manga is completed at 6 Volumes. But it's kinda weird that the series managed to cover 6 volumes when it's so slow paced. I normally thought that 5 to 6 episodes was needed to cover a manga volume on average.
SuperMario
@anon954341: ACCA will finish in 1 cour, as the manga is already completed and from what I heard episode 11 & 12 cover the last 5 chapters of the manga.
Anonymous954341
is Acca 13's story going to finish in 1 cour, or is it still ongoing?
Kaiser-Eoghan
Honestly do wonder how much longer anime blogging will be a thing and how much they have to compete with popular youtuber's channels.
Kaiser-Eoghan
I once had some idea of doing a forum with a friend, it never went anywhere.
Kaiser-Eoghan
Aidan gave good advice anon, I still found old posts from when I was teenager archived somewhere online and it made me facepalm.
Kaiser-Eoghan
Eh, I wanted to throw myself into Mario and your conversation about personalities by talking about myself, force of habit.
AidanAK47
@Kaiser, Not sure what this rambling is about but good for you...I guess?
AidanAK47
@Anon, Blogs take a lot of work for very little in return. I wouldn't try starting one unless you are ready to make a huge commitment. Besides at your age(Based on that comment) it would be best to not put too much on the internet. The internet never forgets and it can come back to haunt you later in life.
Kaiser-Eoghan
The reason I bring some of this up is because I think that even if someone isn't the most emotional person out there, they shouldn't ignore/bash on certain shows/genres because of that, even if you don't get feelings out of it, the story/drama/characters could still be worthwhile.
Kaiser-Eoghan
I do think getting pissed off though is much easier irl than doing it online where it doesn't bother me as much.
Kaiser-Eoghan
And it surprises me alot that I followed so many romance manga years ago, enjoyed them, but I've never been a romantic person irl at all.
Kaiser-Eoghan
I also hate incompetence/failure and am generally not especially patient.
Kaiser-Eoghan
I care about others and appearances mainly to extent it either is of benefit, if I have to or it avoids hassle.
Kaiser-Eoghan
People tend to think I'm cold, articulate, blunt irl too.
Kaiser-Eoghan
I'm not a sentimental or passionette/emotional person irl, I don't like wasting time with other peoples shit and don't bother with it, avoid looking at people or touching them physically, talk in long dry speeches and in general come off as a quiet, reserved but snarky/cynical person.
Kaiser-Eoghan
I probably unknowingly come off as different on this site than I would irl.
Kaiser-Eoghan
Honestly I'd veer towards depressing or surreal/strange/messed up work more out of just wanting to see weird and depressing stuff happen and little else, just interests me, I can't remember the last time I cried.
Anonymous953782
um i wanted to make my own blog but it wants a email but i dont want my parents finding out
AidanAK47
It is weird how we never clash on what we want to cover on each season. Anyway I need someone to contrast my egotisical self so it's all good.
SuperMario
haha, Aidan: heartless grumpy monster & Mario: sentimental sappy bloke. Readers, you got yourself quite an odd combination of writers here.
Anonymous951955
We'll see; trailers can give false impressions
Anonymous951955
Not that all changes from source adaptations are terrible, but in this case, at least the trailer makes it look pretty bad.
Anonymous951955
It looks not great; I understand the need to change it a bit to suit the format/audience, but at what point does it turn from adaption to "loosely based on"?
HelghastKillzone
I'm glad we're past the phase of moe club shows.
AidanAK47
@Helghast, now that's something I never thought I would hear.
HelghastKillzone
Hell ya. We are in a golden age of anime that is filled with options and quality.
Anonymous951809
What a great week! Iron Blooded Orphans, Onihei, Little Witch Academia and ACCA 13 all had great episodes! I am spoiled!
Anonymous950847
@Anon and @Aikan

The LoGH manga remake has been out. It did not work for me.

I hope he anime goes its own way. I do trust Production IG, so I hope. I think it might not be this year. No lgoic, just a hunch.
AidanAK47
@Anon, Only info I can find is that it's coming out this year and it will be by Production IG. But I think you are right in that if it;s coming this year it will definitely be winter.
Feeling rather cautious about the remake myself. LoGH is dated visually but in a way it is a product of it's time and things you could forgive in the old version wouldn't be so forgivable in the new.
Anonymous949997
Does anybody know when that LoGH readaptation is coming? It's supposed to be this year right? Probably winter right?
SuperMario
But I will give it a full review anyways because all the amount of time I spent in that series should be paid off somehow, right?
Kaiser-Eoghan
But serious Gohands is a studio that had potential its just a shame its wasted on rubbish writers. Although I did like mardock scramble, because cyberpunk =)
Kaiser-Eoghan
If I met handshakers in public I'd refuse to shake its hand =D
SuperMario
Oh, it's actually just an extra Hand Shakers episode that serves as a prequel story. Not that bad then
SuperMario
Not to disregard Hand Shakers, but the best way to describe how I feel about that series is mind-numbing
Kaiser-Eoghan
They tried with that Military guy and his daughter but not by much.
Kaiser-Eoghan
But I do agree that there needs to be more to the characters, right now its JUST Tanya.
Kaiser-Eoghan
As for Tanya, having caught up with it, its a nice trashy guilty pleasure, especially due to the protagonist and I enjoy the setting because I'm a war film fan and like some of the action/politicking. I still do wish it was aesthetically a bit better. The dub isn't that bad and I'd welcome a second season.
Kaiser-Eoghan
In an ideal world Kino's journey would have been a good model for what light novel adaptations can be and SHOULD be.
Kaiser-Eoghan
If we must have more light novel adaptations, I would prefer them to be like Tanya, Muvluv, okay hardly breathtaking, but still better than that thing Aidan linked.
Lenlo
*Sigh* It looks exactly how I imagined it would and its terrible.
Lenlo
Please dont tell me thats an actual title.
AidanAK47
In another world with my smart phone light novel to get an anime.

Oh my god...This literally sounds like a joke title you would see within an anime. Tried giving it an honest chance by reading it and it's just shit. Just pure terrible.
AidanAK47
If people in Japan are actually buying blurays thinking its a good show then something is seriously wrong with the world.
AidanAK47
@Topgavin, maybe too many people watched it because it was so terrible. I haven't watched past episode 1 but it doesn't sound like it improved.
Topgavin
Just incase you guys were avidly waiting for the announcement, Hand Shakers is getting a prequel season because it's apparently selling well......
SuperMario
Should be happy for it, though I'm a bit disappointed that I can't be able to cover it
SuperMario
Inside Mari gets live-action series adaptation. Why not anime?? Duh
Spike
Little Witch Academia finally tips it's hand on the overall plot! I'm pretty pleased and think some direction might help bump it up from just being 'good' overall.
HelghastKillzone
@KTravlos Still watching it week by week and I'll write up a review on the second season of Iron-Blooded when it ends.
Kaiser-Eoghan
@Mario: It is however the kind of anime film that would have the wide audience appeal though, as in anime for people who don't watch anime.
SuperMario
@Kaiser: just prove that people has paid attention to anime. That's an encouraging sign actually
Kaiser-Eoghan
Feck, silent voice was booked out when I got there just now....should have booked in advance, showing at 7:00 on Friday booking it now.
SuperMario
@KTravlos: I haven't, but that more because I'm not a big fan of Mecha genre. I believe one of our writer HelghastKillzone still follow the series
KTravlos
No idea, if you are all still watching MS Gundam: Iron Blooded Orphans. I am, and while the 2nd Season toned down some of the elements that made the 1st Season good, it is still pretty good with the last episode doing a great job. If it keeps it, it definitely is head to head with Turn A Gundam for my favorite long-form Gundam Series (I am doing Gundam Origins for the original story)
Lenlo
Mhmm. It was one of those shows it weave adult themes into a kids show, so it had something for both. Now I can also appreciate the artstyle that doesnt use hard black outlines for everything.
AidanAK47
If anything I get so much more out of Samurai Jack now than when I watched it as a kid.
Lenlo
Love that dude Aidan. And yes Kaiser, I think anyone get enjoy it now. I love that its back, but even without that its easily standing on its own
Kaiser-Eoghan
How much of this love of samurai jack is a nostalgia driven thing? I'm not knocking that nostalgia but would it be possible to get something out of the show now if I never watched it when I was younger?
Lenlo
Yeah, that conversation was great. Really shows you how messed up hes become. Its also amazing when you realize that was the last set of spoken dialogue in the episode. There was not a single word uttered in the second half.
Kaiser-Eoghan
The audience who enjoyed samurai Jack has grown up, them bringing up seppuku and blood is possibly a part of that.
AidanAK47
Scene with the coffins was awesome as was the fight in the dark. My personal favorite part of the episode though was Jack arguing with his old design self. And young jack suggesting committing seppuku made my eyebrows raise. I mean..damn.
Lenlo
I agree Aidan. That quick shot of Jack vs the Daughter, with the sudden blood, suprised me as much as it did Jack. I really loved the scene with the coffins. The music nad sound was just great there.
AidanAK47
@Lenlo, It was a really great episode. I love the meta of Jack being worn down by the wait and the wait the viewers had to endure for the new season. I is rather odd seeing blood in Samurai Jack though but it does make that particular moment have so much more impact.
Topgavin
April 16th for NZ. It is a lesser known movie than Kimi no na wa though, so I do wonder how available it's going to be in cinemas
Lenlo
This second episode of Jack was really just amazing. Its making full use of the new budget/tech for the art and of the new rating, along with the impact the timeskip would have on Jack. The cinematography was superb as well.
SuperMario
@Kaiser: Koe ko machi will creen in Aussie in the beginning of April as well. I'll go to watch it; but I would love to jear your thoughts on the movie.
Kaiser-Eoghan
There is a preview screening of koe to kachi on Monday night, depending I may go, I may review it or at least talk about it on here.
Kaiser-Eoghan
I'm dying waiting for the Blame! anime film adaptation to come out in May. I've wanted an adaptation for years.
Kaiser-Eoghan
And I'm too much of a cheap-ass to actually buy anything, don't even use legal streaming for films or anime/manga/comics, pirate almost everything.
Kaiser-Eoghan
Or shelves for that matter.
Kaiser-Eoghan
I've fallen out of the collectors thing pretty much entirely. I don't like to advertise any of my interests on my bedroom wall either.
Kaiser-Eoghan
Some years ago I ended up selling almost all of my anime dvds/vhs and manga, comic books aswell, took down my posters and moved what figures I had left into attic boxes , just no space for it and it was a good way to get some quick extra cash.
Lenlo
I love Rakugo as well, im not meaning to bad talk it at all. I simply also agree with Aiden that slow rolling us with Yakumo's death was poorly done and that its feeling stretched.
Topgavin
Nevermind, the $30 price tag made that decision for me
Topgavin
Weird how I see $8 movies on youtube as a ripoff yet a $90 series as a bargain. All these $300 box sets made me think it'd be in the hundreds. Wonder if I should get rebellion too
SuperMario
I'm still pretty much a fan of Rakugo this season. It goes much darker than the first season, something I didn't dare to think before consider this isYotaro's story. Would love to see more about rakugo's industry but this season does flesh out a lot of our core characters
Kaiser-Eoghan
I said it before but I'll bring it up again, the slow pace allows for, when big things happen to have a larger impact when they do.
Kaiser-Eoghan
*In
**and(not on) waiting for the series to finish
Anonymous935946
Season 1 showed a lot more, different periods and times, the development of Rakugo, the tragedy of Sukeroku & Miyokichi (or at least one version). In contrast, season 2 was basically about Sukeroku's legacy in the form of Yotaro and Konatsu and their kids, and Yakumo's relationship with death, changing from fatalistic to happiness over the course of the series.
Kaiser-Eoghan
I think it might be 13 episodes, the first season had 13.
Anonymous935946
To be honest, I understand your point: It's hard to actually describe what happened in season 2. I guess I became invested into Yakumo in season 1, and then warmed up to Yota and Konatsu in this season.
Anonymous935946
Yeah, I think they certainly could have compressed the front half of the season. There wasn't too much plot going on, but I enjoyed the characters and their interactions, so I didn't mind the deliberate pacing.
Lenlo
I still really like Rakugo, its really good, it just probably didnt need 12 episodes. That said, really lookin forward to the timeskip
Kaiser-Eoghan
@Mario: I've never actually seen any of Olivier Asayas' films come to think of it.
Kaiser-Eoghan
But going back to that dragging on, that did factor in almost making me hold off on waiting for the series to finish before going back. The anon's comment was what got me to watch this weeks episode right now rather than waiting till later.
Kaiser-Eoghan
Rakugo remains at this point still going in too long, but in fairness to the anon, yes the episodes conclusion was effective on emotional level and I bought into the dreamy atmosphere, largely due to the good cinematography the series uses.
Lenlo
Really? Im torn. Im glad they didnt bait and switch us again, but I always liked how grounded Rakugo was so im not sure how ok I am with the supernatural part and some of it felt like fanservice in regards to bringing characters back. The VA though is fantastic as always and I am definitely looking forward to this last timeskip. Cant wait to see the kids grown up.
Anonymous935526
Rakugo was otherworldly today. Not going to lie, was fighting tears back, but failed at the end.
SuperMario
@Topgavin: the bluray goes by region as well so you can only buy it in Australia/NZ region (region 4). For Madoka I still find it easiest to just go to JB Hi Fi and buy it. Sometimes I find it cheaper from JB Hi Fi than even their original distribution company.
AidanAK47
@Topgavin, I ordered my Madoka bluray's from Amazon.co.uk.
Topgavin
Where do you guys buy your merch? Was looking into buying the Madoka blurays but can't find a reliable place to ship to NZ.
SuperMario
@Kaiser: nah, Personal Shopper isn't even a horror. It's just a failed arthouse that have little to say except grief.
SuperMario
...even now. For Raw, I would never expect the positive reactions from mainstream. I think the film really push the tolerance of the voewers, but it was a refrrshing watch.
SuperMario
@Kaiser: now you mentioned 2 films thay I really fond of. I come from Vietnam, so I could easily tell you that the settings are staged. The dialogue is pretty unnatural as well, but the movie grows a lot on me. I still love the striking visual and a long, slow mood the film evoke, and It speaks to one of the theme (women's identity in Vietnam society) that speaks well to me and still relevant...
Kaiser-Eoghan
@Mario: Is personal shopper really that mediocre a horror film?
Kaiser-Eoghan
@Mario: I also got back from seeing Raw a couple of hours ago, though the violence was enjoyable I was expecting it to be more so, it was also surprisingly funny at times.
Kaiser-Eoghan
@Mario: I did eventually see Scent of Green Papaya, while I did like that a plot actually did appear later on I was mostly content to find it a really pretty looking and generally relaxing film.
Kaiser-Eoghan
@Aidan: =< Sorry that anon post was me, was using the work computer and didn't log in.
AidanAK47
@Anon, don't do that. Don't hint at future events and just let people see for themselves.
Anonymous930711
The glasses teacher in scum's wish will have an interesting moment to look out for in the coming episodes, I read on in the manga. Only one chapter left.
SuperMario
*ED instead of OD
SuperMario
@anon928813: usually they will release the music separately from the DVD/Blurays. I believed the OP had released last year, and according to their website the OD gonna release in 5th of April
Anonymous928813
Does anyone know the release date for Zaregoto's OST? Is it bundled with one of the BDs?
Kaiser-Eoghan
Y'know I'd like to see this Akane-sensei girl attempt to seduce me and just watch her fail at trying to do so.
Kaiser-Eoghan
My guess is that Miura will do another 6 or so chapter run then put it down for another while.
Lenlo
Im so happy Berserk Manga is starting up again, but im curious for how long. I remember sitting through that boat. I was there for all 7 years of it. Im like a hiatus vet now
Kaiser-Eoghan
Pretty much in agreement on titan where after what the first season covers I've pretty much been waiting for it to get back on track before I bother to get back to it.
Kaiser-Eoghan
I should be catching up and sangatsu and acca.
Kaiser-Eoghan
I never saw kekkai sensens first season so there's little chance of me watching the sequel.
Kaiser-Eoghan
Berserk and Natsume I'll just stick with the manga. I don't know about Bahamut, it took me a few episodes to get into before it became fun, but then the ending was disappointing, again maybe there's room for improvement in season 2.
Kaiser-Eoghan
I would hope that eccentric families second season would be able to live up to the potential of building on the first. However it's been a while since I've seen season one, might need to refresh myself.
SuperMario
For the Spring season, it is a season of sequels. From sequels alone, I'll follow Berserk, Eccentric Family, BBB, My Hero Academia, Attack on Titan, Natsume (is it the last season?), How to Raise a Boring girlfriend. I dropped Shingeki no Bahamut after 3 episodes, but might pick it up again before the new season begin.
SuperMario
Before that, Utena and Haruhi.
SuperMario
Gotta love the extend a passionate fan would go. The last time I felt passionate about something anime-wise was Monogatari as there was a period of several months that I watched nothing but that series, and rewatched and rewatched. It just clicked with me personally at that stage of my life.
Lenlo
At this point, ill watch/read anything with Berserk on it. I already own all of the original print runs of the Manga. If I had the money, I would buy everything else.
SuperMario
@Lenlo: I'll be on the same boat with you regarding Berserk. I know I CAN ENDURE it (finger crossed)
Lenlo
Man, your season preview reminded me I soon have to watch another season of CGI Berserk. Im not going to like it, but its a trial I must go through as a hardcore Berserk fan.
Lenlo
Im glad they didnt lose the funny robots in their pursuit of the Grimdark
Lenlo
That flute into Skatman-like singing was great
AidanAK47
@Lenlo, I had the biggest smile when Jack destroyed the robots flute and he started singing with his mouth. Looking at clips of the show on youtube I don't think I appreciated just how funny this show was. Also digging Jacks PTSD and the daughters of Aku.
Lenlo
Dude has problems and I loved the singing robot
Lenlo
Have to say, enjoyed seeing Jack again.
Lenlo
Thanks Aidan! Cant wait to watch it tonight
Kaiser-Eoghan
Well I suppose it is moreso samurai Jack wasn't really a large part of my childhood.
AidanAK47
Don't know how it is for security but I never really had trouble with it.
Lenlo
Love me some Samurai Jack though
Lenlo
It may just be Malwarebytes actin up. Ill look into it and if its a false flag check it out.
Kaiser-Eoghan
I never really had any opinion of samurai Jack when it was airing.
Kaiser-Eoghan
Oh I'm enthusiastic about Kino season 2, but I want to be cautiously optimistic just in case.
Kaiser-Eoghan
But has anyone read on in the Kino novels to confirm that a second season would have good material to work with, would it fall prey to the light novel curse that apparently many of then weaken by the third volume?
Kaiser-Eoghan
The only issue I've found with kiss is that, in firefox at least, sometimes it slows down my browser but only now and then. Never had any trouble with viruses or mal/spyware on it. Though it won't allow adblock =<
SuperMario
@Aidan: I was surprised at Kino's Journey news as well. Yay for having a new season!!
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