Posted on 3 May 2017 with categories: Game Reviews

When I heard about the reveal of a sequel to Nier my initial reaction was of relative apathy. Even upon hearing it was coming to PC I was relatively unhyped. To say I was uninterested would be wrong as I did previously hear of Nier being a game with a interesting and strange story but I couldn’t really find myself all that invested in it. Around the release of Nier Automata my interest in the game went higher as I learn more about the writer, Yoko Taro. Taro is a strange fellow who likes to write strange stories. He has a desire to test the boundaries of video game storytelling and his previous efforts were noted for being strange but refreshingly unique tales. The biggest problem is that while Taro has wrote some interesting stories for his games, ones enough to gather him a fanbase, even the most dedicated of fans would struggle to say they were good games. A Yoko Taro game was something you played for the plot and the gameplay was often the thing you had to struggle through to get that plot. This is another one of those things that had me rather apprehensive about a new Nier game. However this time is different as Platinum games steps up to lend a helping hand. Thanks to that while people could debate the quality of the story compared to his previous work, this is clearly Yoko Taro’s best game. One which has me rather interested to experience the rest of his work. Before playing Nier Automata I watched summery videos on youtube of Nier and Drakengard 3(As Nier is a spinoff of the Drakengard series.) Not that you need to know anything about those works as Nier Automata is clearly it’s own self contained entity. For this review I played the steam version of the game and I will try to avoid spoilers. Lets dive in.

The game is set thousands of years after the end of Nier 1 and earth has been conquered by Aliens.Humans have retreated to the moon and use an Army of Androids to go down to earth to take back the planet for the human race. Likewise the Aliens combat these androids with an army of Machines and this battle has been raging between the two for hundreds of years. You play as an android by the name of B2 who is send down earth and works together with a hacker android called 9S to fight the machine menace. Said androids also happen to fight with samurai swords while in gothic maid and butler outfits with heads up displays in blindfolds. I mentioned this before, but Yoko Taro does indeed write strange stories. The story is certainly intriguing as it explores the nature of what makes something human and whether the self is truly a irreplaceable thing. The androids are the most humanlike creatures on earth but have a rule against feeling emotion. Though expressing emotion isn’t so much as a reinforced law as plenty of androids break it. I saw that a android repressing emotion was more out of decorum rather than a genuine law. The androids hold humans to a high regard so it’s fitting that they would find imitating them to be disingenuous. I do admit that the story has very interesting idea’s and execution but I found my biggest gripe with the story is that it is just how disconnected the events of it where. Each part of the story has very little correlation to the other and there isn’t really much of an overarching goal besides the matter of reclaiming the earth. Though how that is accomplished is never made particularly clear. For most of the game you are ordered to investigate an area and often take down a certain robot but there isn’t any real sense of progress on what you are doing. One thing that really speaks of this flaw is that in the second half of the story suddenly a massive robot appears and the entire android army is tasked with taking it down. Is this massive robot related to the antagonist? No. Is it used for character development or to shed insight into Nier Automata’s themes? No. Does it affect the plot in any way? Not really besides giving a reason for 2B and 9S to be separated. Overall the whole section feels like their was a big section of the script which had “Insert multi stage boss fight here” on it. This is what really bugged me about the story of this game, it’s so disjointed. Like Yoko Taro wanted to present a series of idea’s but didn’t really attempt to weave them into an ongoing narrative.
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Posted on 17 February 2017 with categories: Game Reviews

I admit my first reaction to this visual novel wasn’t a positive one. Maybe it was because of Nekopara having a hugely successful kickstarter when Dies Irae was struggling to reach it’s goal.(I mean Jesus Christ the Nekopara anime OVA kickstarter raised nearly one million dollars. People really want catgirls.) I more or least saw the cover art, briefly skimmed the synopsis and said nope. However I got word that there was more to this story that means the eye and I tend to be fascinated by turning innocent concepts dark. My review this time will be shorter than my average ones as this visual novel clocks in at about a three and a half to four hour read. So due to it’s short length, the more i talk about it, the more I risk spoiling it. In any case the brief rundown is that a man is in a rough point in his marriage. His wife won’t give him a break and his daughter avoids him. One night after a fight the man goes for a walk and encounters a mysterious catgirl who claims to be a cat from his childhood. The catgirl called Bell wishes to repay the man for a favor he did in his childhood while also proclaiming that she is in love with him. Thus the man called Robin tries to avoid the temptation of this catgirl while dealing with a ever breaking down marriage.

One thing I was surprised by is that this visual novel is remarkably well written when compared to your standard fare. It would be very easy to turn this kind of concept fetishitic and fanservicely but the story manages to avoid that for the most part. The writing focuses mainly on the moral dilemma of the protagonist. Though starting out wary of Bell, he finds that as his home life gets increasingly stressful while Bell gives him the attention he desires. Always seemly knowing just what he wants to hear. So essentially we have a sort of Fatal Attraction story with the protagonist getting tempted by a potentially dangerous individual while trying to mend problems in his current relationship. I like how the rift is portrayed in that it’s not the usual abusive drunk or shouting matches. More cold indifference and an unwillingness for either side to just give the other a break. Neither side is particularly in the right here as while Sally does get far too bent out of shape over suspecting her husband of infidelity, Robin tends to gloss over his own failings in his family life in his inner monologues. For example, Robin mentioned that he attempted to teach his daughter piano lessons when she was young. From the way he puts it, he just gently tried to teach her and then gave up when she showed that she had no interest. However from the way Sally remarks about it, it seems those lessons were not quite as pleasant as Robin makes them out to be. The characters feel realistic apart from Bell’s more anime like mannerisms in her attempts to seduce Robin. But that in turn does make it clear why this girl is alluring to him.
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Posted on 9 February 2017 with categories: Game Reviews

When watching anime you are bound to come across a Chuunibyou character. The normal human being who acts like they are the protagonist of some terrible power trip anime. But did you ever wonder just what it was that gave them the idea to act like this? Well wonder no further because these people likely played 11eyes. This visual novel is essentially a distillation of every tired anime trope under the sun so your enjoyment of it will likely depend on how exposed to these tropes you are. Most would know this title from an anime adaption made in 2009 and I remember reading the anime’s synopsis and getting interested. However I heard that the anime adaption was poor and having recently got into visual novels I wanted to experience the story in it’s original format. Lucky for me, there was an ongoing fan translation of 11eyes so I waited patiently for it to be completed. Unfortunately that fan translation went the way of many a fan translation and ended up going silent with work stopping completely. It’s things like this that make me appreciate companies like Mangagamer and Sekai as while a kickstarter may be necessary and it takes time, at least it gets done. Eventually I just gave up on playing the story entirely when suddenly in 2016 an English patch for 11eyes was released. Thus I saw this as an opportune moment to see what I missed all these years. As it turns out, it wasn’t all that much.

Our story involves a Heterochromatic eyepatch wearing boy called Kakaru who along with his childhood friend Yuka find themselves thrown into an alternate version of their town which they refer to as the red night. A world shaded in red with is filled with monsters that seek to kill them that disappears after a certain period of time. Soon they run into a group of monsters calling themselves the black knights who swear to kill Kakaru and Yuka as well as the four other people who were pulled into the red night. So they work to join the other people dragged into the nightmare, work together to beat the black knights and hopefully regain their normal lives. The thing that mainly intrigued me about this concept was that at any moment of their lives they could be pulled into the red night without warning and the idea of a bunch of superpowered teens fighting off a nightmare world on a regular basis is a rather interesting. However this story has serious pacing issues as the beginning really drags due to the characters. A big feature of this visual novel is something called crossvision. For you see the majority of this VN is read from the perspective of Kakaru and crossvision allows you to see a scene from the perspective of another character. In theory this is interesting as it allows you to see what the characters are thinking at particular moments and see things which happen to other people when Kakaru isn’t around. However in practice you find that you can only see certain scenes from a specific person’s perspective rather than the freedom to move between characters at any moment. In essence it’s like watching a movie where every now and again you have to pause and go to the scene selection menu to watch a scene that wasn’t included in the movie. This is a game with bad pacing as is so this certainly kills it. What doesn’t help that some scenes are  exactly the same as a scene from Kakaru’s perspective, just with some extra lines of inner monologue.
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Posted on 2 February 2017 with categories: Game Reviews

A good while back I bought a little game for the Wii called Monster Hunter Tri. After playing it for a bit I got tired of collecting bits of twig and not doing the monster hunting the title promised and left it on the wayside. Then one week I decided to put in my all and finished Monster Hunter Tri and came to find what made the series so appealing. Though I stopped keeping up with the game because every time I bought one there would be a Monster Hunter slightly better edition released and the games are so much of a time sink that I can never get around to playing them. Now you may be wondering just why am I talking about Monster Hunter when this is a God Eater review? Well that’s simple, God Eater wears its inspiration inspiration on it’s sleeve. To the degree that I was ready to label it babies first Monster Hunter within its first third of missions. For reference the copy I am reviewing is God Eater Resurrection steam version which comes free when you buy God Eater 2 on steam.

Thanks to my experience with the God Eater anime I walked into this game expecting absolutely nothing from the story. That was most certainly a good call. This story is just as bland and forgettable as the anime portrayed it so in that regard I guess it was a faithful adaption. Which isn’t really helped when you have a silent self insert protagonist. There was only one point I became somewhat invested in the story and that had to do with a girl who pretty much had the personality of Asuka Langley Soryu but was hit with a serious case of PTSD. Helping her work through it was a rather good part of the story for me but I may be projecting as she has the upward character arc that Asuka so desperately needed. Other than that I found it hard to really feel the levity of this world on the brink of destruction by aragami when everyone in it dresses like they came out of a cosplay convention. Forgive me but it’s a little hard to take the situation seriously when the woman giving me missions is wearing no top besides a jacket zipped down with no bra and pants that show off the sides of her thighs. I feel a serious disconnect as what she is wearing doesn’t seem to reflect her no nonsense personality at all. Everyone else is a bunch of standard stereotypes as well with Souma(Actually had to look up his name because I forgot it) being the worst offender as he is standard emo all the way. The presentation isn’t much to look at either seeing as this is a remastered PSP game and no matter how prettied up it is you can see the signs of it’s portable origin. The first part of the game is essentially about teaching a human aragami to love and stopping the plans of the evil director who you can pretty much guess is evil by the time he opens his mouth. After that it becomes a hunt to find a former mentor who goes missing and lastly just some powerful Aragami shows up and you have to kill it. The story tries to tug at you but I found myself purely apathetic which is funny because the way I designed my avatar it looks like he gave about as much of a damn as I did. I will say that the weird sense of style does give you a lot of customisation when it comes to your avatar. So naturally I fulfilled my dream of hunting monsters dressed like a pimp with a tiny top hat and a scythe.
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Posted on 25 November 2016 with categories: Game Reviews

The Disgaea series has been one that has caught my interest from time to time when shifting between games. It’s artstyle is certainly its most distinctive feature at a glance but for someone like myself the real draw of the series was it’s similarities to one of the most shining yet overlooked gems of the Final Fantasy franchise. That being of course, Final Fantasy Tactics. Disgaea however promised more, more levels, more customization, more content, more of absolutely everything. But with more comes the thing which is likely to keep many from trying it, game length. My entire playtime with Disgaea clocked in at 42 hours and I was focusing on only the main story. Taking into account the series rather famous post game content and extra features you could spend double, if not triple the time I spent on it. Disgaea is certainly a game that gives you your money’s worth and if made today perhaps it would have as much ridiculous DLC and collector’s editions as Watchdogs 2 has. Oh yes the days when you could have extra content in a game and not have to fork over a fiver. Anyway for this review I will be covering the Steam PC release of Disgaea opposed of its Playstation 2, DS and PSP counterparts. Now the PC version had a rocky start as on release the port had dozens of problems. Graphical glitches, crashes, frame drops, Lack of resolution settings…honestly it was a bit of a mess. However in recent times the port has been fixed up and as least on my rig it ran with no real problems. Only real problem I encountered was the game crashing if you tried to start it when the monitor was connected via HDMI to a TV but in recent patches that issue has been resolved. To avoid this for Disgaea 2 being released in January of next year they are currently Beta testing it by giving out free copies for testing purposes.(Sadly the submission date to be a Beta tester has passed so I will have to buy it instead) Considering that I think Disgaea 2 should have a much more favorable reception. But well moving on to the review.

Getting into Disgaea I had a feeling I wouldn’t be playing the games for the story and from word on forums apparently this game has the best story of the franchise. If this is the best story the series has to offer I say it’s truly not impressive. It’s not bad but the focus is mostly on humor with some small attempts to tug heartstrings from time to time. It’s a passable JRPG story but not a very memorable one. Part of the reason is that Disgaea holds a kind of anime episodic format which even has the female sidekick narrating next episode previews which are pretty much complete lies endorsing her as the main Heroine. As such the story is divided up into episodes which generally have three to four battles in them a piece. The plot deals with the demon son of the Overlord of the underworld attempting to take his position on the throne while fighting off opposition for the throne. You would think this would be the end goal of the game but halfway through he pretty much achieves this end and instead humans are introduced in the form of three heroes invading hell. These characters are fine though the main gimmick of the guy being a Flash Gordan parody gets tiresome quickly. This wouldn’t be all that bad but the second half of the story almost exclusively focuses on these humans and a war between Netherworld and Earth. Then in the last episode angels take center stage as the final boss. In a sense we have three main story arcs with some small episodic side stories in between. The main theme seems to be about a trainee angel Flonne helping to teach the overlord’s son Laharl to love which yeah is trit and cliche. Best moment of the story really was this angel Trainee being sent down to assassinate Laharl but failing hard because she was too polite and kind. Hearing her say “Hi, it’s a pleasure to meet you. I’m an Assassin.” to Laharl did make me chuckle.

Let us talk about the meat of the game, the gameplay and boy, I knew going into this that this would be a grind heavy game but they really were not kidding. Gameplay in Disgaea plays much like a Fire Emblem game, with a grid like level layout where you direct up to 14 characters to move and attack enemies. It’s fairly light strategy wise as most battles are decided depending on the levels and it really just becomes a matter of using the skill best suited to hitting the most enemies. Out of the 42 hours I spent on this I could be fairly certain on saying that 30 of those hours were spent grinding. In Disgaea you can level up everything, and I do mean everything. Par for the course you can level up characters but use spells and you level those up, use skills and you level those up, you can level up weapon mastery, you can level up weapons, you level up specialists, you can level your weapons and items using item world, you can level up you standing in the dark assembly, you can level up shops if you buy from them and quite frankly anything that can be leveled, will be leveled. I said in my fairy Fencer review that if you have too many systems in place for getting strong, it becomes harder to balance the game for a good challenge and boy does Disgaea suffer from the same problem. Let me be blunt and say in Disgaea you are either underpowered or overpowered with rare times of ever being in between. The biggest challenge you can get can be from how geo panels(Places which grant bonuses to the player/enemy standing on them) which can really give you some painful levels to get through. There is even a level where everywhere is filled with panels that make people invincible so the only way to win is the lead/throw enemies to the one panel that doesn’t have the invincibility effect. I made a particular mistake one time were I accidentally made the entire field of play invincible, hereby making my characters and the enemy impossible to beat. That was certainly a facepalm moment.

The grind is the name of the game but if there is a major failing of Disgaea it’s just how poor a job it does with teaching you it’s systems. The overall interface is fairly clumsy seeing as you can’t actually view how close a character is to a level up or even how much experience they have.(You can see total experience in a separate status window but that doesn’t mention how close to a level up.) Some of the most important options are hidden under it’s awkward menus and the game really only tells you the barest minimum to get through it. Now you are informed that you can finish DIsgaea with minimal knowledge and this is true, but doing so will leave you oblivious to the game’s finer points with its mechanics as well as missing out on features which could make your life a whole lot easier. I find it rather annoying that so much detail was given on the nature of Geo panels and how to cause a chain attack with them when you will most certainly never actually use it. Yet you are given barely any info on how the Dark Assembly works or the nature of Specialists. There is info present with an NPC throwing out answers to how they work but this is akin to learning English by reading a dictionary. Just try reading over these lines several times it just won’t hit home how it all works until you fiddle with it yourself. To figure out how a number of things work I had to jump to the Disgaea wiki just to get my bearings. Even then I only came to realise about Specialists when I reached near the end of the game. Basically you would find weapons have weird names attached to them like Firefighter, teacher, gladiator and for the majority of the game i had no idea what these things even were. Only late into the game did I find out that all these things were essentially code for passive stat bonuses and by using item world you can double these stat bonuses and even move them between weapons.

What makes these so important is that there is a specialist which can double or even triple the amount of exp a character gets from enemies. In a game about grinding, that aspect is critical. Another thing it fails to tell you about is the master and servant system which is briefly mentioned but chances are that you will have no idea how it works. This is likely the best aspect of Disgaea as it gives a ridiculous level of customization to your characters. Here’s how it works, using your characters you can create other characters which are those characters servants. masters and servants don’t really differ all that much except in one aspect. The master can use and learn all the skills of the servant if placed beside them. So as an example, let’s say you have a zombie character whom you want to give healing spells. Well you use the dark assembly to create a priest using that zombie character. You level up the priest gain most of the healing spells and then you place that priest beside your zombie in combat. Then the zombie can use all the healing spells the priest has learned and if the zombie uses a healing spell enough times to level up, that healing spell is permanently added to that zombies skills. Meaning that regardless of whether priest is around or not, that zombie can cast healing spells on anyone. So making use of this system you can have Priests with martial arts abilities, dragons who can cast spells, mages who can use swords. Almost anything is possible and it certainly is fun mixing and matching to give a character the skills you want. The downside is that to power up the character you want, you need to create and level up another character whom you don’t care about. Which is troublesome when you want a mage who can use all types of magic and find that fire, wind, ice and star magic is split up between four characters.

So what’s Item world you may ask? Well in Disgaea each item, be it weapon, armour or usage, can be leveled up to be more powerful. To do this you go to Item world which is similar to a gauntlet of battles. Think of being at the top of a tower with several floors filled with enemies and the only way to progress down a floor is to either kill the enemies on that floor or find the stairs. Thus we have a pretty big source of most of your grinding as well as the most tedious aspect of Disgaea as a whole. Grinding isn’t exactly a praiseworthy aspect of gaming, mainly because it is used as a means to pad out gametime. However depending on how it’s done it doesn’t have to be a unpleasant experience. Keep it speedy and relatively easy with generous pace of reward and grinding can even be a fun aspect of a game. But here is where item world flatters. Item world is slow, time consuming and can be a massive pain at times. Reasons as to why is in part due to the randomly generated terrain of the floors which doesn’t always make the level player friendly. Nothing is unbeatable but it can make some levels that force you to throw characters all about the place just to reach the stairs. There were times I groaned when the game spawned the exit in such an awkward place and put a specialist on a platform to far to throw to or attack. To make matters worse, you cannot leave item world until you at least get ten floors down(Or use a genji’s exit which can only be obtained by going ten floors down in a item.) and it takes at least thirty to forty minutes to get down that far.

If you have the patience of a god you can go down up to hundred floors if you wish to give the item a serious boost in power but I never saw it as worth it. This mode is one of the best ways of powering up your characters but the complete slog of it just made me avoid using it until absolutely necessary. But then let’s talk about something that really bugs me about this game and it’s how you level. Unlike regular RPGs experience isn’t given out evenly among the team when you complete a battle. Instead exp is given to whomever happens to land the last blow to an enemy. This is a big problem for three reasons. For one, leveling up healing units is a massive pain as they have to kill units to gain higher level healing spells. Another is that you end up relying on certain units a lot which makes them a much higher level than the rest of the team. Ultimately the stronger units get all the experience when the weaker units get jack which leads to grinding your weaker units up to an acceptable level as you progress through the game. Lastly you end up using your stronger units to weaken higher level enemies just so your weaker units can land the last blow and it is all too easy to accidently kill the enemy. Personally I would prefer if Disgaea took on a system like Suikoden where experience is divided evenly and allows weaker units to catch up quickly with stronger ones. It’s just one of the things that could make the grind of Disgaea a little less inconvenient.

Disgaea to me is a prototype for a much better game. Within it’s clunky systems and tedious aspects lies the groundwork for a fantastic strategy RPG. I know a lot of this review was essentially me complaining about various parts of it’s systems (I didn’t even get into things throwing enemies into other enemies to double their levels or the mostly useless bonus gauge.) but I did have fun with this game. It’s just that this fun comes with a big if attached to it. I am hesitant to recommend this game as you can have fun with it if you are willing to put up with it’s rough edges. It is my hope that with it’s sequel it could polish up it’s lesser aspects and cut down the tedium of grinding to present an immensely fun experience. From word of mouth it looks like that’s exactly what it’s going to do and certainly am most interested in seeing that. What’s better is that there isn’t any real connection storywise to this game it seems so people can jump into what could be a much more friendly gaming interface. I hope they bring more of the series to PC so I can see this system evolve and potentially produce an excellent title. As for this title alone I say if you are interested I would say to make sure you know what you are getting into and whether you have to patience to deal with it’s blemishes. If you can look past it’s faults you certainly will have something to keep you busy for quite a while.

Posted on 25 August 2016 with categories: Anime Reviews, Game Reviews

Well I promised I would do a review of this visual novel quite a while ago and believe it or not I only just got around to finishing it. If the fellow who requested it is still here then here you go, I kept my word. Anyway it has been a while since my last game review and I have been itching to cover more visual novels on this site. What better way to jump back into the fray than with The house in Fata Morgana made by Novectacle in 2012(2010 if you consider the trail version) but recently localised by Mangagamer and published on Steam on May of this year. Now this game is a strange beast for a Visual novel. Usually a VN has a main protagonist who lives in Japan and has a number of female friends who act as alternate routes and stories depending on who you choose to partner up with. Fata Morgana doesn’t have that and just in case you were thinking it, it’s not an Otome novel either. (AKA, what i just described but with male friends) Instead what we have here is a visual novel set in the west forgoing the usual anime style for a more comic book/gothic portrait style with a story that is akin to anthology of tragedy tales. For those concerned about censorship, there is none here as this game was all ages, meaning it holds no pornographic content. Don’t take that to mean that it isn’t dark or gory because I can assure you that is most certainly not the case. In a world where in the vast majority of cases you primary concern is choosing your first waifu, this game sticks out and very much in a good way. Don’t take it that I consider visual novels to be generally trash, this is more like the anime industry were for very interesting title you have a truckload of terrible fanservice fantasy harem battle anime. Only difference here is that unlike the anime industry, the dozens of visual titles coming out are not all translated, leaving potential greats sitting in the visual novel database unread due to no English translation. As a prime example, Baldr Sky which has held a spot in the top 5 visual novels of all time in VNDB since 2009 is only just now getting an English translation. It honestly pains me when i think of the numerous potential great titles which escape my grasp due to a lack of a translation. But alas let us move on.
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Posted on 12 August 2016 with categories: Anime Reviews, Game Reviews

The title of this game rather says everything you need to know about my initial reaction, and I’m still all around puzzled at the mixed bag that this turned out to be – it IS just a standard mashup while having a bit of fun with some experimentation, but the game itself is actually a jumble of Persona’s mechanics with some hints of Fire Emblem, Final Fantasy X-2 masked behind a colorful anime-esque fatigue. Originally called “Shin Megami Tensei x Fire Emblem” but changed shortly thereafter to “Tokyo Mirage Sessions,” I decided I’d have an open mind about this before I went into it, without looking for comparisons to the Persona or Fire Emblem aspects of the game, and did actually enjoy the gameplay. But by the end of my second playthrough, it turned out to be a mediocre title that failed to consistently interest me as a standalone title, much less as a fan of both Fire Emblem and Shin Megami Tensei.

The story is entirely original, so it’s not required that you play any of the Shin Megami Tensei or Fire Emblem titles for you to dive into it unless you want to understand certain references. The story begins with our protagonist in some talent agency in Tokyo as he learns how to utilize an energy called Performa and attract beings known as Mirages much like in the Persona series. The rest of the plot is pretty by the books, it has cameos/references to Fire Emblem and Shin Megami Tensei characters to keep you interested in the plot, and in between the unnecessarily text-heavy story are the animated cutscenes by Studio 4C, which are all serviceable except for the poorly integrated CGI during music/dance sequences (which I believe were done by a different studio). Although Japanese pop isn’t really my favorite genre of music, it’s well produced to say the least and the background soundtrack isn’t too generic either, they accompany the combat really well as the fights feel like a performance rather than a traditional RPG battle.
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Posted on 23 July 2016 with categories: Anime Reviews, Game Reviews

Oh Square Enix, this is the kind of avant-garde work you need to do. Developed by Furyu with the people behind SaGa, and written by Masato Kato of Chrono Trigger, I knew I was in for a unique game right from the start. But its gameplay is certainly divisive and for good reason, as this is surprisingly much more out of the box from what you would’ve expected after SaGa. Most prominently, it has a style of story progression that allows you to quite literally go forward however you please – by opening up the world to you through unlocking maps via unstated objectives. Now, I don’t favor open world titles above linear games just for the sake of them being open world, but I do appreciate it when they’re done as well as it is here. I could play through Legend of Legacy as quickly or as slowly as I pleased in whichever order, with the intention being making the player feel like a real adventurer exploring uncharted territory, which it succeeds in spades all the way to the end. So if you’re coming out of Bravely Second rather dissatisfied, Legacy unwinds those linear genre conventions and shares more similarities with A Link to the Past in its range of freedom. Even the individual map’s bosses are more often than not just a part of the scenery as they roam the map aimlessly alongside the other mobs. But in exchange, the game can be brutal when you don’t know how to progress any further after fully exploring an area (while refusing to look at walkthroughs) and scouring the entire map looking for any possible clues. But this is also what adds charm to the game, as the game allows you to sell the maps you complete by exploring more of the wilderness. The more of the map you’ve filled, the more money you can sell them for, and it’s pretty rewarding to earn large sums of money for them. 

Yet on the other hand, it’s worth noting that the turn-based combat is about as traditional as one can get apart from its lack of any level system. There can only be three characters at a time in your party, and in-battle you can utilize the elemental spirits in your environment for various effects like HP regeneration while customizing your stances outside of battle to affect turn order and defense. As a result, building an effective party is critical, yet also entirely up to you, and since there’s only so many roles possible in a 3-person team you’ll have to make sure everyone pulls their weight. Upon a new game, you can choose a protagonist among a huge selection of characters to begin your story with, and choosing the right character from the start makes the confusing lack of narrative that much better. I personally chose Filmia (the awesome frog that’s an obvious throwback) despite his rather one dimensionality in combat, as I found his small quips that much more interesting. In the small town of Initium, you’ll see the characters that you didn’t choose on the starting screen wandering about for you to recruit, and it’s really up to you to make sure everyone stays leveled up. I decided not to change up my starting trio of Filmia, Bianca, and Liber very much, as my play style is always offensive and Filmia is rather bulky anyways. But what makes the turn-based combat a little more interesting is its integration into the exploration mechanic – however much HP your party lost in-battle doesn’t entirely carry over into the next encounter, unless a character went down to 0 in which case they’d be at a fraction of their full HP the next battle. This means that as you go deeper into the wilderness, the less comfortable you are facing stronger enemies – so it encourages you to go back to town every now and again to sleep, restock, and retread. If a battle gets too tough you can always run away to the start of the map.
In any case, the game is extremely tedious if you don’t have interesting members in your party, as you’re going to have to grind in order to raise the level on your attacks and stats. Heaven forbid you start with Meurs or Owen as they’re the blandest characters in the game. As with any of these games that allow you to choose your protagonists, your experience may vary depending on the narrative you develop for your own party. As I like to mention in any of my previous reviews, it’s important for this kind of game to be a good character story over any kind of overarching plot, and most of these characters are interesting enough to keep your interest to the end. In this way it really does remind me of Rune Factory 4. Legend of Legacy is an excellent game to sink hours into if you don’t mind traditional turn based combat and hands off free-roaming. The plot is simple, yet clocks out over 40+ hours. But because of this, all of the characters in your party don’t feel like cutouts and get fleshed out believably, and the buildup gets used well by closing off satisfyingly.  So yeah, it’s not a game that’s going to be very important to Masato Kato’s repertoire or to the 3DS RPG genre, but what it does well, it does well in spades. It does have its weaknesses where it goes too far in its efforts to let you do whatever you want, by sacrificing any sense of a greater purpose to your gameplay, but it works alright without one. To top it off, visually, the game is perfect. You can see influences of the SaGa games where they like to spam the screen with useless objects (like a giant conch, ruins, etc) but also the more subtle things. Each of the characters walk in their own unique way, and the characters move with their own unique poses and styles. This game is nearly a year old and I haven’t seen much buzz about it and it’s truly a shame. While games like Bravely Default continue to earn praise for its “traditional” gameplay, it’s games like Legacy which are the true throwbacks to a time when a game’s story was simply something to be discovered through gameplay.

Storytelling: 7/10 Open ended, it depends what you make of it on your playthrough.
Gameplay: 7/10 Very traditional combat, but a unique story progression system and an interesting cast of party members keep everything from becoming too tedious and stale.
User Interface: 8/10 Convenient quick saves, but otherwise a laughable options menu without even text speed adjustment.
Production values: 10/10 Looks great, and the score is amazing.

Suggestions:

Bravely Default/Second (3DS)

Rune Factory 4 (3DS)

Etrian Odyssey (DS)

Posted on 22 June 2016 with categories: Anime Reviews, Game Reviews

I really should be getting Grand Kingdom or waiting for Mirage Sessions. My review of Stella Glow is way past relevancy being nearly 8 months late, but I finally completed this and it wouldn’t hurt to briefly wrap up my thoughts about the game created by the now-defunct Imageepoch. I somehow managed to get through Lord of Magna in little over a week but I couldn’t motivate myself to finish this game after chapter 6. So first, jumping into the game, I admittedly didn’t have too much experience with much of Imageepoch’s previous titles, I only played Luminous Arc 1+2 and thought the gameplay was pretty good (although I’ll always hate the story in these kind of games). Therefore, I expected Stella Glow to be much of the same. In terms of its gameplay, it’s even somewhat over-simplified/dumbed-down since my last Imageepoch game.

To be brief, combat is turn-based spread over a 3D grid ala Luminous Arc, separated by free-times in which your character can buy weapon upgrades, find loot, do odd jobs for money, and interact with party members in order to unlock new support abilities. With combat, the atrocious AI aside, it’s relatively vanilla and doesn’t rock the conventions very much. It’s blasé to say the very least, with an outdated concept of PP-based skills that is actually a regress with its lack of any equivalent to Luminous Arc’s Flash Drives aside from the conducting (which doesn’t do much for strategic depth). There is no more depth beyond these standard attacks and skill-attacks, so what you see is what you get all the way through your 50+ hour game. Moving your team members around a strategically-lacking battle area has never felt more unexciting as a direct result, and makes grinding all the more painful to do. And you’re going to have to do a lot of it.

Compounding the problems to combat are the enemies. The AI in the game utilizes little form of strategy or out-maneuvering. If it has a better shot at greater damage output (such as attacking my characters from behind) it doesn’t do it, and as is the case almost all the time they rush the nearest available frailest unit and zerg-rush them without any semblance for party-cohesion/roles. For example, even when my tank Archibald is quite vulnerable sitting at a low health, enemies still often rush my witch who’s at full HP because the AI simply cannot understand strategy and the benefits of knocking down selective units. The challenge instantly turns to frustration as early game I didn’t even bother using healing units very often, since they have to come close to another party member in order to heal, yet then become vulnerable to long-range enemies’ ridiculous ranges. On the other hand, some skills thankfully offer low-mobility characters like Archibald with long range attacks to attack past 2 squares, which is sorely appreciated for such a slow unit, and it theoretically gives these characters better usage early-game with stronger party cohesion. However, this does not work as well as it should, as you often cannot attack diagonal squares aside from magic skills. For me, that defeats the purpose of trying to give slower units a greater mobility. Yes, Archibald gets better later on in the game, but there is little logic to not allowing long range attacks in general, Archibald or otherwise, to hit diagonal boxes especially when terrain heavily limits your ideal range of movement anyways. Some elements of Fire Emblem would’ve been great here, like diagonal attacks and earlier long range healing skills. Otherwise, everything else about the combat system is solid, such as the satisfying range of roles in your party, and the activities that you can do in between battle times are varied and interesting.

As for story, it’s about a generic protagonist with a mysterious past who has the power to collect witches, in true harem spirit–as is plastered all over the back cover. I’m not going to complain too much about the generic plot as much as I hate it, it’s simply there to provide a backdrop for the challenges that our characters will face after all, and none of the party members felt forced or too out of place. However, any longtime JRPG player will recognize the story going through the motions in a half hearted attempt to try and set these characters beyond their archetypes to no avail, and the writers have every blame for this. In a game like this it’s imperative for it to be a worthy character story, with immersive character conflicts to make up for the lackluster backdrop concerning some generic kingdom under attack by some generic villains. Unfortunately however, by the end, there is very little characterization. Well, apart from “She’s not shy anymore” and “He’s less strict now.”

Lastly, the user interface is clunky and bare bones to put it lightly. Whilst in battle, you cannot access an options menu to adjust your game settings, it is only available outside of that and events. Even then, the options menu is simply pathetic. There are volume sliders, options to turn off combat animation (which is already available in battle), and little else besides it. No options for changing the controls to adjust the inversion, utter disuse of the circle pad, story recaps, turtle paced scenes, and the list goes on. But at least the game looks good for the 3DS and the soundtrack isn’t half-bad, even if the fan service is irksome as hell and never stops, but that point is rather moot with a game like this that lets you know what you’re in for with the cover. Overall, if you haven’t picked this game up yet I’d recommend you give it a try at least, it’s honestly far better than the likes of Lord of Magna.

Storytelling: 5/10 Average fantasy story
Gameplay: 7/10 Limitations aplenty, but otherwise strong system that remains familiar
User Interface: 3/10 Clunky and frustrating
Production values: 9/10 Looks and sounds great for the 3DS

Suggestions:

Fire Emblem Fates

Luminous Arc

Lord of Magna

Posted on 11 June 2016 with categories: Anime Reviews, Game Reviews

Oh my. This game was just utterly, utterly incredible when it came out, so despite disliking the usual remasters (ahem, Valkyria Chronicles), I was pretty stoked when I learned I’d be able to play this again on better hardware. It came out really late into the PS2’s lifetime in 2007, so at the time, I like a lot of others thought it should’ve been on the Playstation 3, as Tales of Vesperia had also been transferred to the PS3 despite being developed for the PS2 – and two console generations later, here we are with Leifthrasir.

In case you don’t know what Odin Sphere is about, it’s simply a 2D fairytale action JRPG that puts you into the shoes of 5 characters in individual stories each with their own background and self interest, with nods to well-known fairy tales. We start off with Gwendolyn in the first book, during the great battle against the Ringford Army, when her sister is killed and she herself is defeated but spared by Oswald, the shadow knight. As we move on from her story, through Cornelius, Mercedes, Oswald, and Velvet’s, we see these individual stories slowly come together by the sixth book to create an interesting spin on the “party members banding together to save the world” RPG trope. Here, some main characters are even enemies with each other, and not in the Tales sense where they’re mysteriously hostile at first, only to turn out to being the good guys (ahem, Sheena). No, some straight up try to murder each other out of self-interest no matter how good their intentions are, and I love it because it shows a gray morality usually handled black & white in other fantasy JRPGs. There’s a reason why some aggressive kingdoms act the way they do, and while it’s certainly not insightful or original for that matter, it’s a breath of fresh air. As a result, the climax is very well done, and the ending is just as explosive and does an excellent job of laying the story to rest (so long as you get the seventh book) since characters undergo tangible conflicts. Individually, each story by themselves are pretty standard fairy-tales. However, what made Odin Sphere’s plot just that fun to play through is how interconnected each story is and the subterfuge that goes on back and forth between the main characters, even if it isn’t on a very deep level.

(more…)

CHANGE USERNAME
KT
Thus Little Witch Academia comes to an end. I will miss it. Despite the mistake IMHO of the Croix Arc, this was a good series, and the last episode went back to the very elements that made me love it at the start. It was a happy series, and gave me a warm fuzzy feeling in some hard times. I thank it for it. It could had been exceptional, but I guess they wanted to try something more.Ah well.
AidanAK47
Really glad they used that Scarborough fair song one last time before the finale. I really love that song.
Anonymous1215349
SukaSuka's finale was beautiful, a great way to end a great anime.
Kaiser-Eoghan
@Aidan: I guess the big question I have is, do the character interactions coupled with what assume will be some kind of tragedy element work together well enough to make the viewer care and invest in the characters?
AidanAK47
So that's the end of SukaSuka. Better than I thought it would be. Honestly didn't give it enough of a chance in my preview. As far as light novel adaptions go it's above average. Though it does still suffer from it's cliches. Nothing outstanding but a worthwhile watch nontheless.
Anonymous1214845
Have you seen Shonen Jump is making an international manga contest? https://medibang.com/jumpplus/entry/
SuperMario
@Lenlo: you know it when you see it. At first I didn't believe they jumped the shark, but based on the events after that twist, yep it has settled for something much cheaper imo.
Lenlo
For Bahamut, im still enjoying it and we have another cour to go. I think it, and the first Bahamut, are good shows. For Kado, im only on ep 4 so im very curious what shark gets jumped
Kaiser-Eoghan
I think given the pace I'll watch 1-2 or 2-3 episodes of re creators instead of once a week.
Kaiser-Eoghan
In the end Bahamut suffered the same fate as the first one, I could never call it a bad show, I just never ended up feeling it.
Kaiser-Eoghan
I've given my thoughts on tsuki ga kirei before on here but I'll add by saying that I never expected it and uchouten 2 (despite the weak wrap up I liked the lead up) to be my favourite of the season.
Kaiser-Eoghan
About five years ago or so could have seen myself really having been in the mood for LWA.
Kaiser-Eoghan
I wasn't as impressed with Uchoutens finale as Mario was,I found myself more annoyed by how clumsily done it all was.
Kaiser-Eoghan
For me kado jumped the shark with its latest direction and Aidans review along with flicking through this weeks episode kind of confirms I'm done with the show. A show I was initially unsure of but thought might become something.
AidanAK47
@Anon, Yeah....at least LWA's finale was pretty good and I think there's a possibility of a second season. With the Criox/Chariot plot line out of the way I say they could really bank on it's potential. Even if they don't, this series was still quite enjoyable.
Anonymous1211365
Man I couldn't agree more with Aidan about LWA and Kado. I still like and enjoy Kado but damn it could have been so much more.
Kaiser-Eoghan
Ntr trap appears to be a non-seinen/shounen yuri manga given its publication magazine.
Vonter
Not all people work as fast, but that's what companies expect nowadays. Which is why CGI is preferred over practical effects. Or even why anime has used more 3D that painted backgrounds, cars or other props that take time and work to be drawn.
Vonter
No. I get deadlines are tough. Companies and customers want everything made as fast as humanly possible, yet reality is that making things good takes time and money. I wouldn't be surprised that's why Berserk comes out every 6 months, the art is too detailed and the story is slow paced. Yet the anime was planned to be made in a year or two so it's evident either way, crunch is expected.
Lenlo
I think you misunderstood what he meant when he said the industry was a mess. Mangaka routinely work themselves into a hospital because of the demanding schedule
Vonter
Then there's the franchise appeal. Which inherently gains something because of persistence, awareness and name. It is hard when great visual effort is mainly put in things that are guaranteed to be a hit, because original stuff tend to make mistakes to find their own identity. Which in itself makes them very risky affairs.
Vonter
It's also a heavy flaw of the internet, having mainly binary opinions of good or bad. Which makes it hard to tell if you'll like something in the 7s like Nier or Alien 3 (might not be a 7 but opinions make it sound like it is). Divisive products that may or not may suit one's tastes.
Vonter
Personally I think the issue has become what suits your tastes, what are you willing to give a chance and what hits beyond the medium it is presented.
Vonter
@AidanAK47 "Manga in general is great but Jesus Christ the industry is a mess". - I mean, movies, games, and other entertainment have the same issue, since everyone has a big slice of the pie, yet there are like a million things competing for one's attention.
SuperMario
On that note, apart from the 3 shows I'n currently covering (Eccentric Family, Tsuki ga Kirei and ID-0), I will give a full review on Grimoire of Zero, a show that I feel rather difficult to pinpoint exactly on its quality.
SuperMario
Can't believe we approaching the final week of this current season. Gonna be a busy week of blogging with the usual weekly posts plus the final impressions.
SuperMario
@Anon1206174: I agree with you on both counts. And Sakura Quest has never been bad, but it could have been deeper and less messy. If you plan to watch ID-0 (I suggest you do), don't get your expectation too high because it works much better when you expect nothing of it. Like each episode I was genuinely surprised how good ID-0 actually is.
Kaiser-Eoghan
I remember one of Aidan's visual novel posts where he said theres potentially hundreds of VNs un-translated and LNs too, makes me wonder just how much un-translated manga we are missing out on.
Anonymous1206174
The ID-o posts sound pretty interesting, I am really thinking of dropping Sakura and watching this instead. Really loved the beginnign of Sakura and that abandoned town atmosphere it had, but I am not feeling it anymore. The recent episode about Shiori was great again though..
Kaiser-Eoghan
*looking
Then again he's an extremely forgetable person.
Kaiser-Eoghan
Oh Godammit, looing back over my comments I meant to say Souta not Setsuna, I suck at remembering non-English names.
Anonymous1205999
Meh - I really like this season but I already have my first cases of 'good-show-disappointing-ending/second half'
Anonymous1206022
KT Here:RE:Creators , we need to know more about the rules for Altair to see if that works. It might, and it might not. With what they know they have a good plan. But I was thinking why not just do a Super Smash Bros type game with the characters? I am sure that would generate enough stuff in order to lock her.
SuperMario
On Re:Creators, I find a better solution instead of going all cross-media like the show suggests. Someone could just make some fan-fiction on Altair that purposely show her weakness (like get busted when expose to the sun, or the magic word that render her skills useless). Less efforts, more effective
SuperMario
Man, I agree wholeheartedly with what KT said here: mass media actually sells, so it keeps the industry to a more stable position; then the art-house/more adult oriented anime can have some freedom to do what they like.
Kaiser-Eoghan
I think its more that I have to read it all at the same time as expecting action to come , it might change my mind if I watched it in English.
Anonymous1205580
KT here: I accept the mass media because it raises the funds for the less mainstream stuff I like. That is how I make my peace.

On RE:Creators. I get what you guys say. But for some reason I do not find the exposition heavy in this series. Every person has his own limit I guess
Alonaria
@Kaiser: Yep, that sounds about right, lol. I take my Sheldon in concentrated doses. I might give the Young Sheldon spin off an episode or two because it's highly exaggerated but still somewhat relatable to me.
Kaiser-Eoghan
I feel big bang theory is a show for people who know nothing about nerds/nerd culture to find funny.
Kaiser-Eoghan
And then theres this thing about Sheldon being some kind of autism spectrum thing , which is kind of annoying to hear when I am on the spectrum myself and never really found the character all that amusing.
Kaiser-Eoghan
Probably not the strongest reason to go off a show but, it was people around me going on and on about big bang theory that eventually put me off it.
Kaiser-Eoghan
lol is it any surprise Miura and the hunter x hunter guy take so many breaks =P
Alonaria
*Sheldon
Alonaria
I pick and choose Big Bang episodes that I enjoy. Shelden in the ball pit never ceases to amuse me. Still, it's definitely overrated haha.
Lenlo
IT Crowd > Modern Big Bang. Early Big Bang was good.

And yes, the work conditions in the Manga Industry are terrible. Oda, One Piece Mangaka, works stupid hours. He requests his assistances be "Willing to die for One Piece" because of the amount of work.
Kaiser-Eoghan
And hell yeah"! someone else thats hates on big bang theory.
IT crowd > big bang.
Kaiser-Eoghan
*more safer
Kaiser-Eoghan
And yet now here I am at same time, I think it might be kind of a shame that I can't see the value and fun anymore in some less safer offerings.
Kaiser-Eoghan
I thinking I might go insane if I looked up comments defending the visuals in occultic; nine.
Kaiser-Eoghan
Hate to say it but sometimes opinions, mainstream ones are actually wrong. Its a fact that superhero films have bad action scenes and cinematography and Hardboiled, a chinese action film is better filmed in terms of choreography.
Kaiser-Eoghan
As dickish as this is to say, I really do recoil when ssomeone says something like the Notebook or fifty shades is the best film of all time/their favourite.
Kaiser-Eoghan
See theres also factoring in the people whos favourite film or anime of all is the most recent they finished.
Kaiser-Eoghan
I remember mentioning recently that I was re-watching the twilight zone, the response I got was "I thought that you were talking about twilight"
Kaiser-Eoghan
See thats whats so great about being able to talk about more niche stuff online, theres an easier to find common ground.
AidanAK47
In general when it comes to mass popular opinion it's the tried and true safe stuff that ends up selling. The highest selling Mario games are the New Super Mario ones. The same generic Light novel and harems keep selling. There are plenty of examples but majority opinion tends to gravitate to the safe and familiar.
Kaiser-Eoghan
See, most (offline) people (and or teenagers)who aren't really all that interested in film or don't look into it that much will turn out for things like fifty shades, transformers or twilight, thats why those are popular. Most people aren't going to watch something made more than a few years ago or subtitled.
Kaiser-Eoghan
Oh...lol fuck thats a blunder...yes I meant Re:creators.
Kaiser-Eoghan
But by all means, people are fully entitled to like what they like. But there is a reason why so much rubbish gets popular.
AidanAK47
@Kaiser, Re:Creators.
Kaiser-Eoghan
As someone who would actually consider themselves creative and interested in things being imaginative I really do hate the whole anti-creativity /anti-art, anti-intelligence movement and way of thinking that allows un-deservedly popular things like what Aidan mentioned to fester.
Kaiser-Eoghan
Yes Re:zero's poor pacing and leaden dialogue is becoming too dominant and there should be more action, its good Setsuna opened up, but I still don't particularly like him.
Kaiser-Eoghan
I imagine the magazines/editors probably consider themselves the writers sometimes.
Kaiser-Eoghan
Pretty sure I only read nisekoi because I was keeping up with conversations about it, then dropped it before the Chitoge doublie showed up, just stopped reading.
AidanAK47
On the matter of Re:Creators, I feel the same as the Anon said. I find the exposition to just drone on far too much.
AidanAK47
On the matter of the manga industry being shit...it is. Manga in general is great but Jesus Christ the industry is a mess. Work conditions are utterly abhorrent and it's even worse that most series live or die based on a magazine popularity poll.
Because just because something is popular, does not mean it is quality. Example: Transformers, Twilight, Fifty shades, Sword Art Online, Big Bang theory
AidanAK47
@Anon, Still not getting your logic here. I mean if I have a problem with it after trying it then why am I not allowed to complain about it? Anyway it is only popular for the pandering. Even those who like Nisekoi admit that it's a mediocre harem and they mainly enjoy the waifu wars on the internet.
SuperMario
and now we will resort to illegal streaming sites for this one. "Piracy is almost always a service problem and not a pricing problem", this f*cking true
SuperMario
Huh? Welcome to the Ballroom Anime Gets Amazon Prime-Only Streaming Inside and Outside Japan. Now that just unbearable
SuperMario
Don't know about this new Re:Creators episode since I haven't watched it, but I don't really mind Meteora. Her dialogues scream "exposition" but she still fits well to the story. The fights are good, I agree, but why didn't they go all the way with the world's collapse last episode?
Anonymous1202407
Whether Nisekoi is pandering or not, it is not enough proof for you to suggest that manga industry is shit. If u want good mainstream then its not that hard to find. Also for every success like Nisekoi which u claim to be pandering, there are dozen like it that failed to be popular. Why? Because it clearly is popular for a reason other than just simple pandering.
SuperMario
Ha, Ping Pong. I need that kind of show again in my life.
Lenlo
Also, Ping Pong is amazing.
Lenlo
Theres a difference between pandering to a large audience, and an anime/manga with a quality story that everyone ends up liking. Ive always found moe shows and things like Nisekoi to be the former.
Anonymous1202407
If you have a problem with it after trying it just dont read it. Its that simple. Also what a surprise that a show like nisekoi that appeals to a large demographic is popular. U want the mangaka to apologize it's not some art house story like Ping Pong?
Lenlo
Meteora is pretty hit or miss with her dialogue imo. Sometimes its great, othertimes its not. I can say though I enjoy most of the fights.
Anonymous1202113
I really want to like Re:Creators. To be honest though, I'm getting tired of the dialogue. It has its high points, but it sometimes just seems to drone on and on, especially with all of Meteora's "hypotheses."
KT
Both Bahamut and RE:Creators had great episodes. But I was indeed mentally screaming Super Smash Bros at RE:Creators. You will get the point when you watch the episode.
AidanAK47
Taken on it's own, Nisekoi is harmless. But it is undeniably proof that you need not be creative or innovative to succeed in the industry. In fact declaring creative bankruptcy could turn more fruitful than genuine effort.
AidanAK47
And I said how can you decide you don't like something if you haven't read it?
Of course you are likely mean that if you don't like something then give up on reading it further which of course does not mean that someone cannot complain about it regardless.
Anonymous1198985
No, Im said if you dont like nisekoi dont read it
AidanAK47
@Anon, How do you know you don't like it if you don't read it?
Anonymous1196967
Don't like it don't read it.
AidanAK47
I went and read Double Arts. This really was a great manga with tons of potentail and truly didn't deserve the axe. It's so depressing that this was cut off so soon and the author went on to make the most generic Harem ever Nisekoi, and that got over 200 chapters.
Lenlo
All of the important dance scenes for Yuri were fantastic, its just some minor one off characters and some reused ones that were an issue, so no they are better than the CGI
Anonymous1190387
Is it worse than those CGI dance scenes in some anime?
AidanAK47
@Puran, It is pretty surprising how well that story turns out. I say IG might do the job even if there animation isn't the most consistent. The one thing I am worried about is those necks though. In the PV those things were ridiculously long.
Puran
Fair enough, recycling the animation was bad, agreed. But the animation itself was really good.
Lenlo
See, I found the repeated dances in Yuri one of the worse parts. Alot of it was recycled animation and certain characters were obviously rushed/not done. Some were amazing, cause they took their time, but others looked terrible.
Puran
I kinda wish Mappa was doing the anime though. Yuri on Ice had really nicely animated dances (and was more or less the only actually good quality of that show :P )
Puran
Reading the Ballroom e Youkoso manga has made me really excited about the Anime.
Kaiser_Eoghan
@Aidan: I'm particularly turned off by bully/bullying cliches these days. I've only read the first two volumes to see how awful she was but I ended up simply losing track of the series and stopped reading.
Kaiser_Eoghan
@Mario: Actually that has changed, I had to pick a different day to see it given changes in schedule, I've booked it for NEXT Wednesday now. I've watched Akira about four times.
AidanAK47
Oh, Rising of the Shield Hero is getting an anime adaption. Hmmm...honestly after finishing the series and looking over it as a whole I am not sure I even want that. Plus seeing Bitch Animated...would fill me with rage.
SuperMario
I intend to re-watch Akira soon, probably this weekend. It has been almost 10 years since my first watch and now I don't remember much about that one. Thought it was intriguing and complex but not as acclaimed as people hyped it to be (I'll pick Ghost in the Shell anytime). Wonder how I'd feel now after re-watching it.
SuperMario
@Kaiser: I remember you mentioned that you were going to watch In this Corner of the World today right? How was the movie Kaiser?
Lenlo
Oh cool, food wars is getting a 3rd season
Kaiser-Eoghan
Ballroom youkoso appears to be leading the polls.
Kaiser-Eoghan
@Mario: Fumiko is a female mangaka yes. Also I found bokura no hentai worth reading.
SuperMario
yep, I finished that manga too and I have conflicted feeling about it. Yuri(!) part and fanservice are to blatant but they have a purpose. This mangaka (not sure but I think she's a girl) has some unique voice.
AidanAK47
....well I skimmed that manga. And it was weird
SuperMario
By all appearances,Sakura is normal,albeit sheltered junior high school girl who enjoy talking about love and walking home from school together.However,they also happen to inhabit a strange and supernatural world populated by mysterious,gigantic beings and unusual plant and animal life.Amid their peaceful lives,Sakura becomes very interested in something only alluded to exist in old books: dicks
SuperMario
Here's a synopsis of other manga from the same author, I think you'll have a better idea of his theme -
Sakura no Sono
AidanAK47
Pretty much what Masky said. I am not really praising it. Anyway I plan to read one or two more chapters to see where it's going. But if it's going in the direction I think it's going then I am dropping this one fast.
Kaiser_Eoghan
There is of course the underlying concern that it will go a very ugly route with that development or it could become edgy/horribly minipulative, but for now it is as mario said, a hook.
SuperMario
Well. overall I don't dislike what I read there. It has good hook and I'm intrigued to know more what the hell will happen. Good set-up for me. I'm in
SuperMario
@Masky: it's fine Masky, since I will chec itk out any way and see it for myself ^^
Masky
So since you guys started being interested, I checked it out and uh.. Yeah, not reading. I think ye guys misunderstood Aidans warnings since that was just fucked up and not in the interesting way.
Lenlo
@Aidan: Berserk will never again go more than 3-4 months without a hiatus.
SuperMario
Hmmm, that manga Cutie Mutie sounds good to me. I might check it out later today
Kaiser-Eoghan
@Aidan: But had you not alluded to that scene, I may have seen the cover of that manga and skipped over it.
Kaiser-Eoghan
@Aidan: I had a feeling, sort of, sad, I am intrigued to read more.
AidanAK47
Hyping and warning are not the same thing.
Kaiser-Eoghan
Well with Aidan hyping up the horrors of cutie mutie I may as well glance at it to see what he' on about.
Kaiser-Eoghan
There are three manga with the name rec.
Kaiser-Eoghan
I am familiar with the artist for cutie mutie, she did that manga about the three kids dealing with gender/orientation issues.
AidanAK47
Oh look Berserk is on Haitus again....
.....the sad thing is that it comes as expected now.
AidanAK47
For reference the two I read were Cutie Mutie and Rec. Be warned, the first one goes to a rather uncomfortable level.
AidanAK47
@Masky, Read two manga. One started lighthearted and then went to really dark territory. The other one looks like it's about a really dark subject but turned out to be something more lighthearted.
AidanAK47
@Mario, Alright. Tested it now so it such be fixed. Try again.
Masky
@Aidan: Huh? What you read that turned dark/didn't turn dark? .-.
SuperMario
"too many answers selected for question 1! only 3 answers allowed!"
SuperMario
@Aidan: I still have the same issues. Weird
AidanAK47
@Mario, Wasn't my intent. Try it now and you should be able to pick as many as you want.
SuperMario
@Aidan: I'm not allowed to vote more than 3 votes. Is it your intention Aidan?
AidanAK47
Well that was weird. I read something that looked innocent but turned out to be really dark. Then something that looked really dark only to become innocent.
Masky
Yeah, nothing that interests me I see :D Like my strongest reaction to season preview was "Someone made isekai with smartphone? Really? REALLY? Thats best idea you had"
Masky
Ah Knighs and Magic, found that manga. It was boring enough for me to forget its name. Also besides being boring, I kinda find MC unlikeable since their only personality is that they like mechas and were a programmer before renicarnating as short bishie kid
Masky
Woo, time to vote stuff
SuperMario
@Kaiser: that movie In this Corner just getting more and more acclaimed huh? Thou I think it'a a type of movie that if you have high expectation for it you will likely be disappointed. It works best as a sleeper hit
SuperMario
As for cute monster girls, most of the time I don't find them cute at all. I know I'm being racist, but...
SuperMario
@Lenlo: I'm guilty with that cute girls genre, as i enjoyed K-On tremedously for example. Or If I have more time I'd follow Hinako Note this season ^^
Kaiser-Eoghan
They don't always adapt all that well or work as well outside of manga format, especially 4-komas.
Kaiser-Eoghan
*three
Kaiser-Eoghan
The only two of any interest were hidamari sketch, azumanga daioh and yuru yuri and that was largely down to being in the mood for them a few years ago.
Lenlo
@Mario: Personally, I have 0 interest in this Monster girls doing cute things subgenre, just like I have very little interest in the cute girls doing cute things major genre.
Kaiser-Eoghan
@Mario: As it turns out I DID read in this corner of the world. I'll also be seeing it next thursday.
SuperMario
@Kaiser: at this moment I'm very skeptical with the whole Monster girls doing cute girl subgenre, so I'm approachig Centaur with a caution. Of course, it all depends on how I feel after the first episode
SuperMario
@Kaiser: Happy End isn't as bleak aa his other works. But it's certainly Hanake's films, as it explores many of his favorite themes: the voyeurist of camera in his Benny's video, the detachment to the world and the underlying violence. Not his best thou but it's still very good
Kaiser-Eoghan
I think I'd be up for watching jigoku shojo, its been a long time since I watched the original two seasons and this one won't be as long, so it won't get as repetitive.
Kaiser-Eoghan
I voted centaur no nanami on the poll, think Mario could cover it.
Kaiser-Eoghan
@Mario: How did did you get on with Happy end? I heard its like a mix of his best works. Is it as dark and depressing?
Kaiser-Eoghan
I have vague memories of in the corner of the worlds manga, unless I'm mixing it up with something else.
SuperMario
Some news, Lu Over the Wall won the best prize at this year's Annecy (the 1st anime won the award since 1995's Pom Poko), with In the Corner of the World took the Jury Prize. Quite a good showing for anime this year.
AidanAK47
@Anon, Hello.
SuperMario
Really, still no vote for Kakegurui?? I thought it would take the top poll for sure
SuperMario
That 18if, even the poster doesn't make much sense, but it looks dazzling ^^
Lenlo
go-go licensed products!
SuperMario
@Lenlo: and Madhouse is the studio behind that Marvel rip-off. Are they really going that low for profits?
Total users: 24

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