Posted on 17 February 2017 with categories: Game Reviews

I admit my first reaction to this visual novel wasn’t a positive one. Maybe it was because of Nekopara having a hugely successful kickstarter when Dies Irae was struggling to reach it’s goal.(I mean Jesus Christ the Nekopara anime OVA kickstarter raised nearly one million dollars. People really want catgirls.) I more or least saw the cover art, briefly skimmed the synopsis and said nope. However I got word that there was more to this story that means the eye and I tend to be fascinated by turning innocent concepts dark. My review this time will be shorter than my average ones as this visual novel clocks in at about a three and a half to four hour read. So due to it’s short length, the more i talk about it, the more I risk spoiling it. In any case the brief rundown is that a man is in a rough point in his marriage. His wife won’t give him a break and his daughter avoids him. One night after a fight the man goes for a walk and encounters a mysterious catgirl who claims to be a cat from his childhood. The catgirl called Bell wishes to repay the man for a favor he did in his childhood while also proclaiming that she is in love with him. Thus the man called Robin tries to avoid the temptation of this catgirl while dealing with a ever breaking down marriage.

One thing I was surprised by is that this visual novel is remarkably well written when compared to your standard fare. It would be very easy to turn this kind of concept fetishitic and fanservicely but the story manages to avoid that for the most part. The writing focuses mainly on the moral dilemma of the protagonist. Though starting out wary of Bell, he finds that as his home life gets increasingly stressful while Bell gives him the attention he desires. Always seemly knowing just what he wants to hear. So essentially we have a sort of Fatal Attraction story with the protagonist getting tempted by a potentially dangerous individual while trying to mend problems in his current relationship. I like how the rift is portrayed in that it’s not the usual abusive drunk or shouting matches. More cold indifference and an unwillingness for either side to just give the other a break. Neither side is particularly in the right here as while Sally does get far too bent out of shape over suspecting her husband of infidelity, Robin tends to gloss over his own failings in his family life in his inner monologues. For example, Robin mentioned that he attempted to teach his daughter piano lessons when she was young. From the way he puts it, he just gently tried to teach her and then gave up when she showed that she had no interest. However from the way Sally remarks about it, it seems those lessons were not quite as pleasant as Robin makes them out to be. The characters feel realistic apart from Bell’s more anime like mannerisms in her attempts to seduce Robin. But that in turn does make it clear why this girl is alluring to him.
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Posted on 9 February 2017 with categories: Game Reviews

When watching anime you are bound to come across a Chuunibyou character. The normal human being who acts like they are the protagonist of some terrible power trip anime. But did you ever wonder just what it was that gave them the idea to act like this? Well wonder no further because these people likely played 11eyes. This visual novel is essentially a distillation of every tired anime trope under the sun so your enjoyment of it will likely depend on how exposed to these tropes you are. Most would know this title from an anime adaption made in 2009 and I remember reading the anime’s synopsis and getting interested. However I heard that the anime adaption was poor and having recently got into visual novels I wanted to experience the story in it’s original format. Lucky for me, there was an ongoing fan translation of 11eyes so I waited patiently for it to be completed. Unfortunately that fan translation went the way of many a fan translation and ended up going silent with work stopping completely. It’s things like this that make me appreciate companies like Mangagamer and Sekai as while a kickstarter may be necessary and it takes time, at least it gets done. Eventually I just gave up on playing the story entirely when suddenly in 2016 an English patch for 11eyes was released. Thus I saw this as an opportune moment to see what I missed all these years. As it turns out, it wasn’t all that much.

Our story involves a Heterochromatic eyepatch wearing boy called Kakaru who along with his childhood friend Yuka find themselves thrown into an alternate version of their town which they refer to as the red night. A world shaded in red with is filled with monsters that seek to kill them that disappears after a certain period of time. Soon they run into a group of monsters calling themselves the black knights who swear to kill Kakaru and Yuka as well as the four other people who were pulled into the red night. So they work to join the other people dragged into the nightmare, work together to beat the black knights and hopefully regain their normal lives. The thing that mainly intrigued me about this concept was that at any moment of their lives they could be pulled into the red night without warning and the idea of a bunch of superpowered teens fighting off a nightmare world on a regular basis is a rather interesting. However this story has serious pacing issues as the beginning really drags due to the characters. A big feature of this visual novel is something called crossvision. For you see the majority of this VN is read from the perspective of Kakaru and crossvision allows you to see a scene from the perspective of another character. In theory this is interesting as it allows you to see what the characters are thinking at particular moments and see things which happen to other people when Kakaru isn’t around. However in practice you find that you can only see certain scenes from a specific person’s perspective rather than the freedom to move between characters at any moment. In essence it’s like watching a movie where every now and again you have to pause and go to the scene selection menu to watch a scene that wasn’t included in the movie. This is a game with bad pacing as is so this certainly kills it. What doesn’t help that some scenes are  exactly the same as a scene from Kakaru’s perspective, just with some extra lines of inner monologue.
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Posted on 2 February 2017 with categories: Game Reviews

A good while back I bought a little game for the Wii called Monster Hunter Tri. After playing it for a bit I got tired of collecting bits of twig and not doing the monster hunting the title promised and left it on the wayside. Then one week I decided to put in my all and finished Monster Hunter Tri and came to find what made the series so appealing. Though I stopped keeping up with the game because every time I bought one there would be a Monster Hunter slightly better edition released and the games are so much of a time sink that I can never get around to playing them. Now you may be wondering just why am I talking about Monster Hunter when this is a God Eater review? Well that’s simple, God Eater wears its inspiration inspiration on it’s sleeve. To the degree that I was ready to label it babies first Monster Hunter within its first third of missions. For reference the copy I am reviewing is God Eater Resurrection steam version which comes free when you buy God Eater 2 on steam.

Thanks to my experience with the God Eater anime I walked into this game expecting absolutely nothing from the story. That was most certainly a good call. This story is just as bland and forgettable as the anime portrayed it so in that regard I guess it was a faithful adaption. Which isn’t really helped when you have a silent self insert protagonist. There was only one point I became somewhat invested in the story and that had to do with a girl who pretty much had the personality of Asuka Langley Soryu but was hit with a serious case of PTSD. Helping her work through it was a rather good part of the story for me but I may be projecting as she has the upward character arc that Asuka so desperately needed. Other than that I found it hard to really feel the levity of this world on the brink of destruction by aragami when everyone in it dresses like they came out of a cosplay convention. Forgive me but it’s a little hard to take the situation seriously when the woman giving me missions is wearing no top besides a jacket zipped down with no bra and pants that show off the sides of her thighs. I feel a serious disconnect as what she is wearing doesn’t seem to reflect her no nonsense personality at all. Everyone else is a bunch of standard stereotypes as well with Souma(Actually had to look up his name because I forgot it) being the worst offender as he is standard emo all the way. The presentation isn’t much to look at either seeing as this is a remastered PSP game and no matter how prettied up it is you can see the signs of it’s portable origin. The first part of the game is essentially about teaching a human aragami to love and stopping the plans of the evil director who you can pretty much guess is evil by the time he opens his mouth. After that it becomes a hunt to find a former mentor who goes missing and lastly just some powerful Aragami shows up and you have to kill it. The story tries to tug at you but I found myself purely apathetic which is funny because the way I designed my avatar it looks like he gave about as much of a damn as I did. I will say that the weird sense of style does give you a lot of customisation when it comes to your avatar. So naturally I fulfilled my dream of hunting monsters dressed like a pimp with a tiny top hat and a scythe.
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Posted on 25 November 2016 with categories: Game Reviews

The Disgaea series has been one that has caught my interest from time to time when shifting between games. It’s artstyle is certainly its most distinctive feature at a glance but for someone like myself the real draw of the series was it’s similarities to one of the most shining yet overlooked gems of the Final Fantasy franchise. That being of course, Final Fantasy Tactics. Disgaea however promised more, more levels, more customization, more content, more of absolutely everything. But with more comes the thing which is likely to keep many from trying it, game length. My entire playtime with Disgaea clocked in at 42 hours and I was focusing on only the main story. Taking into account the series rather famous post game content and extra features you could spend double, if not triple the time I spent on it. Disgaea is certainly a game that gives you your money’s worth and if made today perhaps it would have as much ridiculous DLC and collector’s editions as Watchdogs 2 has. Oh yes the days when you could have extra content in a game and not have to fork over a fiver. Anyway for this review I will be covering the Steam PC release of Disgaea opposed of its Playstation 2, DS and PSP counterparts. Now the PC version had a rocky start as on release the port had dozens of problems. Graphical glitches, crashes, frame drops, Lack of resolution settings…honestly it was a bit of a mess. However in recent times the port has been fixed up and as least on my rig it ran with no real problems. Only real problem I encountered was the game crashing if you tried to start it when the monitor was connected via HDMI to a TV but in recent patches that issue has been resolved. To avoid this for Disgaea 2 being released in January of next year they are currently Beta testing it by giving out free copies for testing purposes.(Sadly the submission date to be a Beta tester has passed so I will have to buy it instead) Considering that I think Disgaea 2 should have a much more favorable reception. But well moving on to the review.

Getting into Disgaea I had a feeling I wouldn’t be playing the games for the story and from word on forums apparently this game has the best story of the franchise. If this is the best story the series has to offer I say it’s truly not impressive. It’s not bad but the focus is mostly on humor with some small attempts to tug heartstrings from time to time. It’s a passable JRPG story but not a very memorable one. Part of the reason is that Disgaea holds a kind of anime episodic format which even has the female sidekick narrating next episode previews which are pretty much complete lies endorsing her as the main Heroine. As such the story is divided up into episodes which generally have three to four battles in them a piece. The plot deals with the demon son of the Overlord of the underworld attempting to take his position on the throne while fighting off opposition for the throne. You would think this would be the end goal of the game but halfway through he pretty much achieves this end and instead humans are introduced in the form of three heroes invading hell. These characters are fine though the main gimmick of the guy being a Flash Gordan parody gets tiresome quickly. This wouldn’t be all that bad but the second half of the story almost exclusively focuses on these humans and a war between Netherworld and Earth. Then in the last episode angels take center stage as the final boss. In a sense we have three main story arcs with some small episodic side stories in between. The main theme seems to be about a trainee angel Flonne helping to teach the overlord’s son Laharl to love which yeah is trit and cliche. Best moment of the story really was this angel Trainee being sent down to assassinate Laharl but failing hard because she was too polite and kind. Hearing her say “Hi, it’s a pleasure to meet you. I’m an Assassin.” to Laharl did make me chuckle.

Let us talk about the meat of the game, the gameplay and boy, I knew going into this that this would be a grind heavy game but they really were not kidding. Gameplay in Disgaea plays much like a Fire Emblem game, with a grid like level layout where you direct up to 14 characters to move and attack enemies. It’s fairly light strategy wise as most battles are decided depending on the levels and it really just becomes a matter of using the skill best suited to hitting the most enemies. Out of the 42 hours I spent on this I could be fairly certain on saying that 30 of those hours were spent grinding. In Disgaea you can level up everything, and I do mean everything. Par for the course you can level up characters but use spells and you level those up, use skills and you level those up, you can level up weapon mastery, you can level up weapons, you level up specialists, you can level your weapons and items using item world, you can level up you standing in the dark assembly, you can level up shops if you buy from them and quite frankly anything that can be leveled, will be leveled. I said in my fairy Fencer review that if you have too many systems in place for getting strong, it becomes harder to balance the game for a good challenge and boy does Disgaea suffer from the same problem. Let me be blunt and say in Disgaea you are either underpowered or overpowered with rare times of ever being in between. The biggest challenge you can get can be from how geo panels(Places which grant bonuses to the player/enemy standing on them) which can really give you some painful levels to get through. There is even a level where everywhere is filled with panels that make people invincible so the only way to win is the lead/throw enemies to the one panel that doesn’t have the invincibility effect. I made a particular mistake one time were I accidentally made the entire field of play invincible, hereby making my characters and the enemy impossible to beat. That was certainly a facepalm moment.

The grind is the name of the game but if there is a major failing of Disgaea it’s just how poor a job it does with teaching you it’s systems. The overall interface is fairly clumsy seeing as you can’t actually view how close a character is to a level up or even how much experience they have.(You can see total experience in a separate status window but that doesn’t mention how close to a level up.) Some of the most important options are hidden under it’s awkward menus and the game really only tells you the barest minimum to get through it. Now you are informed that you can finish DIsgaea with minimal knowledge and this is true, but doing so will leave you oblivious to the game’s finer points with its mechanics as well as missing out on features which could make your life a whole lot easier. I find it rather annoying that so much detail was given on the nature of Geo panels and how to cause a chain attack with them when you will most certainly never actually use it. Yet you are given barely any info on how the Dark Assembly works or the nature of Specialists. There is info present with an NPC throwing out answers to how they work but this is akin to learning English by reading a dictionary. Just try reading over these lines several times it just won’t hit home how it all works until you fiddle with it yourself. To figure out how a number of things work I had to jump to the Disgaea wiki just to get my bearings. Even then I only came to realise about Specialists when I reached near the end of the game. Basically you would find weapons have weird names attached to them like Firefighter, teacher, gladiator and for the majority of the game i had no idea what these things even were. Only late into the game did I find out that all these things were essentially code for passive stat bonuses and by using item world you can double these stat bonuses and even move them between weapons.

What makes these so important is that there is a specialist which can double or even triple the amount of exp a character gets from enemies. In a game about grinding, that aspect is critical. Another thing it fails to tell you about is the master and servant system which is briefly mentioned but chances are that you will have no idea how it works. This is likely the best aspect of Disgaea as it gives a ridiculous level of customization to your characters. Here’s how it works, using your characters you can create other characters which are those characters servants. masters and servants don’t really differ all that much except in one aspect. The master can use and learn all the skills of the servant if placed beside them. So as an example, let’s say you have a zombie character whom you want to give healing spells. Well you use the dark assembly to create a priest using that zombie character. You level up the priest gain most of the healing spells and then you place that priest beside your zombie in combat. Then the zombie can use all the healing spells the priest has learned and if the zombie uses a healing spell enough times to level up, that healing spell is permanently added to that zombies skills. Meaning that regardless of whether priest is around or not, that zombie can cast healing spells on anyone. So making use of this system you can have Priests with martial arts abilities, dragons who can cast spells, mages who can use swords. Almost anything is possible and it certainly is fun mixing and matching to give a character the skills you want. The downside is that to power up the character you want, you need to create and level up another character whom you don’t care about. Which is troublesome when you want a mage who can use all types of magic and find that fire, wind, ice and star magic is split up between four characters.

So what’s Item world you may ask? Well in Disgaea each item, be it weapon, armour or usage, can be leveled up to be more powerful. To do this you go to Item world which is similar to a gauntlet of battles. Think of being at the top of a tower with several floors filled with enemies and the only way to progress down a floor is to either kill the enemies on that floor or find the stairs. Thus we have a pretty big source of most of your grinding as well as the most tedious aspect of Disgaea as a whole. Grinding isn’t exactly a praiseworthy aspect of gaming, mainly because it is used as a means to pad out gametime. However depending on how it’s done it doesn’t have to be a unpleasant experience. Keep it speedy and relatively easy with generous pace of reward and grinding can even be a fun aspect of a game. But here is where item world flatters. Item world is slow, time consuming and can be a massive pain at times. Reasons as to why is in part due to the randomly generated terrain of the floors which doesn’t always make the level player friendly. Nothing is unbeatable but it can make some levels that force you to throw characters all about the place just to reach the stairs. There were times I groaned when the game spawned the exit in such an awkward place and put a specialist on a platform to far to throw to or attack. To make matters worse, you cannot leave item world until you at least get ten floors down(Or use a genji’s exit which can only be obtained by going ten floors down in a item.) and it takes at least thirty to forty minutes to get down that far.

If you have the patience of a god you can go down up to hundred floors if you wish to give the item a serious boost in power but I never saw it as worth it. This mode is one of the best ways of powering up your characters but the complete slog of it just made me avoid using it until absolutely necessary. But then let’s talk about something that really bugs me about this game and it’s how you level. Unlike regular RPGs experience isn’t given out evenly among the team when you complete a battle. Instead exp is given to whomever happens to land the last blow to an enemy. This is a big problem for three reasons. For one, leveling up healing units is a massive pain as they have to kill units to gain higher level healing spells. Another is that you end up relying on certain units a lot which makes them a much higher level than the rest of the team. Ultimately the stronger units get all the experience when the weaker units get jack which leads to grinding your weaker units up to an acceptable level as you progress through the game. Lastly you end up using your stronger units to weaken higher level enemies just so your weaker units can land the last blow and it is all too easy to accidently kill the enemy. Personally I would prefer if Disgaea took on a system like Suikoden where experience is divided evenly and allows weaker units to catch up quickly with stronger ones. It’s just one of the things that could make the grind of Disgaea a little less inconvenient.

Disgaea to me is a prototype for a much better game. Within it’s clunky systems and tedious aspects lies the groundwork for a fantastic strategy RPG. I know a lot of this review was essentially me complaining about various parts of it’s systems (I didn’t even get into things throwing enemies into other enemies to double their levels or the mostly useless bonus gauge.) but I did have fun with this game. It’s just that this fun comes with a big if attached to it. I am hesitant to recommend this game as you can have fun with it if you are willing to put up with it’s rough edges. It is my hope that with it’s sequel it could polish up it’s lesser aspects and cut down the tedium of grinding to present an immensely fun experience. From word of mouth it looks like that’s exactly what it’s going to do and certainly am most interested in seeing that. What’s better is that there isn’t any real connection storywise to this game it seems so people can jump into what could be a much more friendly gaming interface. I hope they bring more of the series to PC so I can see this system evolve and potentially produce an excellent title. As for this title alone I say if you are interested I would say to make sure you know what you are getting into and whether you have to patience to deal with it’s blemishes. If you can look past it’s faults you certainly will have something to keep you busy for quite a while.

Posted on 25 August 2016 with categories: Anime Reviews, Game Reviews

Well I promised I would do a review of this visual novel quite a while ago and believe it or not I only just got around to finishing it. If the fellow who requested it is still here then here you go, I kept my word. Anyway it has been a while since my last game review and I have been itching to cover more visual novels on this site. What better way to jump back into the fray than with The house in Fata Morgana made by Novectacle in 2012(2010 if you consider the trail version) but recently localised by Mangagamer and published on Steam on May of this year. Now this game is a strange beast for a Visual novel. Usually a VN has a main protagonist who lives in Japan and has a number of female friends who act as alternate routes and stories depending on who you choose to partner up with. Fata Morgana doesn’t have that and just in case you were thinking it, it’s not an Otome novel either. (AKA, what i just described but with male friends) Instead what we have here is a visual novel set in the west forgoing the usual anime style for a more comic book/gothic portrait style with a story that is akin to anthology of tragedy tales. For those concerned about censorship, there is none here as this game was all ages, meaning it holds no pornographic content. Don’t take that to mean that it isn’t dark or gory because I can assure you that is most certainly not the case. In a world where in the vast majority of cases you primary concern is choosing your first waifu, this game sticks out and very much in a good way. Don’t take it that I consider visual novels to be generally trash, this is more like the anime industry were for very interesting title you have a truckload of terrible fanservice fantasy harem battle anime. Only difference here is that unlike the anime industry, the dozens of visual titles coming out are not all translated, leaving potential greats sitting in the visual novel database unread due to no English translation. As a prime example, Baldr Sky which has held a spot in the top 5 visual novels of all time in VNDB since 2009 is only just now getting an English translation. It honestly pains me when i think of the numerous potential great titles which escape my grasp due to a lack of a translation. But alas let us move on.
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Posted on 12 August 2016 with categories: Anime Reviews, Game Reviews

The title of this game rather says everything you need to know about my initial reaction, and I’m still all around puzzled at the mixed bag that this turned out to be – it IS just a standard mashup while having a bit of fun with some experimentation, but the game itself is actually a jumble of Persona’s mechanics with some hints of Fire Emblem, Final Fantasy X-2 masked behind a colorful anime-esque fatigue. Originally called “Shin Megami Tensei x Fire Emblem” but changed shortly thereafter to “Tokyo Mirage Sessions,” I decided I’d have an open mind about this before I went into it, without looking for comparisons to the Persona or Fire Emblem aspects of the game, and did actually enjoy the gameplay. But by the end of my second playthrough, it turned out to be a mediocre title that failed to consistently interest me as a standalone title, much less as a fan of both Fire Emblem and Shin Megami Tensei.

The story is entirely original, so it’s not required that you play any of the Shin Megami Tensei or Fire Emblem titles for you to dive into it unless you want to understand certain references. The story begins with our protagonist in some talent agency in Tokyo as he learns how to utilize an energy called Performa and attract beings known as Mirages much like in the Persona series. The rest of the plot is pretty by the books, it has cameos/references to Fire Emblem and Shin Megami Tensei characters to keep you interested in the plot, and in between the unnecessarily text-heavy story are the animated cutscenes by Studio 4C, which are all serviceable except for the poorly integrated CGI during music/dance sequences (which I believe were done by a different studio). Although Japanese pop isn’t really my favorite genre of music, it’s well produced to say the least and the background soundtrack isn’t too generic either, they accompany the combat really well as the fights feel like a performance rather than a traditional RPG battle.
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Posted on 23 July 2016 with categories: Anime Reviews, Game Reviews

Oh Square Enix, this is the kind of avant-garde work you need to do. Developed by Furyu with the people behind SaGa, and written by Masato Kato of Chrono Trigger, I knew I was in for a unique game right from the start. But its gameplay is certainly divisive and for good reason, as this is surprisingly much more out of the box from what you would’ve expected after SaGa. Most prominently, it has a style of story progression that allows you to quite literally go forward however you please – by opening up the world to you through unlocking maps via unstated objectives. Now, I don’t favor open world titles above linear games just for the sake of them being open world, but I do appreciate it when they’re done as well as it is here. I could play through Legend of Legacy as quickly or as slowly as I pleased in whichever order, with the intention being making the player feel like a real adventurer exploring uncharted territory, which it succeeds in spades all the way to the end. So if you’re coming out of Bravely Second rather dissatisfied, Legacy unwinds those linear genre conventions and shares more similarities with A Link to the Past in its range of freedom. Even the individual map’s bosses are more often than not just a part of the scenery as they roam the map aimlessly alongside the other mobs. But in exchange, the game can be brutal when you don’t know how to progress any further after fully exploring an area (while refusing to look at walkthroughs) and scouring the entire map looking for any possible clues. But this is also what adds charm to the game, as the game allows you to sell the maps you complete by exploring more of the wilderness. The more of the map you’ve filled, the more money you can sell them for, and it’s pretty rewarding to earn large sums of money for them. 

Yet on the other hand, it’s worth noting that the turn-based combat is about as traditional as one can get apart from its lack of any level system. There can only be three characters at a time in your party, and in-battle you can utilize the elemental spirits in your environment for various effects like HP regeneration while customizing your stances outside of battle to affect turn order and defense. As a result, building an effective party is critical, yet also entirely up to you, and since there’s only so many roles possible in a 3-person team you’ll have to make sure everyone pulls their weight. Upon a new game, you can choose a protagonist among a huge selection of characters to begin your story with, and choosing the right character from the start makes the confusing lack of narrative that much better. I personally chose Filmia (the awesome frog that’s an obvious throwback) despite his rather one dimensionality in combat, as I found his small quips that much more interesting. In the small town of Initium, you’ll see the characters that you didn’t choose on the starting screen wandering about for you to recruit, and it’s really up to you to make sure everyone stays leveled up. I decided not to change up my starting trio of Filmia, Bianca, and Liber very much, as my play style is always offensive and Filmia is rather bulky anyways. But what makes the turn-based combat a little more interesting is its integration into the exploration mechanic – however much HP your party lost in-battle doesn’t entirely carry over into the next encounter, unless a character went down to 0 in which case they’d be at a fraction of their full HP the next battle. This means that as you go deeper into the wilderness, the less comfortable you are facing stronger enemies – so it encourages you to go back to town every now and again to sleep, restock, and retread. If a battle gets too tough you can always run away to the start of the map.
In any case, the game is extremely tedious if you don’t have interesting members in your party, as you’re going to have to grind in order to raise the level on your attacks and stats. Heaven forbid you start with Meurs or Owen as they’re the blandest characters in the game. As with any of these games that allow you to choose your protagonists, your experience may vary depending on the narrative you develop for your own party. As I like to mention in any of my previous reviews, it’s important for this kind of game to be a good character story over any kind of overarching plot, and most of these characters are interesting enough to keep your interest to the end. In this way it really does remind me of Rune Factory 4. Legend of Legacy is an excellent game to sink hours into if you don’t mind traditional turn based combat and hands off free-roaming. The plot is simple, yet clocks out over 40+ hours. But because of this, all of the characters in your party don’t feel like cutouts and get fleshed out believably, and the buildup gets used well by closing off satisfyingly.  So yeah, it’s not a game that’s going to be very important to Masato Kato’s repertoire or to the 3DS RPG genre, but what it does well, it does well in spades. It does have its weaknesses where it goes too far in its efforts to let you do whatever you want, by sacrificing any sense of a greater purpose to your gameplay, but it works alright without one. To top it off, visually, the game is perfect. You can see influences of the SaGa games where they like to spam the screen with useless objects (like a giant conch, ruins, etc) but also the more subtle things. Each of the characters walk in their own unique way, and the characters move with their own unique poses and styles. This game is nearly a year old and I haven’t seen much buzz about it and it’s truly a shame. While games like Bravely Default continue to earn praise for its “traditional” gameplay, it’s games like Legacy which are the true throwbacks to a time when a game’s story was simply something to be discovered through gameplay.

Storytelling: 7/10 Open ended, it depends what you make of it on your playthrough.
Gameplay: 7/10 Very traditional combat, but a unique story progression system and an interesting cast of party members keep everything from becoming too tedious and stale.
User Interface: 8/10 Convenient quick saves, but otherwise a laughable options menu without even text speed adjustment.
Production values: 10/10 Looks great, and the score is amazing.

Suggestions:

Bravely Default/Second (3DS)

Rune Factory 4 (3DS)

Etrian Odyssey (DS)

Posted on 22 June 2016 with categories: Anime Reviews, Game Reviews

I really should be getting Grand Kingdom or waiting for Mirage Sessions. My review of Stella Glow is way past relevancy being nearly 8 months late, but I finally completed this and it wouldn’t hurt to briefly wrap up my thoughts about the game created by the now-defunct Imageepoch. I somehow managed to get through Lord of Magna in little over a week but I couldn’t motivate myself to finish this game after chapter 6. So first, jumping into the game, I admittedly didn’t have too much experience with much of Imageepoch’s previous titles, I only played Luminous Arc 1+2 and thought the gameplay was pretty good (although I’ll always hate the story in these kind of games). Therefore, I expected Stella Glow to be much of the same. In terms of its gameplay, it’s even somewhat over-simplified/dumbed-down since my last Imageepoch game.

To be brief, combat is turn-based spread over a 3D grid ala Luminous Arc, separated by free-times in which your character can buy weapon upgrades, find loot, do odd jobs for money, and interact with party members in order to unlock new support abilities. With combat, the atrocious AI aside, it’s relatively vanilla and doesn’t rock the conventions very much. It’s blasé to say the very least, with an outdated concept of PP-based skills that is actually a regress with its lack of any equivalent to Luminous Arc’s Flash Drives aside from the conducting (which doesn’t do much for strategic depth). There is no more depth beyond these standard attacks and skill-attacks, so what you see is what you get all the way through your 50+ hour game. Moving your team members around a strategically-lacking battle area has never felt more unexciting as a direct result, and makes grinding all the more painful to do. And you’re going to have to do a lot of it.

Compounding the problems to combat are the enemies. The AI in the game utilizes little form of strategy or out-maneuvering. If it has a better shot at greater damage output (such as attacking my characters from behind) it doesn’t do it, and as is the case almost all the time they rush the nearest available frailest unit and zerg-rush them without any semblance for party-cohesion/roles. For example, even when my tank Archibald is quite vulnerable sitting at a low health, enemies still often rush my witch who’s at full HP because the AI simply cannot understand strategy and the benefits of knocking down selective units. The challenge instantly turns to frustration as early game I didn’t even bother using healing units very often, since they have to come close to another party member in order to heal, yet then become vulnerable to long-range enemies’ ridiculous ranges. On the other hand, some skills thankfully offer low-mobility characters like Archibald with long range attacks to attack past 2 squares, which is sorely appreciated for such a slow unit, and it theoretically gives these characters better usage early-game with stronger party cohesion. However, this does not work as well as it should, as you often cannot attack diagonal squares aside from magic skills. For me, that defeats the purpose of trying to give slower units a greater mobility. Yes, Archibald gets better later on in the game, but there is little logic to not allowing long range attacks in general, Archibald or otherwise, to hit diagonal boxes especially when terrain heavily limits your ideal range of movement anyways. Some elements of Fire Emblem would’ve been great here, like diagonal attacks and earlier long range healing skills. Otherwise, everything else about the combat system is solid, such as the satisfying range of roles in your party, and the activities that you can do in between battle times are varied and interesting.

As for story, it’s about a generic protagonist with a mysterious past who has the power to collect witches, in true harem spirit–as is plastered all over the back cover. I’m not going to complain too much about the generic plot as much as I hate it, it’s simply there to provide a backdrop for the challenges that our characters will face after all, and none of the party members felt forced or too out of place. However, any longtime JRPG player will recognize the story going through the motions in a half hearted attempt to try and set these characters beyond their archetypes to no avail, and the writers have every blame for this. In a game like this it’s imperative for it to be a worthy character story, with immersive character conflicts to make up for the lackluster backdrop concerning some generic kingdom under attack by some generic villains. Unfortunately however, by the end, there is very little characterization. Well, apart from “She’s not shy anymore” and “He’s less strict now.”

Lastly, the user interface is clunky and bare bones to put it lightly. Whilst in battle, you cannot access an options menu to adjust your game settings, it is only available outside of that and events. Even then, the options menu is simply pathetic. There are volume sliders, options to turn off combat animation (which is already available in battle), and little else besides it. No options for changing the controls to adjust the inversion, utter disuse of the circle pad, story recaps, turtle paced scenes, and the list goes on. But at least the game looks good for the 3DS and the soundtrack isn’t half-bad, even if the fan service is irksome as hell and never stops, but that point is rather moot with a game like this that lets you know what you’re in for with the cover. Overall, if you haven’t picked this game up yet I’d recommend you give it a try at least, it’s honestly far better than the likes of Lord of Magna.

Storytelling: 5/10 Average fantasy story
Gameplay: 7/10 Limitations aplenty, but otherwise strong system that remains familiar
User Interface: 3/10 Clunky and frustrating
Production values: 9/10 Looks and sounds great for the 3DS

Suggestions:

Fire Emblem Fates

Luminous Arc

Lord of Magna

Posted on 11 June 2016 with categories: Anime Reviews, Game Reviews

Oh my. This game was just utterly, utterly incredible when it came out, so despite disliking the usual remasters (ahem, Valkyria Chronicles), I was pretty stoked when I learned I’d be able to play this again on better hardware. It came out really late into the PS2’s lifetime in 2007, so at the time, I like a lot of others thought it should’ve been on the Playstation 3, as Tales of Vesperia had also been transferred to the PS3 despite being developed for the PS2 – and two console generations later, here we are with Leifthrasir.

In case you don’t know what Odin Sphere is about, it’s simply a 2D fairytale action JRPG that puts you into the shoes of 5 characters in individual stories each with their own background and self interest, with nods to well-known fairy tales. We start off with Gwendolyn in the first book, during the great battle against the Ringford Army, when her sister is killed and she herself is defeated but spared by Oswald, the shadow knight. As we move on from her story, through Cornelius, Mercedes, Oswald, and Velvet’s, we see these individual stories slowly come together by the sixth book to create an interesting spin on the “party members banding together to save the world” RPG trope. Here, some main characters are even enemies with each other, and not in the Tales sense where they’re mysteriously hostile at first, only to turn out to being the good guys (ahem, Sheena). No, some straight up try to murder each other out of self-interest no matter how good their intentions are, and I love it because it shows a gray morality usually handled black & white in other fantasy JRPGs. There’s a reason why some aggressive kingdoms act the way they do, and while it’s certainly not insightful or original for that matter, it’s a breath of fresh air. As a result, the climax is very well done, and the ending is just as explosive and does an excellent job of laying the story to rest (so long as you get the seventh book) since characters undergo tangible conflicts. Individually, each story by themselves are pretty standard fairy-tales. However, what made Odin Sphere’s plot just that fun to play through is how interconnected each story is and the subterfuge that goes on back and forth between the main characters, even if it isn’t on a very deep level.

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Posted on 27 May 2016 with categories: Anime Reviews, Game Reviews

It’s not often I pick a game up without prior knowledge. I abhor the act of pre-ordering and at least do a google search on the title to get a general idea of it’s overall quality. Gone are the day you walk into a game store and buy something purely on a whim or the box art. With the internet you can at least get an idea for what you are in for. Lucid9 is one of the few I pick up out of curiosity, partly due to the few steam reviews present were very positive and the fact that it’s a free game. I knew nothing regarding what it was about and my only previous contact with it is a vague recollection on a Fuwanovel blog post. So I thought that it’s been awhile since I played a genuine visual novel and I was itching for something different. This is the first part called inciting Incident of a series of visual novels planned however despite that the story in this is more or less conclusive despite a pretty big cliffhanger for a sequel. At least the mystery for this game is solved with just a few hints of behind the scenes manipulation to be addressed in later chapters. Besides the pretty big turn of events at the stories end you could leave off this one content. Provided you stop before the last scene. But anyway enough baiting, lets us move on to the review.

For the unintroduced, Lucid9 is a visual novel and no, that is not the same thing as an eroge or dating sim. An eroge is like a visual novel but features a stronger focus on pornography. Often you can tell the difference between the two by the game’s title or synopsis. While visual novels do feature hentai content, it’s much lesser than an eroges content. In many new titles it’s getting phased out completely. A dating sim is more of a game where the objective is to raise girls affection for you and improve stats which are normally not present in visual novels. The best way to describe a visual novel is that it is like a choose your own adventure book. You go through a story and are presented choices which can lead the story on a different path. Most of the time the paths are decided by which girl in the narrative you show most interest in and the route you take often has them as the main heroine. Today’s visual novel is an exception to that as their is only one route and the choices you make don’t have much of an impact on the overall narrative. I will also point out that this visual novel doesn’t have any hentai within it’s narrative. The story involves a series of disappearances that are happening at an high class academy which are the work of a serial killer. Our protagonist is a cynical snark mouthed student who attends the school and manages to get caught up in the case. He’s recruited by a private investigator as an assistant and the case begins to affect those around him. Slowly he finds that he has a growing talent for investigation and detective work. Admittedly the murderers aren’t put on full focus here as the story mainly is concerned with the development of the main character and how this helps him get over his own issues to finally put effort into doing something with his life. For a free VN I was surprised at the quality of writing, this author really excels at writing back and forth dialogue though it can make the characters too quipy at times. The story is really carried by the interactions between characters and it does manage to keep things interesting.
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CHANGE USERNAME
SuperMario
@anon877854: just finished ACCA episode and I agree that everything getting really interesting now. Review will come up soon.
Anonymous877854
Well I thought ACCA would dance around the truth for a few more eps but they had a bunch of big reveals this ep. Will be interesting to see where it goes from here.
AidanAK47
@Kaiser, Not too fond of really old vn games like those. They put up a presence of being point and click adventures. I have a hard time enjoying the stories when the "Gameplay" keeps killing the pacing. Big offender was Eve Burst error. Really couldn't enjoy that one at all.
Kaiser Eoghan
@Aidan: And policenauts, how about that one?
Kaiser Eoghan
Honestly I really don't mind all the side drama/romance in rakugo...in the longest time its been an anime that gave me feelings worth feeling.
Kaiser Eoghan
@Aidan: Would you in any way recommend snatcher (I think that counts as a visual novel) or is it a dated product of its time. On a side note I love the soundtrack.
Kaiser Eoghan
Case in this point I was blown away by utawerumono and chaos head when I was a less experienced viewer, nostalgia keeps poking at me to watch the sequels, but I just know chaos;child will be awful as will utawerumono 2.
Kaiser Eoghan
Hate when this happens, keep getting this itch to watch the followup to something I liked in the past but no full well I'd hate if I went back to it.
Kaiser Eoghan
Hopefully I'll make time for Irae and subahibi, don't know anything about clockwork. Ended up getting involved in what will likely turn into a business course soon.
AidanAK47
Some really great Visual Novels localised this year. Muv Luv Alternative, Sharin no Kuni, Dies Irae, SubaHibi and clockwork key line. It's good year to be a VN fan. Now I just need an update about Baldr Sky.
AidanAK47
Subarashiki Hibi is getting published by Front Wing. Hell goddamn yes. Finally I can read it and be traumatised for life.
Anonymous870083
mm okay thanks!
AidanAK47
@Anon1, Think you might just have to go with a torrent. It's pretty hard to find direct download anime these days.
Anonymous870541
the latest episode of rakugo just made my heart sank. i didn't think it would get better than it already is. i thank god that i didn't read ahead
Anonymous870083
does anyone know where I can download the remastered version of the Utena series? without torrent?
SuperMario
the same very thought here Lenlo. What I considered the weakest part turned out to be so layered. Sorry for ever doubting you, Rakugo.
Lenlo
And that smirk at the end, beautiful
Lenlo
The weakest plot point of S1 has just become the best part ever.
Lenlo
OOH MAN. I was not ready. The entire first season was all a setup. I cant. What. HOW DOES IT GET BETTER
Lenlo
Cant wait to watch Rakugo tonight, just got home and im lookin forward to it,.
AidanAK47
I think before grabbing the protest signs it might be worth considering if the thing you are demanding be uncensored is even worth it. Oh yeah, now you can see genitalia in crap sex scenes that were crow bared into the plot. No more need to use your imagination.
AidanAK47
Some protest because they want there porn. That I suppose I can understand even if I think they would be better off buying some nukige. But then there are those who demand it just for the sake of standing against censorship. They don't give a crap about the game or the fact we are getting the exact same thing the japanese got. What? Censorship of sexual organs? DOWN WITH CENSORSHIP!
AidanAK47
There are people actively proclaiming they won't buy the game, because they can't see dicks. That is not hyperbole. This is literally exactly whats happening here. And they just act so goddamn self righteous about it. Porn is not the goddamn point of these games. Shouldn't even be in them in the first place.
AidanAK47
So another Sekai Kickstarter is up for a trilogy of Visual novels called A Clockwork Ley-Line. Chipped in my bit as I am going to be buying this regardless but like goddamn clockwork you get the idiots yelling for Mosaic removal. No matter how I try to rationalize it, this just sounds stupid.
Kaiser Eoghan
Just whenever I think Rakugo may be dragging its feet it comes out a gives me three big strong moments in this weeks episode, you will know them when you come to them.
K-Off
Dubbing in more subdued performances work fine. It just becomes unbearable when it involves shouty dialogue, which idescribes most of the Japanese games I play.
Kaiser Eoghan
@Aidan: I think at the time it allowed Bagel (where did he go?) to find some exploit/gap in the sites security too.
SuperMario
I mean the spoiler code in the comment section. ^^. Like I don't mind if readers give (potential) spoilers but I don't want to ruin the fun of other readers as well
AidanAK47
After all it wasn't a intended feature of the old shoutbox. We were pretty much hacking the thing.
Kaiser Eoghan
I seem to remember all those old html codes stopped working on the old shoutbox too at one point.
Kaiser Eoghan
There was also originally an ability to animate text too of the shoutbox and have gifs appear in the message box but not as links.
AidanAK47
I remember some HTML code worked with the old shoutbox but nope. But I suppose you could change the colour of text to white...though that would effect everything you write.
SuperMario
Btw, do we have spoiler tag here Aidan?
SuperMario
@anon861679: Agreed. They have big ambitions, but they seems unsure on what to do next. I mean engaging your readers to give their thoughts is good, but if it is a mean for you to get inspiration to write essay about isn't that great. Well, give them say 6 months until they can settle down (they just launched this site for 3,4 months only)
Kaiser Eoghan
Despite being fine with anime in English, I've almost always felt that voice acting in videogames isn't as good.
Anonymous861679
Hey mario, that anime feminist blog was well, kind of awful. While they're well intentioned, it felt like they were pushing tumblr stuff onto chan stuff and that always ends up in a smoking mess.
SuperMario
Okay I'm going to erase my memories right now
SuperMario
I swear I'll stay off reddit for good. Have been spoiled by the development of ACCA by one of their "theory". As soon as I realized it's freaking spoiler I stopped but what done is done. Ahhhhhhhhhh
K-Off
Christ Fire Emblem Heroes is pretty addicting, micro transactions are not necessary at all. Though it irks me that I can't get Japanese voices. Dubs just make me cringe every time.
SuperMario
@ckspike: Hand Shakers, the very quality that makes you brain cells die while watching it. Well, I actually think the music is one of the best part of the show, now that you mention it like that...well...*slap my forehead*
ckspike
... my roommate just told me the background music when I'm watching Hand Shakers sounds like a bad porno... Now I can't unhear it. Fuck!
Lenlo
I havnt kept up with Academia, for some reason it just didnt catch me as well as the movie first did.
AidanAK47
You know what's funny? I thought little Witch Academia would be the hardest one to blog. Yet halfway into the current season and it's the one I write the most about.
Lenlo
I actually dont read many blogs. Mostly just this place and the occasional pop on reddit
Anonymous859067
I'd like to present to one of my favorite blogs, A work I just created: Greed Island! https://play.google.com/store/apps/details?id=com.tc2r.greedisland
AidanAK47
I go to Reddit anime myself but I don't really like the upvote system. Basically the majority rule opinions get put to the top which more often than not are jokes.
HelghastKillzone
I listen to podcasts on youtube and others places as well as going on Reddit Anime to hear a thousand people yammering away.
Kaiser Eoghan
I irregularly follow the episode reviews on ANN and sometimes read standing on my neck. I fell out of the habit of following random curiousity.
SuperMario
Anime Feminist (animefeminist.com), while sounds ambitious on paper, hasn't been too hot unfortunately. I know they aim to be "big" so they're still figuring out how to do it best. Well, good luck for them!
SuperMario
Oh, I know I've mentioned this site before but you guys should read it (blog.sakugabooru.com), this site is one of the only few blogs that I actively subscribed to read their post. They have some insights to the anime industry that is very informative and inspiring
SuperMario
I also think that this chatbox here plays a great role to keep a fair amount of readers for the site, as many sometimes just come here to give their two cents on certain anime.
SuperMario
I just checked out rabujoi blof for the first time, (https://rabujoi.wordpress.com) and I think they're in pretty good shape. Content-wise are solid (as far as I read), and they update their post pretty regularly (comparing their amount of posts last month (80) to ours (28), ouch)
SuperMario
Just really wonder, what are other anime sites that you guys follow beside this? Well, ANN and RandomC are a given, but I found myself haven't bothered to read ANN's episodic reviews lately (mostly due to time constraint)
AidanAK47
Don't tell me this is gonna be a regular thing.
Lenlo
There we go
Lenlo
Oh god JSON objects. I thought that nightmare was over
SuperMario
Mine is working probably as well. Thanks a bunch K-Off and glad to hear back from you.
K-Off
No problem.
K-Off
I really need to figure out how to get those damn tooltips working again on the sidebar thumbnails. It'd be useful to have the descriptions popup.
AidanAK47
Cleared my cache and it looks to be fixed. Thanks as always K-Off. I would be completely screwed without you around.
K-Off
Alright I think that did it. Let me know if it pops up again. If you still see it, clear your browser cache and let me know if its still there.
AidanAK47
Messages still get sent. You just might have to reload the page. We are working on getting it fixed.
Vonter
AidanAK47 I can't get into Fate since like with Nanoha there's a lot of stuff with those names in it. Zero was the most straightforward, yet the buildup was very dragout but the payoffs where very worthy.
HelghastKillzone
testing message.
AidanAK47
This is what I get for updating the bloody plugin.....
AidanAK47
He finished it and was telling me what he thought of Saber defeating Gilgamesh. Minute he said that I was like "OH GOD..." He watched the Deen 2006 adaption. Sadly it loos like he's not going to bother watching UBW TV despite me showing him part of the berserker fight. With Fate/Extra, Fate/Grand Order, Fate/Apocrypha, Fate/Oath under the snow and all the rest this problem will happen again.
AidanAK47
You know I wish the Fate series did a better job naming it's series. I was introducing a newbie so I gave him Fate/Zero first. He loved it so I specifically told him to watch the UBW TV Series and don't mistake it for the movie. He then went and watched the movie. I told him to watch the TV series regardless and brought up the MAL page to show him which one.
Kaiser Eoghan
Ah, there's definately no harm in doing further reading on more arthouse stuff before reviewing it/watching/after watching, it extends our understanding and is pretty much required.
Kaiser Eoghan
@Aidan: Go for it, you might sell me on reading it.
Kaiser Eoghan
Yeah, I generally only write reviews every now and then, and they tend to be kept simple and to 200-300 words. My writing ability only really works when I write in stream of consciousness.
Anonymous855550
Zestiria is such a feast for the eyes... The colors and backgrounds are so vivid and magnificent. Story has improved on the game's weaknesses too!
Lenlo
Given enough time, im sure I could write something, but as I writer I tend towards quick, decisive statements of what I think and why. Engineer, so technical documents are like the only thing I know how to write.
Topgavin
@Supermario ah, I'd say I'm the opposite in that I sometimes don't know why I like something so much, and when I read a review about it I can relate my own experiences and put it in my own words pretty well. Can thank Highschool eco for that
SuperMario
But to tell you guys the truth, I never think that I'm cut out as a reviewer (even now), because I'm a type of viewer who more perceive (I know why I like/ don't like stuffs) than express (just can't never explain stuffs well)
SuperMario
@Topgavin: it's depending on what grabbing you really; as I always find shows with heavy symbolisms like Penguindrum or Flip Flappers the easiest to dig deeper. But those are always my kind of show to begin with
Topgavin
I'd find it really hard to write something about a show without reading about it first; watching it one time by myself I usually only notice the big things. Stuff like Flip Flappers I had no clue what half the episode's hidden meanings were, can't imagine reviewing a show like NGE or penguindrum.
SuperMario
that's exactly how I write my reviews anyways
Lenlo
I cant imagine writing a review, id just repeat myself with different words but the same intended meaning over and over again
AidanAK47
Wonder if I should write a review of this. Might be hard without giving too much away.
AidanAK47
(Finishes Sweetest monster Visual novel)
.....well....fuck.
(Buys all authors visual novels on steam.)
Lenlo
Sadly, I doubt Nioh will get a PC port. Sony is pretty stingy on their exclusives, like Bloodborne. But I am so very happy with Nioh. I love technical combat like this
Kaiser Eoghan
I suppose this means I'm looking into this rpg maker game thing now isn't it? Might aswell.
Kaiser Eoghan
I remember the word animerican used to describe things like avatar last airbender. Filthy word =P
Anonymous853606
God no. Jiro Taniguchi died.
AidanAK47
@Lenlo, I have been hearing very good things about Nioh. Really hoping it gets a PC port.
@Topgavin, No real surprises there.
Topgavin
I'm sure most of you have heard, but looks like New Game is getting a season 2 out of all things. Apparently they had good sales, and I can certainly see why. CGDCT with yuri undertones and clean animation is hard to get wrong, let alone not sell.
Lenlo
Just started with Nioh, and oh my goodness do I love it.
Anonymous852887
anyone play resident evil 7? its so good.
AidanAK47
Thought that's because the term American Anime just feels wrong to me on all levels.
AidanAK47
@Anon, they do not. They are cartoons.
Anonymous852775
DO people call D.C. Comics animated movies American anime?
AidanAK47
@Anon, I am certainly interested in seeing the next episode. Those minisodes were pretty good too. One thing I thought the writting faltered on though was the comedy. It really was a little too slapstick considering how serious the drama was.
SuperMario
@Lenlo: ah remind me the time I went to Texas (Corpus Christy) before X-mas time and I was wearing short pants and thongs (nice!!!), then went all the way up to Niagara Falls and I was almost freezing there.
Lenlo
See, I love winter, but its almost non-existent in Texas
Anonymous852268
@Aidan: I agree. I loved To the Moon. It's so good seeing emotional drama that isn't centered around high-school kids. Seeing the ups and downs of a whole long life of a person gives everything that happens way more impact.
Kaiser Eoghan
@Mario: An Australian friend put it as "A sunbaked rock in summer, a giant zoo, that actively tries to kill its population"
SuperMario
Not that I'm enjoying the winter either. Why autumn always go so fast?
SuperMario
Believe me but summer here is way too much. When it's too hot and dry it starts bushfiring really badly. And it's too hot that even a big fan straight in front of you don't do you any good
Kaiser Eoghan
What is this mysterious creature known as summer you refer to? =P My country is grey as a black and white film =P
SuperMario
I'm wondering how freezing you guys have to endure right now, but the place I came today in Aussie just reached 50 degree celsius this noon. So hot I felt myself burning
Lenlo
I think the part I liked the most, was just how satisfying those mud splatter sounds were. I dont know why, but its in my head
HelghastKillzone
Youjo Senki 6 subs came out at 11pm PST.
Lenlo
Atleast Rakugo didnt get held up. Still amazing as ever
AidanAK47
Well I spent my time waiting for it to come out by playing and finishing To the Moon. Got to say, it takes some real skill to make a game in RPGmaker that can make you really feel something. But maybe I am just a sucker for this kind of story.
SuperMario
Hey, I would be very frustrating if Hand shakers got delayed. But I agree this delay is caused by Being X. And Scum's Wish, haizzz, this is the show we love to get pissed at. Haha
Anonymous850298
I blame Being X.
AidanAK47
Sigh, Youjo Senki 6 is delayed. Why is it always the best shows that get delayed? If an episode of hand Shakers was delayed no one would give a crap but nope. Gotta be the show you want to watch right away.
AidanAK47
@Anon, in both anime and manga I never liked that character much.
Anonymous849783
Meh, dropped Masamune-kun. Seriously why do they always have to shove in these one dimensional characters with a crush out of f* nowhere. It never made any of these shows more interesting, it's always the opposite.
Vonter
@Kaiser Eoghan - I find it weird having the teacher being so unashamedly evil. In a way I like that, but at the same time I can't relate to the notion of people like that existing IRL.
Kaiser Eoghan
As I continue to watch scums wish, it becomes an anger inducing as much as it is engrossing experience.
AidanAK47
Or the UBW movie over the TV series. You just don't do that.
AidanAK47
That's like recommending someone to watch NGE death and rebirth instead of the TV series.
Kaiser Eoghan
Meh, I just got fed up with the padding in the tv version.
AidanAK47
Jojo has the kind of entertainment that clicks with you or doesn't so I understand if you didn't get into it. Though to give it a fair chance I would recommend trying the first episodes of Battle Tendency. It starts at episode 10 of the first season, you can jump to it. If that doesn't catch you then Jojos really isn't for you.
AidanAK47
Don't listen to Kaiser. The OVA is bad.
Kaiser Eoghan
....found out where a friend had been off to lately, making a movie and he ended up actually making and finishing and I got first dibs. Had a hard time commenting on it as I know the guy personally.
Kaiser Eoghan
@Mario: Totally with you on the academy thing.
@Lenlo: If you ever try jojo again and get onto part three go for the ova instead as it trims down an overly bloated arc.
Lenlo
For JoJos, I couldnt get through the first season. It just didnt hook me
Lenlo
What I dont understand is how anything other than Mob Psycho won best animation, cause my god.
Lenlo
I think Erased lost not because of the libido, but because Yuri was "gay" and "progressive" and most important of all, recent. Yuri had just finished airing so it was stuck in everyones heads. Of course it was going to win everything
AidanAK47
Erased truly deserved to win that category and it only lost because people voted with their libido instead of their head.
AidanAK47
If there's one thing that really makes me angry about these awards it's Yuri on Ice winning most heartwarming moment for "The Kiss". Because A) It wasn't a fucking kiss and B) Even if it was that isn't heartwarming. Oh I am sure something is getting warm but it sure as hell isn't your heart.
AidanAK47
Likely the main reason Kira didn't win main villain because Jojo has grown to a episode count which makes people hesitant to pick it up. Not to mention many would lose interest by Stardust crusaders midpoint.
AidanAK47
When it comes to judging quality you have to leave it to the people who have experienced enough of the medium to truly be able to critical judge it. Pretty darn sure most who voted didn't even bother watching everything worthwhile each season and just gravitated towards whatever they were exposed to.
AidanAK47
Lets not forget someone voting multiple times and bot voting. Because yes, people really do that. As you two pointed out, a public vote was never truly going to be a accurate gauge of quality. For you are not only opening the vote to anime lovers but also newbies and those who simply haven't refined their tastes yet.
SuperMario
so they either abstained their votes (which actually was reasonable); voted for something popular or even voted based on what their kids liked the most (which was flat out unforgivable).
SuperMario
This from my own frustration mostly when it comes to awards like this. But I've been following the Academy Awards for way too long now and every now and then you heard something that really disheartened about their voting process. Like for example many of the Academy members admitted that they don't care to watch anything animated because... it's kiddy stuff
SuperMario
TL;DR: my point is I have mixed feeling about the whole Crunchyroll awards. One more thing that I noticed about the nomination is that the pool was dominated by shows from the first half of last year.
Lenlo
I dont think public voting is the way to go is the thing. Popularity contests are horrible. With popularity contests moe is going to be near the top every time, while shows like Rakugo never really have a chance. And I think there is little doubt that Rakugo was one of the best shows last season
SuperMario
@Lenlo: there is an issue with the first thou, because reviewers like us don't actually represent the whole public opinions. So it's all come down to the very reason they create an award in a 1st place (your second point). But with voting we can't really reason why the winners win the trophy, right?
Lenlo
The problem with awards like that is for them to mean anything they need 2 things. 1) A board of voters who are actual reviewers who have watched a large portion of what was on shelf that season. 2) Reasons for why each thing won its award. An award without reasons means nothing
SuperMario
Other issue about voting for these awards is that the nominating body and the voting body aren't always the same. Usually the voting body is broader and more generic in taste, so I'm not at all surprised when shows like Rakugo couldn't win. Too art-house for their liking. Well, at least it got nominated which for me is good enough.
SuperMario
That's the thing. When it comes to awards, they are more 'popularity' contest than actual quality, since people tend to vote for the safer choice (the one that are both popular and mildly critical success), YOI fits the bill here.
Lenlo
Those awards were not the best and little more then a popularity contest imo.
SuperMario
Actually with that line-up I had no problems with YOI taking the top spot
SuperMario
I actually forgot about the Crunchyroll Anime Awards so I came to check the winner. Guess which show won AOTY huh? Alright, at least it wasn't Kabaneri or Jokers Game
Kaiser Eoghan
But the best one was Mask of Phantasm.
Kaiser Eoghan
@Aidan: And return of the joker also.
Kaiser Eoghan
It has aged admittedly very poorly, but I always got a great kick out of that old 1994 spiderman cartoon.
Kaiser Eoghan
@Mario: I think its fair to use the term K-anime or C-anime for the Korean and Chinese influenced stuff, or maybe just anime would be just as appropriate. If some Argentinian guy can write/draw a manga for a Japanese manga magazine (big comic superior thats the magazines name) and have it actually be called a manga, it should be the same for China/Korea.
Lenlo
Mhmm. Marvel had the movies, but DC had the animated series
AidanAK47
Man, I loved the villains of Batman Beyond. Inque and Shriek had such interesting powers. The DC animated shows tended to be the one that didn't treat you like a kid while watching.
Lenlo
Well, they released a trailer for Samurai Jack S5, so its coming. Batman Beyond I also enjoyed
AidanAK47
Ah Samurai Jack. Wonder how that Adult swim revival is going? Batman the Animated Series as well didn't need Batman to crack off jokes every minute to be great.
Lenlo
Agreed. Samurai Jack was one of my favorite cartoons for that very reason. It ran the gamut of genres, each episode being something different.
Also I used Nichijou cause it was the first to come to my mind as a "Kids Show", though Love-Ru works as well
AidanAK47
One thing I think Cartoons could do to move away from the stigma of being for kids is having more genres than Comedy and Action adventure. Or at least stop putting comedy in everything.
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